OSS player: handle changing end position correctly
If the slider is moved to the playbar while the player is running, the playback needs to be stopped. Handle this situation properly. Additionally, select a low-latency buffer policy if possible (OSS4 only). This will make it possible to move the slide near the playbar without stopping playback (the current writing position is always in advance of the playback position by the buffer size!) Originally committed to SVN as r3498.
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@ -90,6 +90,12 @@ void OSSPlayer::OpenStream()
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throw _T("OSS player: opening device failed");
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}
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// Use a reasonable buffer policy for low latency (OSS4)
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#ifdef SNDCTL_DSP_POLICY
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int policy = 3;
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ioctl(dspdev, SNDCTL_DSP_POLICY, &policy);
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#endif
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// Set number of channels
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int channels = provider->GetChannels();
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if (ioctl(dspdev, SNDCTL_DSP_CHANNELS, &channels) < 0) {
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@ -214,6 +220,13 @@ bool OSSPlayer::IsPlaying()
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void OSSPlayer::SetEndPosition(int64_t pos)
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{
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end_frame = pos;
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if (end_frame <= GetCurrentPosition()) {
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ioctl(dspdev, SNDCTL_DSP_RESET, NULL);
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if (thread && thread->IsAlive())
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thread->Delete();
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}
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}
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