Add support for the inactive color scheme to the audio renderers
Originally committed to SVN as r5886.
This commit is contained in:
parent
e3b15bf587
commit
3cf1718ef6
6 changed files with 106 additions and 133 deletions
|
@ -1763,6 +1763,10 @@
|
|||
RelativePath="..\..\src\audio_renderer_waveform.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\audio_rendering_style.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\audio_timing_dialogue.cpp"
|
||||
>
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
///
|
||||
/// Base classes for audio renderers (spectrum, waveform, ...)
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef AGI_PRE
|
||||
#include <memory>
|
||||
|
@ -44,6 +45,7 @@
|
|||
#include <wx/gdicmn.h>
|
||||
#endif
|
||||
|
||||
#include "audio_rendering_style.h"
|
||||
#include "block_cache.h"
|
||||
|
||||
// Some forward declarations for outside stuff
|
||||
|
@ -53,41 +55,6 @@ class AudioProvider;
|
|||
class AudioRendererBitmapProvider;
|
||||
class AudioRenderer;
|
||||
|
||||
/// @brief Styles audio may be rendered in
|
||||
///
|
||||
/// The constants are ordered by priority:
|
||||
/// Selected has highest priority and should overlap active, which should
|
||||
/// overlap inactive, which should overlap normal regions.
|
||||
enum AudioRenderingStyle {
|
||||
/// Regular audio with no special properties
|
||||
AudioStyle_Normal,
|
||||
/// Audio belonging to objects that can not be manipulated currently
|
||||
AudioStyle_Inactive,
|
||||
/// Audio that may be manipulated indirectly, usually part of selected lines
|
||||
AudioStyle_Active,
|
||||
/// Primary selection for work, usually coinciding with the primary playback range
|
||||
AudioStyle_Selected,
|
||||
/// Number of audio styles
|
||||
AudioStyle_MAX
|
||||
};
|
||||
|
||||
|
||||
/// @class AudioRenderingStyleRanges
|
||||
/// @brief Abstract container for ranges of audio rendering styles
|
||||
///
|
||||
/// Interface for producers of audio rendering ranges, consumers should implement
|
||||
/// this interface for objects to pass to producers.
|
||||
class AudioRenderingStyleRanges {
|
||||
public:
|
||||
/// @brief Add a range to the line
|
||||
/// @param start First sample index in range
|
||||
/// @param end One past last sample index in range
|
||||
/// @param style Style of the range added
|
||||
virtual void AddRange(int64_t start, int64_t end, AudioRenderingStyle style) = 0;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/// @class AudioRendererBitmapCacheBitmapFactory
|
||||
/// @brief Produces wxBitmap objects for DataBlockCache storage for the audio renderer
|
||||
struct AudioRendererBitmapCacheBitmapFactory {
|
||||
|
|
|
@ -36,6 +36,18 @@
|
|||
|
||||
#include "config.h"
|
||||
|
||||
#include "audio_renderer_spectrum.h"
|
||||
|
||||
#include "audio_colorscheme.h"
|
||||
#ifndef WITH_FFTW
|
||||
#include "fft.h"
|
||||
#endif
|
||||
#include "include/aegisub/audio_provider.h"
|
||||
#include "main.h"
|
||||
#include "utils.h"
|
||||
|
||||
#include <libaegisub/log.h>
|
||||
|
||||
#ifndef AGI_PRE
|
||||
#include <algorithm>
|
||||
|
||||
|
@ -44,22 +56,6 @@
|
|||
#include <wx/dcmemory.h>
|
||||
#endif
|
||||
|
||||
#include <libaegisub/log.h>
|
||||
|
||||
#include "block_cache.h"
|
||||
#include "include/aegisub/audio_provider.h"
|
||||
#include "audio_colorscheme.h"
|
||||
#include "audio_renderer.h"
|
||||
#include "audio_renderer_spectrum.h"
|
||||
|
||||
#ifdef WITH_FFTW
|
||||
#include <fftw3.h>
|
||||
#else
|
||||
#include "fft.h"
|
||||
#endif
|
||||
#include "main.h"
|
||||
#include "utils.h"
|
||||
|
||||
/// Allocates blocks of derived data for the audio spectrum
|
||||
struct AudioSpectrumCacheBlockFactory {
|
||||
/// Pointer back to the owning spectrum renderer
|
||||
|
