Add support for flipped video to new video renderer.
Originally committed to SVN as r3617.
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c9bc025bb2
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404e6cf081
1 changed files with 10 additions and 4 deletions
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@ -233,11 +233,17 @@ void VideoOutGL::DisplayFrame(AegiVideoFrame frame, int sw, int sh) {
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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if (GLenum err = glGetError()) throw VideoOutOpenGLException(L"glColor4f", err);
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float top = 0.0f;
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float bottom = ti.texH;
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if (frame.flipped) {
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top = ti.texH;
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bottom = 0.0f;
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}
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glBegin(GL_QUADS);
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glTexCoord2f(0.0, 0.0); glVertex2f(destX, destY);
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glTexCoord2f(ti.texW, 0.0); glVertex2f(destX + destW, destY);
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glTexCoord2f(ti.texW, ti.texH); glVertex2f(destX + destW, destY + destH);
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glTexCoord2f(0.0, ti.texH); glVertex2f(destX, destY + destH);
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glTexCoord2f(0.0f, top); glVertex2f(destX, destY);
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glTexCoord2f(ti.texW, top); glVertex2f(destX + destW, destY);
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glTexCoord2f(ti.texW, bottom); glVertex2f(destX + destW, destY + destH);
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glTexCoord2f(0.0f, bottom); glVertex2f(destX, destY + destH);
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glEnd();
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if (GLenum err = glGetError()) throw VideoOutOpenGLException(L"GL_QUADS", err);
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}
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