Fix ESC handling in automation dialogs when no button IDs are set
Closes #1660.
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parent
f0ef14669f
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466b69ba59
1 changed files with 2 additions and 2 deletions
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@ -406,7 +406,7 @@ namespace Automation4 {
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// LuaDialog
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// LuaDialog
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LuaDialog::LuaDialog(lua_State *L, bool include_buttons)
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LuaDialog::LuaDialog(lua_State *L, bool include_buttons)
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: use_buttons(include_buttons)
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: use_buttons(include_buttons)
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, button_pushed(0)
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, button_pushed(-1)
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, window(0)
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, window(0)
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{
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{
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LOG_D("automation/lua/dialog") << "creating LuaDialoug, addr: " << this;
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LOG_D("automation/lua/dialog") << "creating LuaDialoug, addr: " << this;
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@ -536,7 +536,7 @@ namespace Automation4 {
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int LuaDialog::LuaReadBack(lua_State *L) {
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int LuaDialog::LuaReadBack(lua_State *L) {
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// First read back which button was pressed, if any
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// First read back which button was pressed, if any
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if (use_buttons) {
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if (use_buttons) {
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if (buttons[button_pushed].first == wxID_CANCEL)
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if (button_pushed == -1 || buttons[button_pushed].first == wxID_CANCEL)
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lua_pushboolean(L, false);
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lua_pushboolean(L, false);
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else
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else
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lua_pushstring(L, buttons[button_pushed].second.c_str());
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lua_pushstring(L, buttons[button_pushed].second.c_str());
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