Started implementation of Auto3 compatibility engine
Originally committed to SVN as r803.
This commit is contained in:
parent
df4a8a3e27
commit
4fae59c826
5 changed files with 391 additions and 7 deletions
251
aegisub/auto4_auto3.cpp
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251
aegisub/auto4_auto3.cpp
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@ -0,0 +1,251 @@
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// Copyright (c) 2005, 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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#include "auto4_auto3.h"
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#include "auto4_lua.h"
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namespace Automation4 {
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// Auto3ProgressSink
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int Auto3ProgressSink::LuaSetStatus(lua_State *L)
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{
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Auto3ProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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wxString task(lua_tostring(L, 1), wxConvUTF8);
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ps->SetTask(task);
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return 0;
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}
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int Auto3ProgressSink::LuaOutputDebug(lua_State *L)
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{
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Auto3ProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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wxString msg(lua_tostring(L, 1), wxConvUTF8);
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ps->AddDebugOutput(msg);
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return 0;
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}
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int Auto3ProgressSink::LuaReportProgress(lua_State *L)
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{
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Auto3ProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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float progress = lua_tonumber(L, 1);
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ps->SetProgress(progress);
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return 0;
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}
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Auto3ProgressSink::Auto3ProgressSink(lua_State *_L, wxWindow *parent)
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: ProgressSink(parent)
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, L(_L)
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{
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Auto3ProgressSink **ud = (Auto3ProgressSink**)lua_newuserdata(L, sizeof(Auto3ProgressSink*));
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*ud = this;
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// register progress reporting stuff
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lua_getglobal(L, "aegisub");
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lua_pushvalue(L, -2);
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lua_pushcclosure(L, LuaReportProgress, 1);
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lua_setfield(L, -2, "report_progress");
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lua_pushvalue(L, -2);
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lua_pushcclosure(L, LuaOutputDebug, 1);
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lua_setfield(L, -2, "output_debug");
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lua_pushvalue(L, -2);
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lua_pushcclosure(L, LuaSetStatus, 1);
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lua_setfield(L, -2, "set_status");
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// reference so other objects can also find the progress sink
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lua_pushvalue(L, -2);
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lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
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// Remove aegisub table and userdata object from stack
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lua_pop(L, 2);
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}
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Auto3ProgressSink::~Auto3ProgressSink()
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{
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// remove progress reporting stuff
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lua_getglobal(L, "aegisub");
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lua_pushnil(L);
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lua_setfield(L, -2, "report_progress");
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lua_pushnil(L);
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lua_setfield(L, -2, "output_debug");
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lua_pushnil(L);
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lua_setfield(L, -2, "set_status");
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lua_pop(L, 1);
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
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}
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Auto3ProgressSink* Auto3ProgressSink::GetObjPointer(lua_State *L, int idx)
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{
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assert(lua_type(L, idx) == LUA_TUSERDATA);
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void *ud = lua_touserdata(L, idx);
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return *((Auto3ProgressSink**)ud);
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}
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// Auto3ConfigDialog
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wxWindow* Auto3ConfigDialog::CreateWindow(wxWindow *parent)
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{
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// TODO
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return 0;
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}
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Auto3ConfigDialog::Auto3ConfigDialog(lua_State *_L, bool include_buttons)
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{
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// TODO
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}
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Auto3ConfigDialog::~Auto3ConfigDialog()
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{
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// TODO
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}
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int Auto3ConfigDialog::LuaReadBack(lua_State *L)
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{
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// TODO
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return 0;
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}
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void Auto3ConfigDialog::ReadBack()
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{
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// TODO
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}
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// Auto3Filter
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Auto3Filter::Auto3Filter(const wxString &_name, const wxString &_description, lua_State *_L)
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: Feature(SCRIPTFEATURE_FILTER, _name)
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, FeatureFilter(_name, _description, 0)
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{
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// TODO
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}
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ScriptConfigDialog* Auto3Filter::GenerateConfigDialog(wxWindow *parent)
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{
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// TODO
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return 0;
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}
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void Auto3Filter::Init()
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{
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// Nothing to do here
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}
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void Auto3Filter::ProcessSubs(AssFile *subs, wxWindow *export_dialog)
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{
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// TODO
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}
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// Auto3ThreadedCall
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Auto3ThreadedCall::Auto3ThreadedCall(lua_State *_L, int _nargs, int _nresults)
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{
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// TODO
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}
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wxThread::ExitCode Auto3ThreadedCall::Entry()
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{
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// TODO
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return (wxThread::ExitCode)0;
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}
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// Auto3Script
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Auto3Script::Auto3Script(const wxString &filename)
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: Script(filename)
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, L(0)
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{
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try {
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Create();
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}
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catch (wxChar *e) {
