Fix stack check failure when a script fails to load in a debug build
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1 changed files with 2 additions and 0 deletions
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@ -471,6 +471,7 @@ namespace Automation4 {
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LuaScriptReader script_reader(GetFilename());
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if (lua_load(L, script_reader.reader_func, &script_reader, GetPrettyFilename().utf8_str())) {
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wxString err = wxString::Format("Error loading Lua script \"%s\":\n\n%s", GetPrettyFilename(), get_wxstring(L, -1));
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lua_pop(L, 1);
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throw ScriptLoadError(STD_STR(err));
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}
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_stackcheck.check_stack(1);
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@ -481,6 +482,7 @@ namespace Automation4 {
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if (lua_pcall(L, 0, 0, 0)) {
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// error occurred, assumed to be on top of Lua stack
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wxString err = wxString::Format("Error initialising Lua script \"%s\":\n\n%s", GetPrettyFilename(), get_wxstring(L, -1));
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lua_pop(L, 1);
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throw ScriptLoadError(STD_STR(err));
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}
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_stackcheck.check_stack(0);
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