Fix compilation with compilers with non-totally-broken templates
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0a18fe6cd3
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44506eae56
1 changed files with 19 additions and 19 deletions
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@ -136,6 +136,25 @@ T& get(lua_State *L, int idx, const char *mt) {
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return *static_cast<T *>(check_udata(L, idx, mt));
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}
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#ifdef _DEBUG
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struct LuaStackcheck {
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lua_State *L;
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int startstack;
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void check_stack(int additional);
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void dump();
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LuaStackcheck(lua_State *L) : L(L), startstack(lua_gettop(L)) { }
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~LuaStackcheck() { check_stack(0); }
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};
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#else
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struct LuaStackcheck {
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void check_stack(int) { }
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void dump() { }
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LuaStackcheck(lua_State*) { }
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};
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#endif
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struct LuaForEachBreak {};
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template<typename Func>
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@ -162,23 +181,4 @@ void lua_for_each(lua_State *L, Func&& func) {
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/// moonscript line rewriting support
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int add_stack_trace(lua_State *L);
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#ifdef _DEBUG
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struct LuaStackcheck {
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lua_State *L;
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int startstack;
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void check_stack(int additional);
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void dump();
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LuaStackcheck(lua_State *L) : L(L), startstack(lua_gettop(L)) { }
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~LuaStackcheck() { check_stack(0); }
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};
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#else
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struct LuaStackcheck {
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void check_stack(int) { }
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void dump() { }
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LuaStackcheck(lua_State*) { }
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};
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#endif
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} }
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