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description = e;
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loaded = false;
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}
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}
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Auto3Script::~Auto3Script()
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{
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if (L) Destroy();
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}
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void Auto3Script::Create()
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{
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// TODO
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}
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void Auto3Script::Destroy()
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{
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// TODO
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}
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void Auto3Script::Reload()
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{
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// TODO
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}
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// Auto3ScriptFactory
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class Auto3ScriptFactory : public ScriptFactory {
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public:
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Auto3ScriptFactory()
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{
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engine_name = _T("Legacy Automation 3");
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filename_pattern = _T("*.auto3");
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Register(this);
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}
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~Auto3ScriptFactory() { }
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virtual Script* Produce(const wxString &filename) const
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{
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if (filename.Right(4).Lower() == _T(".auto3")) {
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return new Auto3Script(filename);
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} else {
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return 0;
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}
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}
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};
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Auto3ScriptFactory _script_factory;
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};
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122
aegisub/auto4_auto3.h
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122
aegisub/auto4_auto3.h
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@ -0,0 +1,122 @@
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// Copyright (c) 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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// Scripting engine for legacy Automation 3 compatibility
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#pragma once
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#ifndef _AUTO4_AUTO3_H
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#define _AUTO4_AUTO3_H
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#include "auto4_base.h"
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#include <wx/thread.h>
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#include <wx/event.h>
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#include "../lua51/src/lua.h"
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#include "../lua51/src/lauxlib.h"
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namespace Automation4 {
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class Auto3ProgressSink : public ProgressSink {
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private:
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lua_State *L;
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static int LuaSetStatus(lua_State *L);
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static int LuaOutputDebug(lua_State *L);
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static int LuaReportProgress(lua_State *L);
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public:
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Auto3ProgressSink(lua_State *_L, wxWindow *parent);
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virtual ~Auto3ProgressSink();
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static Auto3ProgressSink* GetObjPointer(lua_State *L, int idx);
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};
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class Auto3ConfigDialog : public ScriptConfigDialog {
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// copypasta
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protected:
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wxWindow* CreateWindow(wxWindow *parent);
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public:
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Auto3ConfigDialog(lua_State *_L, bool include_buttons);
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virtual ~Auto3ConfigDialog();
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int LuaReadBack(lua_State *L); // read back internal structure to lua structures
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void ReadBack(); // from auto4 base
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};
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class Auto3Filter : public FeatureFilter {
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protected:
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Auto3Filter(const wxString &_name, const wxString &_description, lua_State *_L);
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ScriptConfigDialog* GenerateConfigDialog(wxWindow *parent);
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void Init();
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public:
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void ProcessSubs(AssFile *subs, wxWindow *export_dialog);
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};
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class Auto3ThreadedCall : public wxThread {
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// This is pretty much copy-paste from the non-legacy version
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private:
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lua_State *L;
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int nargs;
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int nresults;
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public:
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Auto3ThreadedCall(lua_State *_L, int _nargs, int _nresults);
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virtual ExitCode Entry();
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};
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class Auto3Script : public Script {
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private:
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Auto3Filter *filter;
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lua_State *L;
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void Create();
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void Destroy();
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public:
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Auto3Script(const wxString &filename);
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virtual ~Auto3Script();
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virtual void Reload();
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};
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};
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#endif
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@ -697,9 +697,16 @@ namespace Automation4 {
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factories = new std::vector<ScriptFactory*>();
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factories = new std::vector<ScriptFactory*>();
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for (std::vector<ScriptFactory*>::iterator i = factories->begin(); i != factories->end(); ++i) {
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for (std::vector<ScriptFactory*>::iterator i = factories->begin(); i != factories->end(); ++i) {
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try {
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Script *s = (*i)->Produce(filename);
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Script *s = (*i)->Produce(filename);
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if (s) return s;
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if (s) return s;
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}
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}
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catch (Script *e) {
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// This was the wrong script factory, but it throwing a Script object means it did know what to do about the file
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// Use this script object
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return e;
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}
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}
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return new UnknownScript(filename);
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return new UnknownScript(filename);
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}
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}
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@ -1,4 +1,4 @@
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// Copyright (c) 2006, Niels Martin Hansen
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// Copyright (c) 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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// All rights reserved.
