Don't invert horizontal scroll on the audio display on OS X
For some reason horizontal scroll comes pre-flipped. Closes #1612.
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@ -152,9 +152,13 @@ void AudioBox::OnMouseWheel(wxMouseEvent &evt) {
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if (!zoom)
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if (!zoom)
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{
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{
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int amount = -evt.GetWheelRotation() * GetClientSize().GetWidth() / (evt.GetWheelDelta() * 3);
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int amount = -evt.GetWheelRotation() * GetClientSize().GetWidth() / (evt.GetWheelDelta() * 3);
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// If the user did a horizontal scroll the amount should be inverted
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// If the user did a horizontal scroll the amount should be inverted
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// for it to be natural.
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// for it to be natural.
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// On OS X it's pre-flipped for some reason.
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#ifndef __APPLE__
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if (evt.GetWheelAxis() == 1) amount = -amount;
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if (evt.GetWheelAxis() == 1) amount = -amount;
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#endif
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// Reset any accumulated zoom
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// Reset any accumulated zoom
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mouse_zoom_accum = 0;
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mouse_zoom_accum = 0;
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