@ -99,36 +95,31 @@ struct AudioSpectrumCacheBlockFactory {
|
|||
|
||||
/// @brief Cache for audio spectrum frequency-power data
|
||||
class AudioSpectrumCache
|
||||
: public DataBlockCache<float, 10, AudioSpectrumCacheBlockFactory> {
|
||||
: public DataBlockCache<float, 10, AudioSpectrumCacheBlockFactory> {
|
||||
public:
|
||||
AudioSpectrumCache(size_t block_count, AudioSpectrumRenderer *renderer)
|
||||
: DataBlockCache<float, 10, AudioSpectrumCacheBlockFactory>(
|
||||
: DataBlockCache<float, 10, AudioSpectrumCacheBlockFactory>(
|
||||
block_count, AudioSpectrumCacheBlockFactory(renderer))
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
AudioSpectrumRenderer::AudioSpectrumRenderer()
|
||||
: AudioRendererBitmapProvider()
|
||||
, cache(0)
|
||||
, colors_normal(12)
|
||||
, colors_selected(12)
|
||||
: colors_normal(new AudioColorScheme(12))
|
||||
, colors_selected(new AudioColorScheme(12))
|
||||
, colors_inactive(new AudioColorScheme(12))
|
||||
, derivation_size(8)
|
||||
, derivation_dist(8)
|
||||
#ifdef WITH_FFTW
|
||||
, dft_plan(0)
|
||||
, dft_input(0)
|
||||
, dft_output(0)
|
||||
#else
|
||||
, fft_scratch(0)
|
||||
#endif
|
||||
, audio_scratch(0)
|
||||
{
|
||||
colors_normal.InitIcyBlue(AudioStyle_Normal);
|
||||
colors_selected.InitIcyBlue(AudioStyle_Selected);
|
||||
colors_normal->InitIcyBlue(AudioStyle_Normal);
|
||||
colors_selected->InitIcyBlue(AudioStyle_Selected);
|
||||
colors_inactive->InitIcyBlue(AudioStyle_Inactive);
|
||||
}
|
||||
|
||||
AudioSpectrumRenderer::~AudioSpectrumRenderer()
|
||||
|
@ -138,14 +129,8 @@ AudioSpectrumRenderer::~AudioSpectrumRenderer()
|
|||
RecreateCache();
|
||||
}
|
||||
|
||||
|
||||
void AudioSpectrumRenderer::RecreateCache()
|
||||
{
|
||||
delete cache;
|
||||
delete[] audio_scratch;
|
||||
cache = 0;
|
||||
audio_scratch = 0;
|
||||
|
||||
#ifdef WITH_FFTW
|
||||
if (dft_plan)
|
||||
{
|
||||
|
@ -156,15 +141,12 @@ void AudioSpectrumRenderer::RecreateCache()
|
|||
dft_input = 0;
|
||||
dft_output = 0;
|
||||
}
|
||||
#else
|
||||
delete[] fft_scratch;
|
||||
fft_scratch = 0;
|
||||
#endif
|
||||
|
||||
if (provider)
|
||||
{
|
||||
size_t block_count = (size_t)((provider->GetNumSamples() + (size_t)(1<<derivation_dist) - 1) >> derivation_dist);
|
||||
cache = new AudioSpectrumCache(block_count, this);
|
||||
cache.reset(new AudioSpectrumCache(block_count, this));
|
||||
|
||||
#ifdef WITH_FFTW
|
||||
dft_input = (double*)fftw_malloc(sizeof(double) * (2<<derivation_size));
|
||||
|
@ -179,19 +161,17 @@ void AudioSpectrumRenderer::RecreateCache()
|
|||
// 2x for the input sample data
|
||||
// 2x for the real part of the output
|
||||
// 2x for the imaginary part of the output
|
||||
fft_scratch = new float[6<<derivation_size];
|
||||
fft_scratch.resize(6 << derivation_size);
|
||||
#endif
|
||||
audio_scratch = new int16_t[2<<derivation_size];
|
||||
audio_scratch.resize(2 << derivation_size);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void AudioSpectrumRenderer::OnSetProvider()
|
||||
{
|
||||
RecreateCache();
|
||||
}
|
||||
|
||||
|
||||
void AudioSpectrumRenderer::SetResolution(size_t _derivation_size, size_t _derivation_dist)
|
||||
{
|
||||
if (derivation_dist != _derivation_dist)
|
||||
|
@ -208,6 +188,13 @@ void AudioSpectrumRenderer::SetResolution(size_t _derivation_size, size_t _deriv
|
|||
}
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void AudioSpectrumRenderer::ConvertToFloat(size_t count, T &dest) {
|
||||
for (size_t si = 0; si < count; ++si)
|
||||
{
|
||||
dest[si] = (float)(audio_scratch[si]) / 32768.f;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioSpectrumRenderer::FillBlock(size_t block_index, float *block)
|
||||
{
|
||||
|
@ -215,14 +202,10 @@ void AudioSpectrumRenderer::FillBlock(size_t block_index, float *block)
|
|||
assert(block);
