visual tools: Add perspective tool
21
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docs/art-sources/buttons/visual_perspective_orgmode_keep.svg
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21
docs/art-sources/buttons/visual_perspective_plane.svg
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src/bitmaps/button/visual_perspective_16.png
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src/bitmaps/button/visual_perspective_24.png
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src/bitmaps/button/visual_perspective_32.png
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src/bitmaps/button/visual_perspective_48.png
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src/bitmaps/button/visual_perspective_64.png
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src/bitmaps/button/visual_perspective_grid_16.png
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src/bitmaps/button/visual_perspective_grid_24.png
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src/bitmaps/button/visual_perspective_grid_32.png
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src/bitmaps/button/visual_perspective_grid_48.png
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src/bitmaps/button/visual_perspective_grid_64.png
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src/bitmaps/button/visual_perspective_lock_outer_16.png
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src/bitmaps/button/visual_perspective_lock_outer_24.png
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src/bitmaps/button/visual_perspective_lock_outer_32.png
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src/bitmaps/button/visual_perspective_lock_outer_48.png
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src/bitmaps/button/visual_perspective_lock_outer_64.png
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src/bitmaps/button/visual_perspective_orgmode_center_16.png
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src/bitmaps/button/visual_perspective_orgmode_center_24.png
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src/bitmaps/button/visual_perspective_orgmode_center_32.png
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src/bitmaps/button/visual_perspective_orgmode_center_48.png
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src/bitmaps/button/visual_perspective_orgmode_center_64.png
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src/bitmaps/button/visual_perspective_orgmode_keep_16.png
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src/bitmaps/button/visual_perspective_orgmode_keep_24.png
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src/bitmaps/button/visual_perspective_orgmode_keep_32.png
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src/bitmaps/button/visual_perspective_orgmode_keep_48.png
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src/bitmaps/button/visual_perspective_orgmode_keep_64.png
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src/bitmaps/button/visual_perspective_orgmode_nofax_16.png
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src/bitmaps/button/visual_perspective_orgmode_nofax_24.png
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src/bitmaps/button/visual_perspective_orgmode_nofax_32.png
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src/bitmaps/button/visual_perspective_orgmode_nofax_48.png
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src/bitmaps/button/visual_perspective_orgmode_nofax_64.png
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src/bitmaps/button/visual_perspective_plane_16.png
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src/bitmaps/button/visual_perspective_plane_24.png
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src/bitmaps/button/visual_perspective_plane_32.png
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src/bitmaps/button/visual_perspective_plane_48.png
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src/bitmaps/button/visual_perspective_plane_64.png
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|
@ -536,6 +536,41 @@ button/visual_move_conv_pos_24.png
|
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button/visual_move_conv_pos_32.png
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button/visual_move_conv_pos_48.png
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button/visual_move_conv_pos_64.png
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button/visual_perspective_16.png
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button/visual_perspective_24.png
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button/visual_perspective_32.png
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button/visual_perspective_48.png
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button/visual_perspective_64.png
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button/visual_perspective_grid_16.png
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button/visual_perspective_grid_24.png
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button/visual_perspective_grid_32.png
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button/visual_perspective_grid_48.png
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button/visual_perspective_grid_64.png
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button/visual_perspective_lock_outer_16.png
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button/visual_perspective_lock_outer_24.png
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button/visual_perspective_lock_outer_32.png
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button/visual_perspective_lock_outer_48.png
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button/visual_perspective_lock_outer_64.png
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button/visual_perspective_orgmode_center_16.png
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button/visual_perspective_orgmode_center_24.png
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button/visual_perspective_orgmode_center_32.png
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button/visual_perspective_orgmode_center_48.png
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button/visual_perspective_orgmode_center_64.png
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button/visual_perspective_orgmode_keep_16.png
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button/visual_perspective_orgmode_keep_24.png
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button/visual_perspective_orgmode_keep_32.png
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button/visual_perspective_orgmode_keep_48.png
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button/visual_perspective_orgmode_keep_64.png
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button/visual_perspective_orgmode_nofax_16.png
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button/visual_perspective_orgmode_nofax_24.png
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button/visual_perspective_orgmode_nofax_32.png
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button/visual_perspective_orgmode_nofax_48.png
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button/visual_perspective_orgmode_nofax_64.png
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button/visual_perspective_plane_16.png
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button/visual_perspective_plane_24.png
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button/visual_perspective_plane_32.png
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button/visual_perspective_plane_48.png
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button/visual_perspective_plane_64.png
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button/visual_rotatexy_16.png
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button/visual_rotatexy_24.png
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button/visual_rotatexy_32.png
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||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "../visual_tool_clip.h"
|
||||
#include "../visual_tool_cross.h"
|
||||
#include "../visual_tool_drag.h"
|
||||
#include "../visual_tool_perspective.h"
|
||||
#include "../visual_tool_rotatexy.h"
|
||||
#include "../visual_tool_rotatez.h"
|
||||
#include "../visual_tool_scale.h"
|
||||
|
@ -68,6 +69,33 @@ namespace {
|
|||
}
|
||||
};
|
||||
|
||||
template<VisualToolPerspectiveSetting M>
|
||||
struct visual_tool_persp_setting : public Command {
|
||||
CMD_TYPE(COMMAND_VALIDATE | COMMAND_TOGGLE)
|
||||
|
||||
bool Validate(const agi::Context *c) override {
|
||||
return c->videoDisplay->ToolIsType(typeid(VisualToolPerspective));
|
||||
}
|
||||
|
||||
virtual const bool CheckActive(int subtool) {
|
||||
return subtool & M;
|
||||
}
|
||||
|
||||
virtual const int UpdateSubTool(int subtool) {
|
||||
return subtool ^ M;
|
||||
}
|
||||
|
||||
bool IsActive(const agi::Context *c) override {
|
||||
return Validate(c) && CheckActive(c->videoDisplay->GetSubTool());
|
||||
}
|
||||
|
||||
void operator()(agi::Context *c) override {
|
||||
if (!c->videoDisplay->ToolIsType(typeid(VisualToolPerspective)))
|
||||
c->videoDisplay->SetTool(agi::make_unique<VisualToolPerspective>(c->videoDisplay, c));
|
||||
c->videoDisplay->SetSubTool(UpdateSubTool(c->videoDisplay->GetSubTool()));
|
||||
}
|
||||
};
|
||||
|
||||
struct visual_mode_cross final : public visual_tool_command<VisualToolCross> {
|
||||
CMD_NAME("video/tool/cross")
|
||||
CMD_ICON(visual_standard)
|
||||
|
@ -100,6 +128,14 @@ namespace {
|
|||
STR_HELP("Rotate subtitles on their X and Y axes")
|
||||
};
|
||||
|
||||
struct visual_mode_perspective final : public visual_tool_command<VisualToolPerspective> {
|
||||
CMD_NAME("video/tool/perspective")
|
||||
CMD_ICON(visual_perspective)
|
||||
STR_MENU("Apply 3D Perspective")
|
||||
STR_DISP("Apply 3D Perspective")
|
||||
STR_HELP("Rotate and shear subtitles to make them fit a given quad's perspective")
|
||||
};
|
||||
|
||||
struct visual_mode_scale final : public visual_tool_command<VisualToolScale> {
|
||||
CMD_NAME("video/tool/scale")
|
||||
CMD_ICON(visual_scale)
|
||||
|
@ -124,6 +160,113 @@ namespace {
|
|||
STR_HELP("Clip subtitles to a vectorial area")
|
||||
};
|
||||
|
||||
// Perspective settings
|
||||
struct visual_mode_perspective_plane final : public visual_tool_persp_setting<PERSP_OUTER> {
|
||||
CMD_NAME("video/tool/perspective/plane")
|
||||
CMD_ICON(visual_perspective_plane)
|
||||
STR_MENU("Show Surrounding Plane")
|
||||
STR_DISP("Show Surrounding Plane")
|
||||
STR_HELP("Toggles showing a second quad for the ambient 3D plane.")
|
||||
};
|
||||
|
||||
// Perspective settings
|
||||
struct visual_mode_perspective_lock_inner final : public visual_tool_persp_setting<PERSP_LOCK_OUTER> {
|
||||
CMD_NAME("video/tool/perspective/lock_outer")
|
||||
CMD_ICON(visual_perspective_lock_outer)
|
||||
STR_MENU("Lock Outer Quad")
|
||||
STR_DISP("Lock Outer Quad")
|
||||
STR_HELP("When the surrounding plane is also visible, switches which quad is locked. If inactive, the inner quad can only be resized without changing the perspective plane. If active, this holds for the outer quad instead.")
|
||||
|
||||
bool Validate(const agi::Context *c) override {
|
||||
return c->videoDisplay->ToolIsType(typeid(VisualToolPerspective)) && c->videoDisplay->GetSubTool() | PERSP_OUTER;
|
||||
}
|
||||
};
|
||||
|
||||
struct visual_mode_perspective_grid final : public visual_tool_persp_setting<PERSP_GRID> {
|
||||
CMD_NAME("video/tool/perspective/grid")
|
||||
CMD_ICON(visual_perspective_grid)
|
||||
STR_MENU("Show Grid")
|
||||
STR_DISP("Show Grid")
|
||||
STR_HELP("Toggles showing a 3D grid in the visual perspective tool")
|
||||
};
|
||||
|
||||
struct visual_mode_perspective_orgmode_center : public visual_tool_persp_setting<PERSP_ORGMODE_CENTER> {
|
||||
CMD_NAME("video/tool/perspective/orgmode/center")
|
||||
CMD_ICON(visual_perspective_orgmode_center)
|
||||
STR_MENU("\\org Mode: Center")
|
||||
STR_DISP("\\org Mode: Center")
|
||||
STR_HELP("Puts \\org at the center of the perspective quad")
|
||||
|
||||
const bool CheckActive(int subtool) override {
|
||||
return (subtool & PERSP_ORGMODE) == PERSP_ORGMODE_CENTER;
|
||||
}
|
||||
|
||||
const int UpdateSubTool(int subtool) override {
|
||||
return (subtool & ~PERSP_ORGMODE) | PERSP_ORGMODE_CENTER;
|
||||
}
|
||||
};
|
||||
|
||||
struct visual_mode_perspective_orgmode_nofax : public visual_tool_persp_setting<PERSP_ORGMODE_NOFAX> {
|
||||
CMD_NAME("video/tool/perspective/orgmode/nofax")
|
||||
CMD_ICON(visual_perspective_orgmode_nofax)
|
||||
STR_MENU("\\org Mode: No \\fax")
|
||||
STR_DISP("\\org Mode: No \\fax")
|
||||
STR_HELP("Finds a value for \\org where \\fax can be zero, if possible. Use this mode if your event contains line breaks.")
