Store connected slots in a vector rather than a map
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81b942ea6e
commit
4da1443194
1 changed files with 11 additions and 9 deletions
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@ -15,7 +15,6 @@
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#pragma once
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#include <boost/config.hpp>
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#include <map>
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#include <functional>
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#include <memory>
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#include <vector>
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@ -128,15 +127,20 @@ namespace detail {
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template<typename... Args>
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class Signal final : private detail::SignalBase {
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using Slot = std::function<void(Args...)>;
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std::map<detail::ConnectionToken*, Slot> slots; /// Signals currently connected to this slot
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std::vector<std::pair<detail::ConnectionToken*, Slot>> slots; /// Signals currently connected to this slot
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void Disconnect(detail::ConnectionToken *tok) override {
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slots.erase(tok);
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for (auto it = begin(slots), e = end(slots); it != e; ++it) {
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if (tok == it->first) {
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slots.erase(it);
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return;
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}
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}
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}
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UnscopedConnection DoConnect(Slot sig) {
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auto token = MakeToken();
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slots.emplace(token, sig);
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slots.emplace_back(token, sig);
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return UnscopedConnection(token);
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}
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@ -153,11 +157,9 @@ public:
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/// The order in which connected slots are called is undefined and should
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/// not be relied on
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void operator()(Args... args) {
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for (auto cur = slots.begin(); cur != slots.end(); ) {
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if (Blocked(cur->first))
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++cur;
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else
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(cur++)->second(args...);
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for (size_t i = slots.size(); i > 0; --i) {
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if (!Blocked(slots[i - 1].first))
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slots[i - 1].second(args...);
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}
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}
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