|
||||
|
||||
int64_t first_sample = ((int64_t)block_index) << derivation_dist;
|
||||
provider->GetAudio(audio_scratch, first_sample, 2 << derivation_size);
|
||||
provider->GetAudio(&audio_scratch[0], first_sample, 2 << derivation_size);
|
||||
|
||||
#ifdef WITH_FFTW
|
||||
// Convert audio data to float range [-1;+1)
|
||||
for (size_t si = 0; si < (size_t)(2<<derivation_size); ++si)
|
||||
{
|
||||
dft_input[si] = (float)(audio_scratch[si]) / 32768.f;
|
||||
}
|
||||
ConvertToFloat(2 << derivation_size, dft_input);
|
||||
|
||||
fftw_execute(dft_plan);
|
||||
|
||||
|
@ -235,16 +218,11 @@ void AudioSpectrumRenderer::FillBlock(size_t block_index, float *block)
|
|||
o++;
|
||||
}
|
||||
#else
|
||||
float *fft_input = fft_scratch;
|
||||
float *fft_real = fft_scratch + (2 << derivation_size);
|
||||
float *fft_imag = fft_scratch + (4 << derivation_size);
|
||||
ConvertToFloat(2 << derivation_size, fft_scratch);
|
||||
|
||||
// Convert audio data to float range [-1;+1)
|
||||
for (size_t si = 0; si < (size_t)(2<<derivation_size); ++si)
|
||||
{
|
||||
fft_input[si] = (float)(audio_scratch[si]) / 32768.f;
|
||||
}
|
||||
fft_input = fft_scratch;
|
||||
float *fft_input = &fft_scratch[0];
|
||||
float *fft_real = &fft_scratch[0] + (2 << derivation_size);
|
||||
float *fft_imag = &fft_scratch[0] + (4 << derivation_size);
|
||||
|
||||
FFT fft;
|
||||
fft.Transform(2<<derivation_size, fft_input, fft_real, fft_imag);
|
||||
|
@ -262,7 +240,6 @@ void AudioSpectrumRenderer::FillBlock(size_t block_index, float *block)
|
|||
#endif
|
||||
}
|
||||
|
||||
|
||||
void AudioSpectrumRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle style)
|
||||
{
|
||||
if (!cache)
|
||||
|
@ -283,7 +260,7 @@ void AudioSpectrumRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle
|
|||
ptrdiff_t stride = img.GetWidth()*3;
|
||||
int imgheight = img.GetHeight();
|
||||
|
||||
AudioColorScheme *pal = style == AudioStyle_Selected ? &colors_selected : &colors_normal;
|
||||
const AudioColorScheme *pal = GetColorScheme(style);
|
||||
|
||||
/// @todo Make minband and maxband configurable
|
||||
int minband = 0;
|
||||
|
@ -339,24 +316,26 @@ void AudioSpectrumRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle
|
|||
targetdc.DrawBitmap(tmpbmp, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
void AudioSpectrumRenderer::RenderBlank(wxDC &dc, const wxRect &rect, AudioRenderingStyle style)
|
||||
{
|
||||
// Get the colour of silence
|
||||
AudioColorScheme *pal = style == AudioStyle_Selected ? &colors_selected : &colors_normal;
|
||||
unsigned char color_raw[4];
|
||||
pal->map(0.0, color_raw);
|
||||
wxColour col(color_raw[0], color_raw[1], color_raw[2]);
|
||||
|
||||
wxColour col = GetColorScheme(style)->get(0.0f);
|
||||
dc.SetBrush(wxBrush(col));
|
||||
dc.SetPen(wxPen(col));
|
||||
dc.DrawRectangle(rect);
|
||||
}
|
||||
|
||||
|
||||
void AudioSpectrumRenderer::AgeCache(size_t max_size)
|
||||
{
|
||||
if (cache)
|
||||
cache->Age(max_size);
|
||||
}
|
||||
|
||||
const AudioColorScheme *AudioSpectrumRenderer::GetColorScheme(AudioRenderingStyle style) const
|
||||
{
|
||||
switch (style)
|
||||
{
|
||||
case AudioStyle_Selected: return colors_selected.get();
|
||||
case AudioStyle_Inactive: return colors_inactive.get();
|
||||
default: return colors_normal.get();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,21 +37,21 @@
|
|||
|
||||
#ifndef AGI_PRE
|
||||
#include <stdint.h>
|
||||
#include <vector>
|
||||
#endif
|
||||
|
||||
#include "audio_renderer.h"
|
||||
|
||||
#include <libaegisub/scoped_ptr.h>
|
||||
|
||||
#ifdef WITH_FFTW
|
||||
#include <fftw3.h>
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// Specified and implemented in cpp file, to avoid pulling in too much
|
||||
// complex template code in this header.