|
||||
|
||||
const bool CheckActive(int subtool) override {
|
||||
return (subtool & PERSP_ORGMODE) == PERSP_ORGMODE_NOFAX;
|
||||
}
|
||||
|
||||
const int UpdateSubTool(int subtool) override {
|
||||
return (subtool & ~PERSP_ORGMODE) | PERSP_ORGMODE_NOFAX;
|
||||
}
|
||||
};
|
||||
|
||||
struct visual_mode_perspective_orgmode_keep : public visual_tool_persp_setting<PERSP_ORGMODE_KEEP> {
|
||||
CMD_NAME("video/tool/perspective/orgmode/keep")
|
||||
CMD_ICON(visual_perspective_orgmode_keep)
|
||||
STR_MENU("\\org Mode: Keep")
|
||||
STR_DISP("\\org Mode: Keep")
|
||||
STR_HELP("Fixes the position of \\org")
|
||||
|
||||
const bool CheckActive(int subtool) override {
|
||||
return (subtool & PERSP_ORGMODE) == PERSP_ORGMODE_KEEP;
|
||||
}
|
||||
|
||||
const int UpdateSubTool(int subtool) override {
|
||||
return (subtool & ~PERSP_ORGMODE) | PERSP_ORGMODE_KEEP;
|
||||
}
|
||||
};
|
||||
|
||||
struct visual_mode_perspective_orgmode_cycle : public visual_tool_persp_setting<PERSP_ORGMODE> {
|
||||
CMD_NAME("video/tool/perspective/orgmode/cycle")
|
||||
STR_MENU("Cycle \\org mode")
|
||||
STR_DISP("Cycle \\org mode")
|
||||
STR_HELP("Cycles through the three \\org modes")
|
||||
|
||||
const bool CheckActive(int subtool) override {
|
||||
return false;
|
||||
}
|
||||
|
||||
const int UpdateSubTool(int subtool) override {
|
||||
int newtool = 0;
|
||||
switch (subtool & PERSP_ORGMODE) {
|
||||
case PERSP_ORGMODE_CENTER:
|
||||
newtool = PERSP_ORGMODE_NOFAX;
|
||||
break;
|
||||
case PERSP_ORGMODE_NOFAX:
|
||||
newtool = PERSP_ORGMODE_KEEP;
|
||||
break;
|
||||
case PERSP_ORGMODE_KEEP:
|
||||
newtool = PERSP_ORGMODE_CENTER;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return (subtool & ~PERSP_ORGMODE) | newtool;
|
||||
}
|
||||
};
|
||||
|
||||
// Vector clip tools
|
||||
|
||||
struct visual_mode_vclip_drag final : public visual_tool_vclip_command<VCLIP_DRAG> {
|
||||
|
@ -191,10 +334,19 @@ namespace cmd {
|
|||
reg(agi::make_unique<visual_mode_drag>());
|
||||
reg(agi::make_unique<visual_mode_rotate_z>());
|
||||
reg(agi::make_unique<visual_mode_rotate_xy>());
|
||||
reg(agi::make_unique<visual_mode_perspective>());
|
||||
reg(agi::make_unique<visual_mode_scale>());
|
||||
reg(agi::make_unique<visual_mode_clip>());
|
||||
reg(agi::make_unique<visual_mode_vector_clip>());
|
||||
|
||||
reg(agi::make_unique<visual_mode_perspective_plane>());
|
||||
reg(agi::make_unique<visual_mode_perspective_lock_inner>());
|
||||
reg(agi::make_unique<visual_mode_perspective_grid>());
|
||||
reg(agi::make_unique<visual_mode_perspective_orgmode_center>());
|
||||
reg(agi::make_unique<visual_mode_perspective_orgmode_nofax>());
|
||||
reg(agi::make_unique<visual_mode_perspective_orgmode_keep>());
|
||||
reg(agi::make_unique<visual_mode_perspective_orgmode_cycle>());
|
||||
|
||||
reg(agi::make_unique<visual_mode_vclip_drag>());
|
||||
reg(agi::make_unique<visual_mode_vclip_line>());
|
||||
reg(agi::make_unique<visual_mode_vclip_bicubic>());
|
||||
|
|
|
@ -574,6 +574,12 @@
|
|||
"Skip Whitespace" : true
|
||||
},
|
||||
"Visual" : {
|
||||
"Perspective": {
|
||||
"Outer": false,
|
||||
"Outer Locked": false,
|
||||
"Grid": false,
|
||||
"Org Mode": 0
|
||||
},
|
||||
"Autohide": false
|
||||
}
|
||||
},
|
||||
|
|
|
@ -338,7 +338,7 @@
|
|||
"Alt-Left"
|
||||
],
|
||||
"video/tool/clip" : [
|
||||
"H"
|
||||
"J"
|
||||
],
|
||||
"video/tool/cross" : [
|
||||
"A"
|
||||
|
@ -346,6 +346,9 @@
|
|||
"video/tool/drag" : [
|
||||
"S"
|
||||
],
|
||||
"video/tool/perspective": [
|
||||
"G"
|
||||
],
|
||||
"video/tool/rotate/xy" : [
|
||||
"F"
|
||||
],
|
||||
|
@ -353,10 +356,10 @@
|
|||
"D"
|
||||
],
|
||||
"video/tool/scale" : [
|
||||
"G"
|
||||
"H"
|
||||
],
|
||||
"video/tool/vector_clip" : [
|
||||
"J"
|
||||
"K"
|
||||
]
|
||||
}
|
||||
}
|
|
@ -72,6 +72,7 @@
|
|||
"video/tool/drag",
|
||||
"video/tool/rotate/z",
|
||||
"video/tool/rotate/xy",
|
||||
"video/tool/perspective",
|
||||
"video/tool/scale",
|
||||
"video/tool/clip",
|
||||
"video/tool/vector_clip",
|
||||
|
|
|
@ -574,6 +574,12 @@
|
|||
"Skip Whitespace" : true
|
||||
},
|
||||
"Visual" : {
|
||||
"Perspective": {
|
||||
"Outer": false,
|
||||
"Outer Locked": false,
|
||||
"Grid": false,
|
||||
"Org Mode": 0
|
||||
},
|
||||
"Autohide": false
|
||||
}
|
||||
},
|
||||
|
|
|
@ -348,7 +348,7 @@
|
|||
"Alt-Left"
|
||||
],
|
||||
"video/tool/clip" : [
|
||||
"H"
|
||||
"J"
|
||||
],
|
||||
"video/tool/cross" : [
|
||||
"A"
|
||||
|
@ -356,6 +356,9 @@
|
|||
"video/tool/drag" : [
|
||||
"S"
|
||||
],
|
||||
"video/tool/perspective": [
|
||||
"G"
|
||||
],
|
||||
"video/tool/rotate/xy" : [
|
||||
"F"
|
||||
],
|
||||
|
@ -363,10 +366,10 @@
|
|||
"D"
|
||||
],
|
||||
"video/tool/scale" : [
|
||||
"G"
|
||||
"H"
|
||||
],
|
||||
"video/tool/vector_clip" : [
|
||||
"J"
|
||||
"K"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
|
|
@ -141,6 +141,7 @@ aegisub_src = files(
|
|||
'utils.cpp',
|
||||
'validators.cpp',
|
||||
'vector2d.cpp',
|
||||
'vector3d.cpp',
|
||||
'version.cpp',
|
||||
'video_box.cpp',
|
||||
'video_controller.cpp',
|
||||
|
@ -157,6 +158,7 @@ aegisub_src = files(
|
|||
'visual_tool_clip.cpp',
|
||||
'visual_tool_cross.cpp',
|
||||
'visual_tool_drag.cpp',
|
||||
'visual_tool_perspective.cpp',
|
||||
'visual_tool_rotatexy.cpp',
|
||||
'visual_tool_rotatez.cpp',
|
||||
'visual_tool_scale.cpp',
|
||||
|
|
99
src/vector3d.cpp
Normal file
|
@ -0,0 +1,99 @@
|
|||
// Copyright (c) 2022, arch1t3cht <arch1t3cht@gmail.com>
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software for any
|
||||
// purpose with or without fee is hereby granted, provided that the above
|
||||
// copyright notice and this permission notice appear in all copies.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
//
|
||||
// Aegisub Project http://www.aegisub.org/
|
||||
|
||||
/// @file vector3d.cpp
|
||||
/// @brief 3D mathematical vector used in visual typesetting
|
||||
/// @ingroup utility visual_ts
|
||||
///
|
||||
|
||||
#include "vector3d.h"
|
||||
|
||||
#include "utils.h"
|
||||
|
||||
#include <libaegisub/format.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
|
||||
Vector3D::Vector3D()
|
||||
: x(std::numeric_limits<float>::min())
|
||||
, y(std::numeric_limits<float>::min())
|
||||
, z(std::numeric_limits<float>::min())
|
||||
{
|
||||
}
|
||||
|
||||
Vector3D operator *(float f, Vector3D v) {
|
||||
return Vector3D(v.X() * f, v.Y() * f, v.Z() * f);
|
||||
}
|
||||
|
||||
Vector3D operator /(float f, Vector3D v) {
|
||||
return Vector3D(f / v.X(), f / v.Y(), f / v.Z());
|
||||
}
|
||||
|
||||
Vector3D operator +(float f, Vector3D v) {
|
||||
return Vector3D(v.X() + f, v.Y() + f, v.Z() + f);
|
||||
}
|
||||
|
||||
Vector3D operator -(float f, Vector3D v) {
|
||||
return Vector3D(f - v.X(), f - v.Y(), f - v.Z());
|
||||
}
|
||||
|
||||
Vector3D Vector3D::Unit() const {
|
||||
float len = Len();
|
||||
if (len == 0)
|
||||
return Vector3D(0, 0, 0);
|
||||
return *this / len;
|
||||
}
|
||||
|
||||
Vector3D Vector3D::RotateX(float angle) const {
|
||||
return Vector3D(x, y * cos(angle) - z * sin(angle), y * sin(angle) + z * cos(angle));
|
||||
}
|
||||
|
||||
Vector3D Vector3D::RotateY(float angle) const {
|
||||
return Vector3D(x * cos(angle) - z * sin(angle), y, x * sin(angle) + z * cos(angle));
