Fix for non-pixelshader video rendering
Originally committed to SVN as r961.
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@ -474,7 +474,7 @@ GLuint VideoContext::GetFrameAsTexture(int n) {
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}
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// Load texture data
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glTexSubImage2D(GL_TEXTURE_2D,0,0,0,frame.pitch[0],frame.h,format,GL_UNSIGNED_BYTE,frame.data[0]);
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glTexSubImage2D(GL_TEXTURE_2D,0,0,0,frame.pitch[0]/frame.GetBpp(0),frame.h,format,GL_UNSIGNED_BYTE,frame.data[0]);
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if (glGetError() != 0) throw _T("Error uploading primary plane");
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// UV planes for YV12
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