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//
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//
|
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// Redistribution and use in source and binary forms, with or without
|
// Redistribution and use in source and binary forms, with or without
|
||||||
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@ -34,6 +34,7 @@
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//
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//
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#include "auto4_lua.h"
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#include "auto4_lua.h"
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#include "auto4_auto3.h"
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#include "ass_dialogue.h"
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#include "ass_dialogue.h"
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#include "ass_style.h"
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#include "ass_style.h"
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#include "ass_file.h"
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#include "ass_file.h"
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@ -177,6 +178,7 @@ namespace Automation4 {
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}
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}
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catch (wxChar *e) {
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catch (wxChar *e) {
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description = e;
|
description = e;
|
||||||
|
loaded = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -264,7 +266,9 @@ namespace Automation4 {
|
||||||
if (lua_isnumber(L, -1)) {
|
if (lua_isnumber(L, -1)) {
|
||||||
if (lua_tointeger(L, -1) == 3) {
|
if (lua_tointeger(L, -1) == 3) {
|
||||||
lua_pop(L, 1); // just to avoid tripping the stackcheck in debug
|
lua_pop(L, 1); // just to avoid tripping the stackcheck in debug
|
||||||
throw _T("This script looks like an Automation 3 Lua script. Automation 3 is not supported in this version of Aegisub, please use Aegisub 1.10 or earlier to use this script.");
|
// So this is an auto3 script...
|
||||||
|
// Throw it as an exception, the script factory manager will catch this and use the auto3 script instead of this script object
|
||||||
|
throw new Auto3Script(GetFilename());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lua_getglobal(L, "script_name");
|
lua_getglobal(L, "script_name");
|
||||||
|
@ -395,7 +399,9 @@ namespace Automation4 {
|
||||||
lua_error(L);
|
lua_error(L);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (luaL_loadfile(L, fname.GetFullPath().mb_str(wxConvUTF8))) {
|
LuaScriptReader script_reader(fname.GetFullPath());
|
||||||
|
if (lua_load(L, script_reader.reader_func, &script_reader, s->GetFilename().mb_str(wxConvUTF8))) {
|
||||||
|
//if (luaL_loadfile(L, fname.GetFullPath().mb_str(wxConvUTF8))) {
|
||||||
lua_pushfstring(L, "An error occurred loading the Lua script file \"%s\":\n\n%s", fname.GetFullPath().mb_str(wxConvUTF8).data(), lua_tostring(L, -1));
|
lua_pushfstring(L, "An error occurred loading the Lua script file \"%s\":\n\n%s", fname.GetFullPath().mb_str(wxConvUTF8).data(), lua_tostring(L, -1));
|
||||||
lua_error(L);
|
lua_error(L);
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -88,8 +88,6 @@ namespace Automation4 {
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class LuaConfigDialog;
|
|
||||||
|
|
||||||
// Provides progress UI and control functions for a Lua script
|
// Provides progress UI and control functions for a Lua script
|
||||||
class LuaProgressSink : public ProgressSink {
|
class LuaProgressSink : public ProgressSink {
|
||||||
private:
|
private:
|
||||||
|
|
Loading…
Reference in a new issue