|
||||
}
|
||||
|
||||
Vector3D Vector3D::RotateZ(float angle) const {
|
||||
return Vector3D(x * cos(angle) - y * sin(angle), x * sin(angle) + y * cos(angle), z);
|
||||
}
|
||||
|
||||
Vector3D Vector3D::Max(Vector3D param) const {
|
||||
return Vector3D(std::max(x, param.x), std::max(y, param.y), std::max(z, param.z));
|
||||
}
|
||||
|
||||
Vector3D Vector3D::Min(Vector3D param) const {
|
||||
return Vector3D(std::min(x, param.x), std::min(y, param.y), std::max(z, param.z));
|
||||
}
|
||||
|
||||
Vector3D Vector3D::Round(float step) const {
|
||||
return Vector3D(floorf(x / step + .5f) * step, floorf(y / step + .5f) * step, floorf(z / step + .5f));
|
||||
}
|
||||
|
||||
Vector3D::operator bool() const {
|
||||
return *this != Vector3D();
|
||||
}
|
||||
|
||||
std::string Vector3D::PStr(char sep) const {
|
||||
return "(" + Str(sep) + ")";
|
||||
}
|
||||
|
||||
std::string Vector3D::DStr(char sep) const {
|
||||
return agi::format("%d%c%d%c%d", (int)x, sep, (int)y, sep, (int)z);
|
||||
}
|
||||
|
||||
std::string Vector3D::Str(char sep) const {
|
||||
return float_to_string(x,2) + sep + float_to_string(y,2) + sep + float_to_string(z, 2);
|
||||
}
|
83
src/vector3d.h
Normal file
|
@ -0,0 +1,83 @@
|
|||
// Copyright (c) 2022, arch1t3cht <arch1t3cht@gmail.com>
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software for any
|
||||
// purpose with or without fee is hereby granted, provided that the above
|
||||
// copyright notice and this permission notice appear in all copies.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
//
|
||||
// Aegisub Project http://www.aegisub.org/
|
||||
|
||||
/// @file vector3d.h
|
||||
/// @see vector3d.cpp
|
||||
/// @ingroup utility visual_ts
|
||||
///
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
#include "vector2d.h"
|
||||
|
||||
class Vector3D {
|
||||
float x, y, z;
|
||||
|
||||
public:
|
||||
float X() const { return x; }
|
||||
float Y() const { return y; }
|
||||
float Z() const { return z; }
|
||||
Vector2D XY() const { return Vector2D(x, y); }
|
||||
|
||||
Vector3D();
|
||||
Vector3D(Vector2D xy) : x(xy.X()), y(xy.Y()), z(0.) { }
|
||||
Vector3D(Vector2D xy, float z) : x(xy.X()), y(xy.Y()), z(z) { }
|
||||
Vector3D(float x, float y, float z) : x(x), y(y), z(z) { }
|
||||
|
||||
bool operator ==(const Vector3D r) const { return x == r.x && y == r.y; }
|
||||
bool operator !=(const Vector3D r) const { return x != r.x || y != r.y; }
|
||||
explicit operator bool() const;
|
||||
|
||||
Vector3D operator -() const { return Vector3D(-x, -y, -z); }
|
||||
Vector3D operator +(const Vector3D r) const { return Vector3D(x + r.x, y + r.y, z + r.z); }
|
||||
Vector3D operator -(const Vector3D r) const { return Vector3D(x - r.x, y - r.y, z - r.z); }
|
||||
Vector3D operator *(const Vector3D r) const { return Vector3D(x * r.x, y * r.y, z * r.z); }
|
||||
Vector3D operator /(const Vector3D r) const { return Vector3D(x / r.x, y / r.y, z / r.z); }
|
||||
Vector3D operator +(float param) const { return Vector3D(x + param, y + param, z + param); }
|
||||
Vector3D operator -(float param) const { return Vector3D(x - param, y - param, z - param); }
|
||||
Vector3D operator *(float param) const { return Vector3D(x * param, y * param, z * param); }
|
||||
Vector3D operator /(float param) const { return Vector3D(x / param, y / param, z / param); }
|
||||
|
||||
Vector3D Unit() const;
|
||||
|
||||
Vector3D RotateX(float angle) const;
|
||||
Vector3D RotateY(float angle) const;
|
||||
Vector3D RotateZ(float angle) const;
|
||||
|
||||
Vector3D Max(Vector3D param) const;
|
||||
Vector3D Min(Vector3D param) const;
|
||||
Vector3D Round(float step) const;
|
||||
|
||||
Vector3D Cross(const Vector3D param) const { return Vector3D(y * param.z - z * param.y, z * param.x - x * param.z, x * param.y - y * param.x); }
|
||||
float Dot(const Vector3D param) const { return x * param.x + y * param.y + z * param.z; }
|
||||
|
||||
float Len() const { return sqrt(x*x + y*y + z*z); }
|
||||
float SquareLen() const { return x*x + y*y + z*z; }
|
||||
|
||||
/// Get as string with given separator
|
||||
std::string Str(char sep = ',') const;
|
||||
/// Get as string surrounded by parentheses with given separator
|
||||
std::string PStr(char sep = ',') const;
|
||||
/// Get as string with given separator with values rounded to ints
|
||||
std::string DStr(char sep = ',') const;
|
||||
};
|
||||
|
||||
Vector3D operator * (float f, Vector3D v);
|
||||
Vector3D operator / (float f, Vector3D v);
|
||||
Vector3D operator + (float f, Vector3D v);
|
||||
Vector3D operator - (float f, Vector3D v);
|
|
@ -680,4 +680,5 @@ void VisualToolBase::SetOverride(AssDialogue* line, std::string const& tag, std:
|
|||
template class VisualTool<VisualDraggableFeature>;
|
||||
template class VisualTool<ClipCorner>;
|
||||
template class VisualTool<VisualToolDragDraggableFeature>;
|
||||
template class VisualTool<VisualToolPerspectiveDraggableFeature>;
|
||||
template class VisualTool<VisualToolVectorClipDraggableFeature>;
|
||||
|
|
894
src/visual_tool_perspective.cpp
Normal file
|
@ -0,0 +1,894 @@
|
|||
// Copyright (c) 2022, arch1t3cht <arch1t3cht@gmail.com>
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software for any
|
||||
// purpose with or without fee is hereby granted, provided that the above
|
||||
// copyright notice and this permission notice appear in all copies.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
//
|
||||
// Aegisub Project http://www.aegisub.org/
|
||||
|
||||
/// @file visual_tool_perspective.cpp
|
||||
/// @brief 3D perspective visual typesetting tool
|
||||
/// @ingroup visual_ts
|
||||
|
||||
#include "visual_tool_perspective.h"
|
||||
|
||||
#include "command/command.h"
|
||||
#include "compat.h"
|
||||
#include "include/aegisub/context.h"
|
||||
#include "options.h"
|
||||
#include "selection_controller.h"
|
||||
#include "vector3d.h"
|
||||
#include "ass_file.h"
|
||||
#include "ass_dialogue.h"
|
||||
#include "ass_style.h"
|
||||
#include "video_display.h"
|
||||
|
||||
#include <libaegisub/format.h>
|
||||
#include <libaegisub/split.h>
|
||||
#include <libaegisub/util.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <wx/colour.h>
|
||||
|
||||
static const float pi = 3.1415926536f;
|
||||
static const float deg2rad = pi / 180.f;
|
||||
static const float rad2deg = 180.f / pi;
|
||||
static const float screen_z = 312.5;
|
||||
static const char *ambient_plane_key = "_aegi_perspective_ambient_plane";
|
||||
|
||||
static const int BUTTON_ID_BASE = 1400;
|
||||
|
||||
enum VisualToolPerspectiveFeatureType {
|
||||
FEATURE_INNER = 0,
|
||||
FEATURE_OUTER = 1,
|
||||
FEATURE_CENTER = 2,
|
||||
FEATURE_ORG = 3,
|
||||
};
|
||||
|
||||
void Solve2x2(float a11, float a12, float a21, float a22, float b1, float b2, float &x1, float &x2) {
|
||||
// Simple pivoting
|
||||
if (abs(a11) < abs(a21)) {
|
||||
std::swap(b1, b2);
|
||||
std::swap(a11, a21);
|
||||
std::swap(a12, a22);
|
||||
}
|
||||
// LU decomposition
|
||||
// i = 1
|
||||
a21 = a21 / a11;
|
||||
// i = 2
|
||||
a22 = a22 - a21 * a12;
|
||||
// forward substitution
|
||||
float z1 = b1;
|
||||
float z2 = b2 - a21 * z1;
|
||||
// backward substitution
|
||||
x2 = z2 / a22;
|
||||