|
||||
class AudioColorScheme;
|
||||
class AudioSpectrumCache;
|
||||
struct AudioSpectrumCacheBlockFactory;
|
||||
|
||||
|
||||
|
||||
/// @class AudioSpectrumRenderer
|
||||
/// @brief Render frequency-power spectrum graphs for audio data.
|
||||
///
|
||||
|
@ -61,13 +61,16 @@ class AudioSpectrumRenderer : public AudioRendererBitmapProvider {
|
|||
friend struct AudioSpectrumCacheBlockFactory;
|
||||
|
||||
/// Internal cache management for the spectrum
|
||||
AudioSpectrumCache *cache;
|
||||
agi::scoped_ptr<AudioSpectrumCache> cache;
|
||||
|
||||
/// Colour table used for regular rendering
|
||||
AudioColorScheme colors_normal;
|
||||
agi::scoped_ptr<AudioColorScheme> colors_normal;
|
||||
|
||||
/// Colour table used for rendering the audio selection
|
||||
AudioColorScheme colors_selected;
|
||||
agi::scoped_ptr<AudioColorScheme> colors_selected;
|
||||
|
||||
/// Colour table used for rendering inactive lines
|
||||
agi::scoped_ptr<AudioColorScheme> colors_inactive;
|
||||
|
||||
/// Binary logarithm of number of samples to use in deriving frequency-power data
|
||||
size_t derivation_size;
|
||||
|
@ -84,7 +87,7 @@ class AudioSpectrumRenderer : public AudioRendererBitmapProvider {
|
|||
/// @brief Recreates the cache
|
||||
///
|
||||
/// To be called when the number of blocks in cache might have changed,
|
||||
// eg. new audio provider or new resolution.
|
||||
/// e.g. new audio provider or new resolution.
|
||||
void RecreateCache();
|
||||
|
||||
/// @brief Fill a block with frequency-power data for a time range
|
||||
|
@ -92,6 +95,12 @@ class AudioSpectrumRenderer : public AudioRendererBitmapProvider {
|
|||
/// @param[out] block Address to write the data to
|
||||
void FillBlock(size_t block_index, float *block);
|
||||
|
||||
/// @brief Convert audio data to float range [-1;+1)
|
||||
/// @param count Samples to convert
|
||||
/// @param dest Buffer to fill
|
||||
template<class T>
|
||||
void ConvertToFloat(size_t count, T &dest);
|
||||
|
||||
#ifdef WITH_FFTW
|
||||
/// FFTW plan data
|
||||
fftw_plan dft_plan;
|
||||
|
@ -101,21 +110,24 @@ class AudioSpectrumRenderer : public AudioRendererBitmapProvider {
|
|||
fftw_complex *dft_output;
|
||||
#else
|
||||
/// Pre-allocated scratch area for doing FFT derivations
|
||||
float *fft_scratch;
|
||||
std::vector<float> fft_scratch;
|
||||
#endif
|
||||
|
||||
/// Pre-allocated scratch area for storing raw audio data
|
||||
int16_t *audio_scratch;
|
||||
std::vector<int16_t> audio_scratch;
|
||||
|
||||
/// Get the color scheme for a rendering style
|
||||
const AudioColorScheme *GetColorScheme(AudioRenderingStyle style) const;
|
||||
|
||||
public:
|
||||
/// @brief Constructor
|
||||
AudioSpectrumRenderer();
|
||||
|
||||
/// @brief Destructor
|
||||
virtual ~AudioSpectrumRenderer();
|
||||
~AudioSpectrumRenderer();
|
||||
|
||||
/// @brief Render a range of audio spectrum
|
||||
/// @param bmp [in,out] Bitmap to render into, also carries lenght information
|
||||
/// @param bmp [in,out] Bitmap to render into, also carries length information
|
||||
/// @param start First column of pixel data in display to render
|
||||
/// @param style Style to render audio in
|
||||
void Render(wxBitmap &bmp, int start, AudioRenderingStyle style);
|
||||
|
|
|
@ -53,10 +53,12 @@ AudioWaveformRenderer::AudioWaveformRenderer()
|
|||
: AudioRendererBitmapProvider()
|
||||
, colors_normal(6)
|
||||
, colors_selected(6)
|
||||
, colors_inactive(6)
|
||||
, audio_buffer(0)
|
||||
{
|
||||
colors_normal.InitIcyBlue_Normal();
|
||||
colors_selected.InitIcyBlue_Selected();
|
||||
