Update README.md and prepare for release
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3 changed files with 25 additions and 7 deletions
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.gitignore
vendored
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.gitignore
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*.ilk
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*.ilk
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*.log
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*.log
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*.manifest
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*.manifest
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!src/dpi_aware.manifest
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*.mkv
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*.mkv
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*.mo
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*.mo
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*.ncb
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*.ncb
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README.md
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README.md
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For binaries and general information [see the homepage](http://www.aegisub.org).
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For binaries and general information [see the homepage](http://www.aegisub.org).
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The bug tracker can be found at http://devel.aegisub.org.
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The bug tracker can be found at https://github.com/Aegisub/Aegisub/issues .
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Support is available on [the forums](http://forum.aegisub.org) or [on IRC](irc://irc.rizon.net/aegisub).
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Support is available on IRC ( irc://irc.rizon.net/aegisub ).
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## Building Aegisub
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## Building Aegisub
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1. CMake 3.14 or later (or you can use an older version by editing the first line in CMakeLists.txt, and download the missing `cmake/FindFontconfig.cmake` from [here](https://gitlab.kitware.com/cmake/cmake/blob/master/Modules/FindFontconfig.cmake)),
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1. CMake 3.14 or later (or you can use an older version by editing the first line in CMakeLists.txt, and download the missing `cmake/FindFontconfig.cmake` from [here](https://gitlab.kitware.com/cmake/cmake/blob/master/Modules/FindFontconfig.cmake)),
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2. Any compiling toolchain supported by CMake,
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2. Any compiling toolchain supported by CMake,
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3. All required dependencies, namely `libass`, `Boost`(with ICU support), `OpenGL`, `Hunspell`, `libicu`, `wxWidgets`, `zlib`. On non-POSIX systems, `libiconv`. On non-Windows systems, `fontconfig`.
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3. All required dependencies, namely `libass`, `Boost`(with ICU support), `OpenGL`, `libicu`, `wxWidgets`, `zlib`. Additionally, `libiconv` is required on non-POSIX systems. `fontconfig` is required on non-Windows systems.
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4. Any optional dependencies, namely `ALSA`, `FFMS2`, `FFTW`, `OpenAL`, `uchardet`.
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4. Any optional dependencies, namely `ALSA`, `FFMS2`, `FFTW`, `Hunspell`, `OpenAL`, `uchardet`.
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Building:
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Building:
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cd Aegisub
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cd Aegisub
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./build/version.sh . # This will generate build/git_version.h
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./build/version.sh . # This will generate build/git_version.h
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```
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```
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2. Make an empty directory to hold build outputs,
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2. Make an empty directory to hold build outputs:
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3. Build the project using CMake.
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```shell
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mkdir build-dir
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```
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3. Build the project using CMake. Use either cmake-gui, or the command line:
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```shell
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cd build-dir
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cmake ..
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make
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```
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## Updating Moonscript
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## Updating Moonscript
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## License
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## License
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All files in this repository are licensed under various GPL-compatible BSD-style licenses; see LICENCE and the individual source files for more information.
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All files in this repository are licensed under various GPL-compatible BSD-style licenses; see LICENCE and the individual source files for more information.
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The official Windows and OS X builds are GPLv2 due to including fftw3.
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The official Windows build is GPLv2 due to including fftw3.
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9
src/dpi_aware.manifest
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src/dpi_aware.manifest
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
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</windowsSettings>
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</application>
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</assembly>
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