x1 = (z1 - a12 * x2) / a11;
|
||||
}
|
||||
|
||||
Vector2D QuadMidpoint(std::vector<Vector2D> quad) {
|
||||
Vector2D diag1 = quad[2] - quad[0];
|
||||
Vector2D diag2 = quad[1] - quad[3];
|
||||
Vector2D b = quad[3] - quad[0];
|
||||
float center_la1, center_la2;
|
||||
Solve2x2(diag1.X(), diag2.X(), diag1.Y(), diag2.Y(), b.X(), b.Y(), center_la1, center_la2);
|
||||
return quad[0] + center_la1 * diag1;
|
||||
}
|
||||
|
||||
void UnwrapQuadRel(std::vector<Vector2D> quad, float &x1, float &x2, float &x3, float &x4, float &y1, float &y2, float &y3, float &y4) {
|
||||
x1 = quad[0].X();
|
||||
x2 = quad[1].X() - x1;
|
||||
x3 = quad[2].X() - x1;
|
||||
x4 = quad[3].X() - x1;
|
||||
y1 = quad[0].Y();
|
||||
y2 = quad[1].Y() - y1;
|
||||
y3 = quad[2].Y() - y1;
|
||||
y4 = quad[3].Y() - y1;
|
||||
}
|
||||
|
||||
Vector2D XYToUV(std::vector<Vector2D> quad, Vector2D xy) {
|
||||
float x1, x2, x3, x4, y1, y2, y3, y4;
|
||||
UnwrapQuadRel(quad, x1, x2, x3, x4, y1, y2, y3, y4);
|
||||
float x = xy.X() - x1;
|
||||
float y = xy.Y() - y1;
|
||||
// Dumped from Mathematica
|
||||
float u = -(((x3*y2 - x2*y3)*(x4*y - x*y4)*(x4*(-y2 + y3) + x3*(y2 - y4) + x2*(-y3 + y4)))/(x3*x3*(x4*y2*y2*(-y + y4) + y4*(x*y2*(y2 - y4) + x2*(y - y2)*y4)) + x3*(x4*x4*y2*y2*(y - y3) + 2*x4*(x2*y*y3*(y2 - y4) + x*y2*(-y2 + y3)*y4) + x2*y4*(x2*(-y + y3)*y4 + 2*x*y2*(-y3 + y4))) + y3*(x*x4*x4*y2*(y2 - y3) + x2*x4*x4*(y2*y3 + y*(-2*y2 + y3)) - x2*x2*(x4*y*(y3 - 2*y4) + x4*y3*y4 + x*y4*(-y3 + y4)))));
|
||||
float v = ((x2*y - x*y2)*(x4*y3 - x3*y4)*(x4*(y2 - y3) + x2*(y3 - y4) + x3*(-y2 + y4)))/(x3*(x4*x4*y2*y2*(-y + y3) + x2*y4*(2*x*y2*(y3 - y4) + x2*(y - y3)*y4) - 2*x4*(x2*y*y3*(y2 - y4) + x*y2*(-y2 + y3)*y4)) + x3*x3*(x4*y2*y2*(y - y4) + y4*(x2*(-y + y2)*y4 + x*y2*(-y2 + y4))) + y3*(x*x4*x4*y2*(-y2 + y3) + x2*x4*x4*(2*y*y2 - y*y3 - y2*y3) + x2*x2*(x4*y*(y3 - 2*y4) + x4*y3*y4 + x*y4*(-y3 + y4))));
|
||||
return Vector2D(u, v);
|
||||
}
|
||||
|
||||
Vector2D UVToXY(std::vector<Vector2D> quad, Vector2D uv) {
|
||||
float x1, x2, x3, x4, y1, y2, y3, y4;
|
||||
UnwrapQuadRel(quad, x1, x2, x3, x4, y1, y2, y3, y4);
|
||||
float u = uv.X();
|
||||
float v = uv.Y();
|
||||
// Also dumped from Mathematica
|
||||
float d = (x4*((-1 + u + v)*y2 + y3 - v*y3) + x3*(y2 - u*y2 + (-1 + v)*y4) + x2*((-1 + u)*y3 - (-1 + u + v)*y4));
|
||||
float x = (v*x4*(x3*y2 - x2*y3) + u*x2*(x4*y3 - x3*y4)) / d;
|
||||
float y = (v*y4*(x3*y2 - x2*y3) + u*y2*(x4*y3 - x3*y4)) / d;
|
||||
return Vector2D(x + x1, y + y1);
|
||||
}
|
||||
|
||||
std::vector<Vector2D> MakeRect(Vector2D a, Vector2D b) {
|
||||
return std::vector<Vector2D>({
|
||||
Vector2D(a.X(), a.Y()),
|
||||
Vector2D(b.X(), a.Y()),
|
||||
Vector2D(b.X(), b.Y()),
|
||||
Vector2D(a.X(), b.Y()),
|
||||
});
|
||||
}
|
||||
|
||||
void VisualToolPerspective::AddTool(std::string command_name, VisualToolPerspectiveSetting setting) {
|
||||
cmd::Command *command = cmd::get(command_name);
|
||||
int icon_size = OPT_GET("App/Toolbar Icon Size")->GetInt();
|
||||
toolBar->AddTool(BUTTON_ID_BASE + setting, command->StrDisplay(c), command->Icon(icon_size), command->GetTooltip("Video"), wxITEM_CHECK);
|
||||
}
|
||||
|
||||
VisualToolPerspective::VisualToolPerspective(VideoDisplay *parent, agi::Context *context)
|
||||
: VisualTool<VisualToolPerspectiveDraggableFeature>(parent, context)
|
||||
, optOuter(OPT_SET("Tool/Visual/Perspective/Outer"))
|
||||
, optOuterLocked(OPT_SET("Tool/Visual/Perspective/Outer Locked"))
|
||||
, optGrid(OPT_SET("Tool/Visual/Perspective/Grid"))
|
||||
, optOrgMode(OPT_SET("Tool/Visual/Perspective/Org Mode"))
|
||||
{
|
||||
old_outer.resize(4);
|
||||
old_inner.resize(4);
|
||||
|
||||
settings = 0;
|
||||
if (optOuter->GetBool()) settings |= PERSP_OUTER;
|
||||
if (optOuterLocked->GetBool()) settings |= PERSP_LOCK_OUTER;
|
||||
if (optGrid->GetBool()) settings |= PERSP_GRID;
|
||||
settings |= optOrgMode->GetInt();
|
||||
|
||||
MakeFeatures();
|
||||
}
|
||||
|
||||
void VisualToolPerspective::SetToolbar(wxToolBar *toolBar) {
|
||||
this->toolBar = toolBar;
|
||||
|
||||
toolBar->AddSeparator();
|
||||
|
||||
AddTool("video/tool/perspective/plane", PERSP_OUTER);
|
||||
AddTool("video/tool/perspective/lock_outer", PERSP_LOCK_OUTER);
|
||||
AddTool("video/tool/perspective/grid", PERSP_GRID);
|
||||
AddTool("video/tool/perspective/orgmode/center", PERSP_ORGMODE);
|
||||
|
||||
SetSubTool(settings);
|
||||
|
||||
toolBar->Realize();
|
||||
toolBar->Show(true);
|
||||
toolBar->Bind(wxEVT_TOOL, &VisualToolPerspective::OnSubTool, this);
|
||||
}
|
||||
|
||||
void VisualToolPerspective::OnSubTool(wxCommandEvent &e) {
|
||||
int id = e.GetId() - BUTTON_ID_BASE;
|
||||
if (id == PERSP_ORGMODE) {
|
||||
cmd::call("video/tool/perspective/orgmode/cycle", c);
|
||||
} else {
|
||||
SetSubTool(GetSubTool() ^ id);
|
||||
}
|
||||
}
|
||||
|
||||
void VisualToolPerspective::SetSubTool(int subtool) {
|
||||
if (toolBar == nullptr) {
|
||||
throw agi::InternalError("Vector clip toolbar hasn't been set yet!");
|
||||
}
|
||||
for (int i = 1; i < PERSP_LAST; i <<= 1)
|
||||
toolBar->ToggleTool(BUTTON_ID_BASE + i, i & subtool);
|
||||
|
||||
toolBar->EnableTool(BUTTON_ID_BASE + PERSP_LOCK_OUTER, subtool & PERSP_OUTER);
|
||||
|
||||
cmd::Command *orgmode;
|
||||
switch (subtool & PERSP_ORGMODE) {
|
||||
case PERSP_ORGMODE_CENTER:
|
||||
orgmode = cmd::get("video/tool/perspective/orgmode/center");
|
||||
break;
|
||||
case PERSP_ORGMODE_NOFAX:
|
||||
orgmode = cmd::get("video/tool/perspective/orgmode/nofax");
|
||||
break;
|
||||
case PERSP_ORGMODE_KEEP:
|
||||
orgmode = cmd::get("video/tool/perspective/orgmode/keep");
|
||||
break;
|
||||
default:
|
||||
throw agi::InternalError("Invalid perspective subtool");
|
||||
}
|
||||
wxString orgmodehelp = orgmode->StrDisplay(c) + wxString(". Click to cycle.\n") + orgmode->GetTooltip("Video");
|
||||
toolBar->SetToolShortHelp(BUTTON_ID_BASE + PERSP_ORGMODE, orgmodehelp);
|
||||
toolBar->SetToolLongHelp(BUTTON_ID_BASE + PERSP_ORGMODE, orgmodehelp);
|
||||
toolBar->SetToolNormalBitmap(BUTTON_ID_BASE + PERSP_ORGMODE, orgmode->Icon(OPT_GET("App/Toolbar Icon Size")->GetInt()));
|
||||
toolBar->ToggleTool(BUTTON_ID_BASE + PERSP_ORGMODE, false);
|
||||
|
||||
settings = subtool;
|
||||
|
||||
optOuter->SetBool(HasOuter());
|
||||
optOuterLocked->SetBool(OuterLocked());
|
||||
optGrid->SetBool(settings & PERSP_GRID);
|
||||
optOrgMode->SetInt(GetOrgMode());
|
||||
|
||||
MakeFeatures();
|
||||
parent->Render();
|
||||
}
|
||||
|
||||
int VisualToolPerspective::GetSubTool() {
|
||||
return settings;
|
||||
}
|
||||
|
||||
bool VisualToolPerspective::HasOuter() {
|
||||
return GetSubTool() & PERSP_OUTER;
|
||||
}
|
||||
|
||||
bool VisualToolPerspective::OuterLocked() {
|
||||
return HasOuter() && (GetSubTool() & PERSP_LOCK_OUTER);
|
||||
}
|
||||
|
||||
int VisualToolPerspective::GetOrgMode() {
|
||||
return GetSubTool() & PERSP_ORGMODE;
|
||||
}
|
||||
|
||||
bool VisualToolPerspective::HasOrgf() {
|
||||
return GetOrgMode() == PERSP_ORGMODE_KEEP;
|
||||
}
|
||||
|
||||
std::vector<Vector2D> VisualToolPerspective::FeaturePositions(std::vector<Feature *> features) const {
|
||||
std::vector<Vector2D> result;
|
||||
for (size_t i = 0; i < 4; i++) {
|
||||
