Add missing file audio_rendering_style.h
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aegisub/src/audio_rendering_style.h
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aegisub/src/audio_rendering_style.h
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// Copyright (c) 2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @brief Styles audio may be rendered in
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///
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/// The constants are ordered by priority:
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/// Selected has highest priority and should overlap active, which should
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/// overlap inactive, which should overlap normal regions.
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enum AudioRenderingStyle {
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/// Regular audio with no special properties
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AudioStyle_Normal,
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/// Audio belonging to objects that can not be manipulated currently
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AudioStyle_Inactive,
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/// Audio that may be manipulated indirectly, usually part of selected lines
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AudioStyle_Active,
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/// Primary selection for work, usually coinciding with the primary playback range
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AudioStyle_Selected,
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/// Number of audio styles
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AudioStyle_MAX
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};
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/// @class AudioRenderingStyleRanges
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/// @brief Abstract container for ranges of audio rendering styles
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///
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/// Interface for producers of audio rendering ranges, consumers should
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/// implement this interface for objects to pass to producers.
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class AudioRenderingStyleRanges {
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public:
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/// @brief Add a range to the line
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/// @param start First sample index in range
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/// @param end One past last sample index in range
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/// @param style Style of the range added
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virtual void AddRange(int64_t start, int64_t end, AudioRenderingStyle style) = 0;
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};
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