Fix checks for which OpenGL headers to include on OS X

Originally committed to SVN as r6511.
This commit is contained in:
Thomas Goyne 2012-02-23 19:28:08 +00:00
parent 0d45f98ae8
commit 45dbc8bd15
5 changed files with 5 additions and 5 deletions

View file

@ -198,7 +198,7 @@
#include <wx/xml/xml.h>
#include <wx/zipstrm.h>
#ifdef HAVE_APPLE_OPENGL_FRAMEWORK
#ifdef HAVE_OPENGL_GL_H
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>

View file

@ -47,7 +47,7 @@
#include "gl_text.h"
#include "utils.h"
#ifdef __APPLE__
#ifdef HAVE_OPENGL_GL_H
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>

View file

@ -29,7 +29,7 @@
#ifndef AGI_PRE
#include <wx/msgdlg.h>
#ifdef HAVE_APPLE_OPENGL_FRAMEWORK
#ifdef HAVE_OPENGL_GL_H
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>

View file

@ -48,7 +48,7 @@
#include <wx/toolbar.h>
#endif
#ifdef __APPLE__
#ifdef HAVE_OPENGL_GL_H
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else

View file

@ -44,7 +44,7 @@
#include <libaegisub/log.h>
// These must be included before local headers.
#ifdef __APPLE__
#ifdef HAVE_OPENGL_GL_H
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else