result.push_back(features[i]->pos);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void VisualToolPerspective::UpdateInner() {
|
||||
std::vector<Vector2D> uv = MakeRect(c1, c2);
|
||||
std::vector<Vector2D> quad = FeaturePositions(outer_corners);
|
||||
for (int i = 0; i < 4; i++)
|
||||
inner_corners[i]->pos = UVToXY(quad, uv[i]);
|
||||
}
|
||||
|
||||
void VisualToolPerspective::UpdateOuter() {
|
||||
if (!HasOuter())
|
||||
return;
|
||||
std::vector<Vector2D> uv = MakeRect(-c1 / (c2 - c1), (1 - c1) / (c2 - c1));
|
||||
std::vector<Vector2D> quad = FeaturePositions(inner_corners);
|
||||
for (int i = 0; i < 4; i++)
|
||||
outer_corners[i]->pos = UVToXY(quad, uv[i]);
|
||||
}
|
||||
|
||||
void VisualToolPerspective::MakeFeatures() {
|
||||
sel_features.clear();
|
||||
features.clear();
|
||||
active_feature = nullptr;
|
||||
|
||||
inner_corners.clear();
|
||||
outer_corners.clear();
|
||||
orgf = nullptr;
|
||||
|
||||
centerf = new Feature(this, FEATURE_CENTER, 0);
|
||||
centerf->type = DRAG_BIG_TRIANGLE;
|
||||
features.push_back(*centerf);
|
||||
|
||||
if (HasOrgf()) {
|
||||
orgf = new Feature(this, FEATURE_ORG, 0);
|
||||
orgf->type = DRAG_BIG_TRIANGLE;
|
||||
features.push_back(*orgf);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
inner_corners.push_back(new Feature(this, FEATURE_INNER, i));
|
||||
inner_corners.back()->type = DRAG_SMALL_CIRCLE;
|
||||
features.push_back(*inner_corners.back());
|
||||
|
||||
if (HasOuter()) {
|
||||
outer_corners.push_back(new Feature(this, FEATURE_OUTER, i));
|
||||
outer_corners.back()->type = DRAG_SMALL_CIRCLE;
|
||||
features.push_back(*outer_corners.back());
|
||||
}
|
||||
}
|
||||
|
||||
DoRefresh();
|
||||
}
|
||||
|
||||
void VisualToolPerspective::Draw() {
|
||||
if (!active_line) return;
|
||||
|
||||
wxColour line_color = to_wx(line_color_primary_opt->GetColor());
|
||||
wxColour line_color_secondary = to_wx(line_color_secondary_opt->GetColor());
|
||||
|
||||
// Draw Quad
|
||||
gl.SetLineColour(line_color);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (HasOuter()) {
|
||||
gl.DrawDashedLine(outer_corners[i]->pos, outer_corners[(i + 1) % 4]->pos, 6);
|
||||
gl.DrawLine(inner_corners[i]->pos, inner_corners[(i + 1) % 4]->pos);
|
||||
} else {
|
||||
gl.DrawDashedLine(inner_corners[i]->pos, inner_corners[(i + 1) % 4]->pos, 6);
|
||||
}
|
||||
}
|
||||
|
||||
DrawAllFeatures();
|
||||
|
||||
if (GetSubTool() & PERSP_GRID) {
|
||||
// Draw Grid - Copied and modified from visual_tool_rotatexy.cpp
|
||||
|
||||
// Number of lines on each side of each axis
|
||||
static const int radius = 15;
|
||||
// Total number of lines, including center axis line
|
||||
static const int line_count = radius * 2 + 1;
|
||||
// Distance between each line in pixels
|
||||
static const int spacing = 20;
|
||||
// Length of each grid line in pixels from axis to one end
|
||||
static const int half_line_length = spacing * (radius + 1);
|
||||
static const float fade_factor = 0.9f / radius;
|
||||
|
||||
// Transform grid
|
||||
gl.SetOrigin(FromScriptCoords(org));
|
||||
gl.SetScale(100 * video_res / script_res);
|
||||
gl.SetRotation(angle_x, angle_y, angle_z);
|
||||
gl.SetScale(fsc);
|
||||
gl.SetShear(fax, fay);
|
||||
Vector2D glScale = textheight * Vector2D(1, 1) / spacing / 4;
|
||||
gl.SetScale(100 * glScale);
|
||||
|
||||
// Draw grid
|
||||
gl.SetLineColour(line_color_secondary, 0.5f, 2);
|
||||
gl.SetModeLine();
|
||||
float r = line_color_secondary.Red() / 255.f;
|
||||
float g = line_color_secondary.Green() / 255.f;
|
||||
float b = line_color_secondary.Blue() / 255.f;
|
||||
|
||||
std::vector<float> colors(line_count * 8 * 4);
|
||||
for (int i = 0; i < line_count * 8; ++i) {
|
||||
colors[i * 4 + 0] = r;
|
||||
colors[i * 4 + 1] = g;
|
||||
colors[i * 4 + 2] = b;
|
||||
colors[i * 4 + 3] = (i + 3) % 4 > 1 ? 0 : (1.f - abs(i / 8 - radius) * fade_factor);
|
||||
}
|
||||
|
||||
std::vector<float> points(line_count * 8 * 2);
|
||||
for (int i = 0; i < line_count; ++i) {
|
||||
int pos = spacing * (i - radius);
|
||||
|
||||
points[i * 16 + 0] = pos;
|
||||
points[i * 16 + 1] = half_line_length;
|
||||
|
||||
points[i * 16 + 2] = pos;
|
||||
points[i * 16 + 3] = 0;
|
||||
|
||||
points[i * 16 + 4] = pos;
|
||||
points[i * 16 + 5] = 0;
|
||||
|
||||
points[i * 16 + 6] = pos;
|
||||
points[i * 16 + 7] = -half_line_length;
|
||||
|
||||
points[i * 16 + 8] = half_line_length;
|
||||
points[i * 16 + 9] = pos;
|
||||
|
||||
points[i * 16 + 10] = 0;
|
||||
points[i * 16 + 11] = pos;
|
||||
|
||||
points[i * 16 + 12] = 0;
|
||||
points[i * 16 + 13] = pos;
|
||||
|
||||
points[i * 16 + 14] = -half_line_length;
|
||||
points[i * 16 + 15] = pos;
|
||||
}
|
||||
|
||||
Vector2D offset = (ToScriptCoords(QuadMidpoint(FeaturePositions(inner_corners))) - org) / glScale;
|
||||
for (int i = 0; i < line_count * 8; ++i) {
|
||||
points[i * 2 + 0] += offset.X();
|
||||
points[i * 2 + 1] += offset.Y();
|
||||
}
|
||||
|
||||
gl.DrawLines(2, points, 4, colors);
|
||||
|
||||
gl.ResetTransform();
|
||||
}
|
||||
}
|
||||
|
||||
void VisualToolPerspective::OnDoubleClick() {
|
||||
std::vector<Feature *> active_features = (HasOuter() && !OuterLocked()) ? outer_corners : inner_corners;
|
||||
int maxi = -1;
|
||||
float mind = -1;
|
||||
for (size_t i = 0; i < active_features.size(); i++) {
|
||||
float d = (active_features[i]->pos - mouse_pos).Len();
|
||||
if (maxi == -1 || d < mind) {
|
||||
maxi = i;
|
||||
mind = d;
|
||||
}
|
||||
}
|
||||
active_features[maxi]->pos = mouse_pos;
|
||||
UpdateDrag(active_features[maxi]);
|
||||
Commit();
|
||||
}
|
||||
|
||||
void VisualToolPerspective::OnMouseEvent(wxMouseEvent &event) {
|
||||
// Override this so we can find out which modifier keys were held
|
||||
shift_down = event.ShiftDown();
|
||||
ctrl_down = event.CmdDown();
|
||||
alt_down = event.AltDown();
|
||||
VisualTool<Feature>::OnMouseEvent(event);
|
||||
shift_down = false;
|
||||
ctrl_down = false;
|
||||
alt_down = false;
|
||||
};
|
||||
|
||||
void VisualToolPerspective::UpdateDrag(Feature *feature) {
|
||||
if (feature == centerf) {
|
||||
Vector2D oldCenter = QuadMidpoint(FeaturePositions(inner_corners));
|
||||
if (HasOuter() && !OuterLocked()) {
|
||||
std::vector<Vector2D> quad = FeaturePositions(outer_corners);
|
||||
Vector2D olduv = XYToUV(quad, oldCenter);
|
||||
Vector2D newuv = XYToUV(quad, centerf->pos);
|
||||
c1 = c1 + newuv - olduv;
|
||||
c2 = c2 + newuv - olduv;
|
||||
UpdateInner();
|
||||
} else {
|
||||
Vector2D diff = centerf->pos - oldCenter;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
inner_corners[i]->pos = inner_corners[i]->pos + diff;
|
||||
}
|
||||
UpdateOuter();
|
||||
}
|
||||
} else if (HasOrgf() && feature == orgf) {
|
||||
org = ToScriptCoords(feature->pos);
|
||||
}
|
||||
|
||||
std::vector<Feature *> changed_quad;
|
||||
std::vector<Vector2D> changed_quad_old;
|
||||
if (feature->group == FEATURE_INNER) {
|
||||
changed_quad = inner_corners;
|
||||
changed_quad_old = old_inner;
|
||||
} else if (HasOuter() && feature->group == FEATURE_OUTER) {
|
||||
changed_quad = outer_corners;
|
||||
changed_quad_old = old_outer;
|
||||
}
|
||||
|
||||
if (!changed_quad.empty() && !ctrl_down) {
|
||||
// Validate: If the quad isn't convex, the intersection of the diagonals will not lie inside it.
