Define NOMINMAX on Windows and remove workarounds for problems caused by those macros.
Originally committed to SVN as r4732.
This commit is contained in:
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a400800b54
commit
58ca596359
7 changed files with 12 additions and 26 deletions
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@ -43,7 +43,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;NOMINMAX"
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MinimalRebuild="true"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="agi_pre.h"
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@ -109,7 +109,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;WIN64;_DEBUG;_WINDOWS"
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PreprocessorDefinitions="WIN32;WIN64;_DEBUG;_WINDOWS;NOMINMAX"
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MinimalRebuild="true"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="agi_pre.h"
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@ -176,7 +176,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;NOMINMAX"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="agi_pre.h"
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ProgramDataBaseFileName="$(IntDir)\vc90.pdb"
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@ -245,7 +245,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;WIN64;NDEBUG;_WINDOWS"
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PreprocessorDefinitions="WIN32;WIN64;NDEBUG;_WINDOWS;NOMINMAX"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="agi_pre.h"
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DisableSpecificWarnings="4267"
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@ -50,10 +50,6 @@
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#include "video_display.h"
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#include "video_slider.h"
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#undef min
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#undef max
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/// @brief Constructor
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/// @param par FrameMain this was spawned from
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/// @param initialDisplaySize Initial size of the window
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@ -47,9 +47,6 @@
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#include "gl_text.h"
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#include "utils.h"
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#undef max
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/// @class OpenGLTextGlyph
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/// @brief Struct storing the information needed to draw a glyph
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struct OpenGLTextGlyph {
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@ -541,10 +541,8 @@ static void trim_text(AssDialogue *diag) {
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end.ReplaceFirst(&diag->Text, "");
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}
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static void expand_times(AssDialogue *src, AssDialogue *dst) {
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using std::min;
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using std::max;
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dst->Start.SetMS(min(dst->Start.GetMS(), src->Start.GetMS()));
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dst->End.SetMS(max(dst->End.GetMS(), src->End.GetMS()));
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dst->Start.SetMS(std::min(dst->Start.GetMS(), src->Start.GetMS()));
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dst->End.SetMS(std::max(dst->End.GetMS(), src->End.GetMS()));
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}
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/// @brief Recombine
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@ -512,8 +512,7 @@ void VideoDisplay::OnKey(wxKeyEvent &event) {
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}
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void VideoDisplay::SetZoom(double value) {
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using std::max;
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zoomValue = max(value, .125);
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zoomValue = std::max(value, .125);
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zoomBox->SetValue(wxString::Format("%g%%", zoomValue * 100.));
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UpdateSize();
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}
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@ -43,9 +43,6 @@
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#include <libaegisub/log.h>
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using std::min;
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using std::max;
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// These must be included before local headers.
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#ifdef __APPLE__
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#include <OpenGL/GL.h>
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@ -216,8 +213,8 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp, boo
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// Width and height of the area read from the frame data
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int sourceX = col * textureArea;
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int sourceY = row * textureArea;
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ti.sourceW = min(frameWidth - sourceX, maxTextureSize);
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ti.sourceH = min(frameHeight - sourceY, maxTextureSize);
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ti.sourceW = std::min(frameWidth - sourceX, maxTextureSize);
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ti.sourceH = std::min(frameHeight - sourceY, maxTextureSize);
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// Used instead of GL_PACK_SKIP_ROWS/GL_PACK_SKIP_PIXELS due to
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// performance issues with the emulation
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@ -226,7 +223,7 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp, boo
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int textureHeight = SmallestPowerOf2(ti.sourceH);
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int textureWidth = SmallestPowerOf2(ti.sourceW);
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if (!supportsRectangularTextures) {
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textureWidth = textureHeight = max(textureWidth, textureHeight);
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textureWidth = textureHeight = std::max(textureWidth, textureHeight);
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}
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// Location where this texture is placed
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@ -125,7 +125,6 @@ bool VisualToolScale::InitializeHold() {
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}
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void VisualToolScale::UpdateHold() {
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using std::max;
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// Deltas
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int deltaX = video.x - startX;
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int deltaY = startY - video.y;
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@ -135,8 +134,8 @@ void VisualToolScale::UpdateHold() {
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}
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// Calculate
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curScaleX = max(deltaX*1.25f + origScaleX, 0.f);
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curScaleY = max(deltaY*1.25f + origScaleY, 0.f);
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curScaleX = std::max(deltaX*1.25f + origScaleX, 0.f);
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curScaleY = std::max(deltaY*1.25f + origScaleY, 0.f);
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// Oh Snap
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if (ctrlDown) {
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