colors_normal.InitIcyBlue(AudioStyle_Normal);
|
||||
colors_selected.InitIcyBlue(AudioStyle_Selected);
|
||||
colors_inactive.InitIcyBlue(AudioStyle_Inactive);
|
||||
}
|
||||
|
||||
|
||||
|
@ -72,7 +74,7 @@ void AudioWaveformRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle
|
|||
wxRect rect(wxPoint(0, 0), bmp.GetSize());
|
||||
int midpoint = rect.height / 2;
|
||||
|
||||
AudioColorScheme *pal = style == AudioStyle_Selected ? &colors_selected : &colors_normal;
|
||||
const AudioColorScheme *pal = GetColorScheme(style);
|
||||
|
||||
// Fill the background
|
||||
dc.SetBrush(wxBrush(pal->get(0.0f)));
|
||||
|
@ -137,8 +139,7 @@ void AudioWaveformRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle
|
|||
|
||||
void AudioWaveformRenderer::RenderBlank(wxDC &dc, const wxRect &rect, AudioRenderingStyle style)
|
||||
{
|
||||
AudioColorScheme *pal = style == AudioStyle_Selected ? &colors_selected : &colors_normal;
|
||||
|
||||
const AudioColorScheme *pal = GetColorScheme(style);
|
||||
wxColor line(pal->get(1.0));
|
||||
wxColor bg(pal->get(0.0));
|
||||
|
||||
|
@ -155,19 +156,24 @@ void AudioWaveformRenderer::RenderBlank(wxDC &dc, const wxRect &rect, AudioRende
|
|||
dc.DrawLine(rect.x, rect.y+halfheight, rect.x+rect.width, rect.y+halfheight);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void AudioWaveformRenderer::OnSetProvider()
|
||||
{
|
||||
delete[] audio_buffer;
|
||||
audio_buffer = 0;
|
||||
}
|
||||
|
||||
|
||||
void AudioWaveformRenderer::OnSetSamplesPerPixel()
|
||||
{
|
||||
delete[] audio_buffer;
|
||||
audio_buffer = 0;
|
||||
}
|
||||
|
||||
|
||||
const AudioColorScheme *AudioWaveformRenderer::GetColorScheme(AudioRenderingStyle style) const
|
||||
{
|
||||
switch (style)
|
||||
{
|
||||
case AudioStyle_Selected: return &colors_selected;
|
||||
case AudioStyle_Inactive: return &colors_inactive;
|
||||
default: return &colors_normal;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,9 +35,9 @@
|
|||
///
|
||||
/// Render a waveform display of PCM audio data
|
||||
|
||||
#ifndef AGI_PRE
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
class AudioWaveformRenderer : public AudioRendererBitmapProvider {
|
||||
/// Colour table used for regular rendering
|
||||
|
@ -46,22 +46,27 @@ class AudioWaveformRenderer : public AudioRendererBitmapProvider {
|
|||
/// Colour table used for rendering the audio selection
|
||||
AudioColorScheme colors_selected;
|
||||
|
||||
/// Colour table used for rendering inactive lines
|
||||
AudioColorScheme colors_inactive;
|
||||
|
||||
/// Pre-allocated buffer for audio fetched from provider
|
||||
char *audio_buffer;
|
||||
|
||||
protected:
|
||||
virtual void OnSetProvider();
|
||||
virtual void OnSetSamplesPerPixel();
|
||||
/// Get the color scheme for a rendering style
|
||||
const AudioColorScheme *GetColorScheme(AudioRenderingStyle style) const;
|
||||
|
||||
void OnSetProvider();
|
||||
void OnSetSamplesPerPixel();
|
||||
|
||||
public:
|
||||
/// @brief Constructor
|
||||
AudioWaveformRenderer();
|
||||
|
||||
/// @brief Destructor
|
||||
virtual ~AudioWaveformRenderer();
|
||||
~AudioWaveformRenderer();
|
||||
|
||||
/// @brief Render a range of audio waveform
|
||||
/// @param bmp [in,out] Bitmap to render into, also carries lenght information
|
||||
/// @param bmp [in,out] Bitmap to render into, also carries length information
|
||||
/// @param start First column of pixel data in display to render
|
||||
/// @param style Style to render audio in
|
||||
void Render(wxBitmap &bmp, int start, AudioRenderingStyle style);
|
||||
|
|
Loading…
Reference in a new issue