|
||||
Vector2D diag1 = changed_quad[2]->pos - changed_quad[0]->pos;
|
||||
Vector2D diag2 = changed_quad[1]->pos - changed_quad[3]->pos;
|
||||
Vector2D b = changed_quad[3]->pos - changed_quad[0]->pos;
|
||||
float center_la1, center_la2;
|
||||
Solve2x2(diag1.X(), diag2.X(), diag1.Y(), diag2.Y(), b.X(), b.Y(), center_la1, center_la2);
|
||||
if (center_la1 < 0 || center_la1 > 1 || -center_la2 < 0 || -center_la2 > 1) {
|
||||
TextToPersp();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int i = feature->index;
|
||||
|
||||
if (ctrl_down && !changed_quad.empty()) {
|
||||
if (alt_down) {
|
||||
if (shift_down) {
|
||||
int bestsnap = -1;
|
||||
float mindist = -1;
|
||||
for (int j = 0; j < 4; j++) {
|
||||
float dist = (feature->pos - changed_quad_old[j]).SquareLen();
|
||||
if (bestsnap == -1 || dist < mindist) {
|
||||
bestsnap = j;
|
||||
mindist = dist;
|
||||
}
|
||||
}
|
||||
feature->pos = changed_quad_old[bestsnap];
|
||||
} else {
|
||||
Vector2D center = QuadMidpoint(changed_quad_old);
|
||||
Vector2D diff = feature->pos - center;
|
||||
Vector2D snapDirection1 = (changed_quad_old[0] - center).Unit();
|
||||
Vector2D snapDirection2 = (changed_quad_old[1] - center).Unit();
|
||||
Vector2D snap1 = diff.Dot(snapDirection1) * snapDirection1;
|
||||
Vector2D snap2 = diff.Dot(snapDirection2) * snapDirection2;
|
||||
diff = (snap1 - diff).SquareLen() <= (snap2 - diff).SquareLen() ? snap1 : snap2;
|
||||
feature->pos = center + diff;
|
||||
}
|
||||
}
|
||||
|
||||
Vector2D relUV = XYToUV(changed_quad_old, feature->pos) - Vector2D(0.5, 0.5);
|
||||
|
||||
for (int j = 0; j < 4; j++) {
|
||||
Vector2D flipi(i == 1 || i == 2 ? -1 : 1, i >= 2 ? -1 : 1);
|
||||
Vector2D flipj(j == 1 || j == 2 ? -1 : 1, j >= 2 ? -1 : 1);
|
||||
changed_quad[j]->pos = UVToXY(changed_quad_old, Vector2D(0.5, 0.5) + relUV * flipi * flipj);
|
||||
}
|
||||
|
||||
if (HasOuter()) {
|
||||
if (feature->group == FEATURE_INNER) {
|
||||
if (!OuterLocked()) {
|
||||
c1 = XYToUV(FeaturePositions(outer_corners), inner_corners[0]->pos);
|
||||
c2 = XYToUV(FeaturePositions(outer_corners), inner_corners[2]->pos);
|
||||
UpdateInner();
|
||||
} else {
|
||||
UpdateOuter();
|
||||
}
|
||||
} else if (feature->group == FEATURE_OUTER) {
|
||||
if (OuterLocked()) {
|
||||
c1 = XYToUV(FeaturePositions(outer_corners), inner_corners[0]->pos);
|
||||
c2 = XYToUV(FeaturePositions(outer_corners), inner_corners[2]->pos);
|
||||
UpdateOuter();
|
||||
} else {
|
||||
UpdateInner();
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (!changed_quad.empty() && HasOuter()) {
|
||||
// Normally dragging one corner
|
||||
if (feature->group == FEATURE_INNER) {
|
||||
if (!OuterLocked()) {
|
||||
Vector2D newuv = XYToUV(FeaturePositions(outer_corners), feature->pos);
|
||||
c1 = Vector2D(i == 0 || i == 3 ? newuv.X() : c1.X(), i < 2 ? newuv.Y() : c1.Y());
|
||||
c2 = Vector2D(i == 0 || i == 3 ? c2.X() : newuv.X(), i < 2 ? c2.Y() : newuv.Y());
|
||||
UpdateInner();
|
||||
} else {
|
||||
UpdateOuter();
|
||||
}
|
||||
} else if (feature->group == FEATURE_OUTER) {
|
||||
if (OuterLocked()) {
|
||||
Vector2D d1 = -c1 / (c2 - c1);
|
||||
Vector2D d2 = (1 - c1) / (c2 - c1);
|
||||
Vector2D newuv = XYToUV(FeaturePositions(inner_corners), feature->pos);
|
||||
d1 = Vector2D(i == 0 || i == 3 ? newuv.X() : d1.X(), i < 2 ? newuv.Y() : d1.Y());
|
||||
d2 = Vector2D(i == 0 || i == 3 ? d2.X() : newuv.X(), i < 2 ? d2.Y() : newuv.Y());
|
||||
c1 = -d1 / (d2 - d1);
|
||||
c2 = (1 - d1) / (d2 - d1);
|
||||
UpdateOuter();
|
||||
} else {
|
||||
UpdateInner();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!InnerToText())
|
||||
TextToPersp();
|
||||
SetFeaturePositions();
|
||||
}
|
||||
|
||||
void VisualToolPerspective::EndDrag(Feature *feature) {
|
||||
SaveFeaturePositions();
|
||||
SaveOuterToLines();
|
||||
}
|
||||
|
||||
void VisualToolPerspective::WrapSetOverride(AssDialogue* line, std::string const& tag, float value, int precision, float defaultval) {
|
||||
std::string format = agi::format("%%.%df", precision);
|
||||
std::string formatted = agi::format(format.c_str(), value);
|
||||
std::string default_formatted = agi::format(format.c_str(), defaultval);
|
||||
if (formatted == default_formatted || (defaultval == 0 && agi::format(format.c_str(), -value) == default_formatted))
|
||||
RemoveOverride(line, tag);
|
||||
else
|
||||
SetOverride(line, tag, formatted);
|
||||
}
|
||||
|
||||
bool VisualToolPerspective::InnerToText() {
|
||||
Vector2D q0 = ToScriptCoords(inner_corners[0]->pos);
|
||||
Vector2D q1 = ToScriptCoords(inner_corners[1]->pos);
|
||||
Vector2D q2 = ToScriptCoords(inner_corners[2]->pos);
|
||||
Vector2D q3 = ToScriptCoords(inner_corners[3]->pos);
|
||||
|
||||
// Find a parallelogram projecting to the quad. This is independent of translation.
|
||||
float z1, z3;
|
||||
Vector2D diag = q2 - q0;
|
||||
Vector2D side2 = q1 - q2;
|
||||
Vector2D side3 = q3 - q2;
|
||||
Solve2x2(side2.X(), side3.X(), side2.Y(), side3.Y(), -diag.X(), -diag.Y(), z1, z3);
|
||||
|
||||
Vector2D midpoint = QuadMidpoint(std::vector<Vector2D>({q0, q1, q2, q3}));
|
||||
|
||||
if (GetOrgMode() == PERSP_ORGMODE_CENTER) {
|
||||
org = midpoint;
|
||||
} else if (GetOrgMode() == PERSP_ORGMODE_NOFAX) {
|
||||
Vector2D v1 = q1 - q0;
|
||||
Vector2D v3 = q3 - q0;
|
||||
// Look for a translation after which the quad will unproject to a rectangle.
|
||||
// Specifically, look for a vector t such that this happens after moving q0 to t.
|
||||
// The set of such vectors is cut out by the equation a (x^2 + y^2) - b1 x - b2 y + c
|
||||
// with the following coefficients.
|
||||
float a = (1 - z1) * (1 - z3);
|
||||
Vector2D b = z1 * v1 + z3 * v3 - z1 * z3 * (v1 + v3);
|
||||
float c = z1 * z3 * v1.Dot(v3) + (z1 - 1) * (z3 - 1) * screen_z * screen_z;
|
||||
|
||||
// Our default value for t, which would put \org at the center of the quad.
|
||||
// We'll try to find a value for \org that's as close as possible to it.
|
||||
Vector2D t = q0 - midpoint;
|
||||
|
||||
// Handle all the edge cases. These can actually come up in practice, like when
|
||||
// starting from text without any perspective.
|
||||
if (a == 0) {
|
||||
// If b = 0 we get a trivial or impossible equation, so just keep the previous \org.
|
||||
if (b.SquareLen() != 0) {
|
||||
// The equation cuts out a line. Find the point closest to the previous t.
|
||||
t = t + b * ((c - t.Dot(b)) / b.SquareLen());
|
||||
}
|
||||
} else {
|
||||
// The equation cuts out a circle.
|
||||
// Complete the square to find center and radius.
|
||||
Vector2D circleCenter = b / (2 * a);
|
||||
float sqradius = (b.SquareLen() / (4 * a) - c) / a;
|
||||
|
||||
if (sqradius <= 0) {
|
||||
// This is actually very rare.
|
||||
org = circleCenter;
|
||||
} else {
|
||||
// Find the point on the circle closest to the current \org.
|
||||
float radius = sqrt(sqradius);
|
||||
Vector2D center2t = t - circleCenter;
|
||||
if (center2t.Len() == 0) {
|
||||
t = circleCenter + Vector2D(radius, 0);
|
||||
} else {
|
||||
t = circleCenter + center2t / center2t.Len() * radius;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
org = q0 - t;
|
||||
}
|
||||
|
||||
// Normalize to org
|
||||
q0 = q0 - org;
|
||||
q1 = q1 - org;
|
||||
q2 = q2 - org;
|
||||
q3 = q3 - org;
|
||||
|
||||
Vector3D r0 = Vector3D(q0, screen_z);
|
||||
Vector3D r1 = z1 * Vector3D(q1, screen_z);
|
||||
Vector3D r2 = (z1 + z3 - 1) * Vector3D(q2, screen_z);
|
||||
Vector3D r3 = z3 * Vector3D(q3, screen_z);
|
||||
std::vector<Vector3D> r({r0, r1, r2, r3});
|
||||
|
||||
// Find the z coordinate of the point projecting to the origin
|
||||
float orgla0, orgla1;
|
||||
Vector3D side0 = r1 - r0;
|
||||
Vector3D side1 = r3 - r0;
|
||||
Solve2x2(side0.X(), side1.X(), side0.Y(), side1.Y(), -r0.X(), -r0.Y(), orgla0, orgla1);
|
||||
float orgz = (r0 + orgla0 * side0 + orgla1 * side1).Z();
|
||||
|
||||
// Normalize so the origin has z=screen_z, and move the screen plane to z=0
|
||||
for (int i = 0; i < 4; i++)
|
||||
r[i] = r[i] * screen_z / orgz - Vector3D(0, 0, screen_z);
|
||||
|
||||
// Find the rotations
|
||||
Vector3D n = (r[1] - r[0]).Cross(r[3] - r[0]);
|
||||
float roty = atan(n.X() / n.Z());
|
||||
if (n.Z() < 0)
|
||||
roty += pi;
|
||||
n = n.RotateY(roty);
|
||||
float rotx = atan(n.Y() / n.Z());
|
||||
|
||||
// Rotate into the z=0 plane
|
||||
for (int i = 0; i < 4; i++)
|
||||
r[i] = r[i].RotateY(roty).RotateX(rotx);
|
||||
|
||||
Vector3D ab = r[1] - r[0];
|
||||
float rotz = atan(ab.Y() / ab.X());
|
||||
if (ab.X() < 0)
|
||||
rotz += pi;
|
||||
|
||||
// Rotate to make the top side be horizontal
|
||||
for (int i = 0; i < 4; i++)
|
||||
r[i] = r[i].RotateZ(-rotz);
|
||||
|
||||
// We now have a horizontal parallelogram in the plane, so find the shear and the dimensions
|
||||
ab = r[1] - r[0];
|
||||
Vector3D ad = r[3] - r[0];
|
||||
float rawfax = ad.X() / ad.Y();
|
||||
|
||||
float quadwidth = ab.Len();
|
||||
float quadheight = abs(ad.Y());
|
||||
float scalex = quadwidth / textwidth;
|
||||
float scaley = quadheight / textheight;
|
||||
|
||||
float shiftv = align <= 3 ? 1 : (align <= 6 ? 0.5 : 0);
|
||||
float shifth = align % 3 == 0 ? 1 : (align % 3 == 2 ? 0.5 : 0);
|
||||
pos = org + r[0].XY() + Vector2D(quadwidth * shifth, quadheight * shiftv);
|
||||
angle_x = rotx * rad2deg;
|
||||
angle_y = -roty * rad2deg;
|
||||
angle_z = -rotz * rad2deg;
|
||||
Vector2D oldfsc = fsc;
|
||||
fsc = 100 * Vector2D(scalex, scaley);
|
||||
fax = rawfax * scaley / scalex;
|
||||
fay = 0;
|
||||
|
||||
bord = bord * fsc / oldfsc;
|
||||
shad = shad * fsc / oldfsc;
|
||||
|
||||
// Give up if any of these numbers were invalid
|
||||
std::vector<float> allvalues({fax, fsc.X(), fsc.Y(), angle_z, angle_x, angle_y, bord.X(), bord.Y(), shad.X(), shad.Y(), org.X(), org.Y(), pos.X(), pos.Y()});
|
||||
for (float f : allvalues) {
|
||||
if (!isfinite(f)) return false;
|
||||
}
|
||||
|
||||
for (auto line : c->selectionController->GetSelectedSet()) {
|
||||
auto style = c->ass->GetStyle(line->Style);
|
||||
// Maybe just set the tags manually so the line doesn't need to be parsed again for every tag?
|
||||
WrapSetOverride(line, "\\fax", fax, 6);
|
||||
WrapSetOverride(line, "\\fay", 0, 6);
|
||||
WrapSetOverride(line, "\\fscx", fsc.X(), 2, style->scalex);
|
||||
WrapSetOverride(line, "\\fscy", fsc.Y(), 2, style->scaley);
|
||||
WrapSetOverride(line, "\\frz", angle_z, 4, style->angle);
|
||||
WrapSetOverride(line, "\\frx", angle_x, 4);
|
||||
WrapSetOverride(line, "\\fry", angle_y, 4);
|
||||
RemoveOverride(line, "\\bord");
|
||||
RemoveOverride(line, "\\shad");
|
||||
WrapSetOverride(line, "\\xbord", bord.X(), 2, style->outline_w);
|
||||
WrapSetOverride(line, "\\ybord", bord.Y(), 2, style->outline_w);
|
||||
WrapSetOverride(line, "\\xshad", shad.X(), 2, style->shadow_w);
|
||||
WrapSetOverride(line, "\\yshad", shad.Y(), 2, style->shadow_w);
|
||||
SetOverride(line, "\\org", org.PStr());
|
||||
SetOverride(line, "\\pos", pos.PStr());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void VisualToolPerspective::SaveFeaturePositions() {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
old_inner[i] = inner_corners[i]->pos;
|
||||
if (HasOuter())
|
||||
old_outer[i] = outer_corners[i]->pos;
|
||||
}
|
||||
}
|
||||
|
||||
void VisualToolPerspective::SaveOuterToLines() {
|
||||
if (HasOuter()) {
|
||||
std::string plane_descriptor;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
Vector2D saved_corner = ToScriptCoords(outer_corners[i]->pos);
|
||||
if (!isfinite(saved_corner.X()) || !isfinite(saved_corner.Y()))
|
||||
return;
|
||||
plane_descriptor += agi::format("%.2f;%.2f", saved_corner.X(), saved_corner.Y());
|
||||
if (i < 3) plane_descriptor += "|";
|
||||
}
|
||||
uint32_t plane_extra = c->ass->AddExtradata(ambient_plane_key, plane_descriptor);
|
||||
|
||||
for (auto line : c->selectionController->GetSelectedSet()) {
|
||||
// Let's reinvent the wheel a bit since extradata tooling is nonexistent
|
||||
std::vector<uint32_t> extra = line->ExtradataIds.get();
|
||||
std::vector<ExtradataEntry> entries = c->ass->GetExtradata(extra);
|
||||
for (int i = entries.size() - 1; i >= 0; i--) {
|
||||
if (entries[i].key == ambient_plane_key)
|
||||
extra.erase(extra.begin() + i, extra.begin() + i + 1);
|
||||
}
|
||||
extra.push_back(plane_extra);
|
||||
line->ExtradataIds = extra;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VisualToolPerspective::SetFeaturePositions() {
|
||||
centerf->pos = QuadMidpoint(FeaturePositions(inner_corners));
|
||||
if (orgf != nullptr)
|
||||
orgf->pos = FromScriptCoords(org);
|
||||
}
|
||||
|
||||
void VisualToolPerspective::TextToPersp() {
|
||||
if (!active_line) return;
|
||||
|
||||
org = GetLineOrigin(active_line);
|
||||
pos = GetLinePosition(active_line);
|
||||
if (!org)
|
||||
org = pos;
|
||||
|
||||
GetLineRotation(active_line, angle_x, angle_y, angle_z);
|
||||
GetLineShear(active_line, fax, fay);
|
||||
GetLineScale(active_line, fsc);
|
||||
GetLineOutline(active_line, bord);
|
||||
GetLineShadow(active_line, shad);
|
||||
|
||||
align = GetLineAlignment(active_line);
|
||||
|
||||
double descend, extlead;
|
||||
GetLineBaseExtents(active_line, textwidth, textheight, descend, extlead);
|
||||
textwidth = std::max(textwidth, 1.);
|
||||
textheight = std::max(textheight, 1.);
|
||||
double textleft, texttop = 0.;
|
||||
|
||||
switch ((align - 1) % 3) {
|
||||
case 1:
|
||||
textleft = -textwidth / 2;
|
||||
break;
|
||||
case 2:
|
||||
textleft = -textwidth;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch ((align - 1) / 3) {
|
||||
case 0:
|
||||
texttop = -textheight;
|
||||
break;
|
||||
case 1:
|
||||
texttop = -textheight / 2;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
std::vector<Vector2D> textrect = MakeRect(Vector2D(0, 0), Vector2D(textwidth, textheight));
|
||||
for (int i = 0; i < 4; i++) {
|
||||
Vector2D p = textrect[i];
|
||||
// Apply \fax and \fay
|
||||
p = Vector2D(p.X() + p.Y() * fax, p.X() * fay + p.Y());
|
||||
// Translate to alignment point
|
||||
p = p + Vector2D(textleft, texttop);
|
||||
// Apply scaling
|
||||
p = Vector2D(p.X() * fsc.X() / 100., p.Y() * fsc.Y() / 100.);
|
||||
// Translate relative to origin
|
||||
p = p + pos - org;
|
||||
// Rotate ZXY
|
||||
Vector3D q(p);
|
||||
q = q.RotateZ(-angle_z * deg2rad);
|
||||
q = q.RotateX(-angle_x * deg2rad);
|
||||
q = q.RotateY(angle_y * deg2rad);
|
||||
// Project
|
||||
q = (screen_z / (q.Z() + screen_z)) * q;
|
||||
// Move to origin
|
||||
Vector2D r = q.XY() + org;
|
||||
inner_corners[i]->pos = FromScriptCoords(r);
|
||||
}
|
||||
|
||||
for (auto const& extra : c->ass->GetExtradata(active_line->ExtradataIds)) {
|
||||
if (extra.key == ambient_plane_key) {
|
||||
std::vector<std::string> fields;
|
||||
agi::Split(fields, extra.value, '|');
|
||||
if (fields.size() != 4)
|
||||
break;
|
||||
|
||||
std::vector<Vector2D> saved_outer;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
std::vector<std::string> ordinates;
|
||||
agi::Split(ordinates, fields[i], ';');
|
||||
if (ordinates.size() != 2)
|
||||
break;
|
||||
|
||||
double x, y;
|
||||
if (!agi::util::try_parse(ordinates[0], &x)) break;
|
||||
if (!agi::util::try_parse(ordinates[1], &y)) break;
|
||||
|
||||
saved_outer.emplace_back(x, y);
|
||||
}
|
||||
if (saved_outer.size() != 4) break;
|
||||
|
||||
Vector2D d1 = XYToUV(saved_outer, ToScriptCoords(inner_corners[0]->pos));
|
||||
Vector2D d2 = XYToUV(saved_outer, ToScriptCoords(inner_corners[2]->pos));
|
||||
if (isfinite(d1.X()) && isfinite(d1.Y()) && isfinite(d2.X()) && isfinite(d2.Y())) {
|
||||
c1 = d1;
|
||||
c2 = d2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpdateOuter();
|
||||
}
|
||||
|
||||
void VisualToolPerspective::DoRefresh() {
|
||||
TextToPersp();
|
||||
SetFeaturePositions();
|
||||
SaveFeaturePositions();
|
||||
}
|
||||
|
||||
VisualToolPerspectiveDraggableFeature::VisualToolPerspectiveDraggableFeature(VisualToolPerspective *tool, int group, int index) : tool(tool), group(group), index(index) {}
|
||||
|
||||
void VisualToolPerspectiveDraggableFeature::UpdateDrag(Vector2D d, bool single_axis) {
|
||||
if (tool->ctrl_down && tool->alt_down)
|
||||
single_axis = false; // This is handled manually later on
|
||||
|
||||
if (single_axis && !(group == FEATURE_CENTER && !(tool->HasOuter() && !tool->OuterLocked()))) {
|
||||
// Snap to the axes *inside* of the quad's perspective plane.
|
||||
std::vector<Vector2D> quad = tool->old_inner;
|
||||
Vector2D posUV = XYToUV(quad, pos);
|
||||
Vector2D axis1 = UVToXY(quad, posUV + Vector2D(1, 0)) - pos;
|
||||
Vector2D axis2 = UVToXY(quad, posUV + Vector2D(0, 1)) - pos;
|
||||
|
||||
// Normalize and project
|
||||
axis1 = axis1.Unit();
|
||||
axis2 = axis2.Unit();
|
||||
Vector2D snap1 = d.Dot(axis1) * axis1;
|
||||
Vector2D snap2 = d.Dot(axis2) * axis2;
|
||||
d = (snap1 - d).SquareLen() <= (snap2 - d).SquareLen() ? snap1 : snap2;
|
||||
single_axis = false;
|
||||
}
|
||||
VisualDraggableFeature::UpdateDrag(d, single_axis);
|
||||
}
|
135
src/visual_tool_perspective.h
Normal file
|
@ -0,0 +1,135 @@
|
|||
// Copyright (c) 2022, arch1t3cht <arch1t3cht@gmail.com>
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software for any
|
||||
// purpose with or without fee is hereby granted, provided that the above
|
||||
// copyright notice and this permission notice appear in all copies.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
//
|
||||
// Aegisub Project http://www.aegisub.org/
|
||||
|
||||
/// @file visual_tool_perspective.h
|
||||
/// @see visual_tool_perspective.cpp
|
||||
/// @ingroup visual_ts
|
||||
///
|
||||
|
||||
#include "visual_feature.h"
|
||||
#include "visual_tool.h"
|
||||
#include "options.h"
|
||||
|
||||
class wxToolBar;
|
||||
|
||||
/// Button IDs
|
||||
enum VisualToolPerspectiveSetting {
|
||||
PERSP_OUTER = 1 << 0,
|
||||
PERSP_LOCK_OUTER = 1 << 1,
|
||||
PERSP_GRID = 1 << 2,
|
||||
PERSP_LAST = 1 << 3, // End of simple toggle-able options
|
||||
PERSP_ORGMODE_CENTER = 0 << 4, // Always puts \org at the center of the quad. Default.
|
||||
PERSP_ORGMODE_NOFAX = 1 << 4, // Picks a position for \org where \fax = 0, when possible
|
||||
PERSP_ORGMODE_KEEP = 2 << 4, // Takes the previous \org position as \org
|
||||
PERSP_ORGMODE = PERSP_ORGMODE_CENTER | PERSP_ORGMODE_NOFAX | PERSP_ORGMODE_KEEP,
|
||||
};
|
||||
|
||||
class VisualToolPerspective;
|
||||
|
||||
class VisualToolPerspectiveDraggableFeature final : public VisualDraggableFeature {
|
||||
VisualToolPerspective *tool;
|
||||
|
||||
public:
|
||||
int group;
|
||||
int index;
|
||||
|
||||
VisualToolPerspectiveDraggableFeature(VisualToolPerspective *tool, int group, int index);
|
||||
void UpdateDrag(Vector2D d, bool single_axis);
|
||||
};
|
||||
|
||||
class VisualToolPerspective final : public VisualTool<VisualToolPerspectiveDraggableFeature> {
|
||||
wxToolBar *toolBar = nullptr; /// The subtoolbar
|
||||
int settings = 0;
|
||||
|
||||
agi::OptionValue* optOuter;
|
||||
agi::OptionValue* optOuterLocked;
|
||||
agi::OptionValue* optGrid;
|
||||
agi::OptionValue* optOrgMode;
|
||||
|
||||
// All current transform coefficients. Used for drawing the grid.
|
||||
float angle_x = 0.f;
|
||||
float angle_y = 0.f;
|
||||
float angle_z = 0.f;
|
||||
|
||||
float fax = 0.f;
|
||||
float fay = 0.f;
|
||||
|
||||
int align = 0;
|
||||
|
||||
double textwidth = 0.f;
|
||||
double textheight = 0.f;
|
||||
|
||||
Vector2D fsc;
|
||||
|
||||
Vector2D org;
|
||||
Vector2D pos;
|
||||
|
||||
// Store these here to reduce rounding errors compounding on updates
|
||||
Vector2D bord;
|
||||
Vector2D shad;
|
||||
|
||||
// Corner coordinates of the transform quad relative to the ambient quad.
|
||||
Vector2D c1 = Vector2D(.25, .25);
|
||||
Vector2D c2 = Vector2D(.75, .75);
|
||||
|
||||
Feature *centerf;
|
||||
Feature *orgf;
|
||||
Vector2D old_centerf;
|
||||
|
||||
std::vector<Feature *> inner_corners;
|
||||
std::vector<Feature *> outer_corners;
|
||||
|
||||
std::vector<Vector2D> FeaturePositions(std::vector<Feature *> features) const;
|
||||
void UpdateInner();
|
||||
void UpdateOuter();
|
||||
void TextToPersp();
|
||||
bool InnerToText();
|
||||
|
||||
void WrapSetOverride(AssDialogue* line, std::string const& tag, float value, int precision, float defaultval=0);
|
||||
|
||||
void OnMouseEvent(wxMouseEvent &event) override;
|
||||
void DoRefresh() override;
|
||||
void Draw() override;
|
||||
void OnDoubleClick() override;
|
||||
void UpdateDrag(Feature *feature) override;
|
||||
void EndDrag(Feature *feature) override;
|
||||
void MakeFeatures();
|
||||
void SetFeaturePositions();
|
||||
void SaveFeaturePositions();
|
||||
void SaveOuterToLines();
|
||||
|
||||
void AddTool(std::string command_name, VisualToolPerspectiveSetting mode);
|
||||
|
||||
public:
|
||||
bool ctrl_down = false;
|
||||
bool shift_down = false;
|
||||
bool alt_down = false;
|
||||
|
||||
std::vector<Vector2D> old_inner;
|
||||
std::vector<Vector2D> old_outer;
|
||||
|
||||
VisualToolPerspective(VideoDisplay *parent, agi::Context *context);
|
||||
|
||||
bool HasOuter();
|
||||
bool OuterLocked();
|
||||
int GetOrgMode();
|
||||
bool HasOrgf();
|
||||
|
||||
void SetToolbar(wxToolBar *tb) override;
|
||||
void OnSubTool(wxCommandEvent &);
|
||||
void SetSubTool(int subtool) override;
|
||||
int GetSubTool() override;
|
||||
};
|
|
@ -29,6 +29,7 @@ class VisualToolRotateXY final : public VisualTool<VisualDraggableFeature> {
|
|||
|
||||
float fax = 0.f;
|
||||
float fay = 0.f;
|
||||
Vector2D fsc;
|
||||
|
||||
float orig_x = 0.f; ///< x rotation at the beginning of the current hold
|
||||
float orig_y = 0.f; ///< y rotation at the beginning of the current hold
|
||||
|
|