Make NumValidator less bizzare
Originally committed to SVN as r5248.
This commit is contained in:
parent
a8ebc1e456
commit
5f0d5757be
10 changed files with 93 additions and 217 deletions
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@ -104,10 +104,8 @@ DialogProperties::DialogProperties (wxWindow *parent, AssFile *subs)
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// Resolution box
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wxSizer *ResSizer = new wxStaticBoxSizer(wxHORIZONTAL,this,_("Resolution"));
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ResXValue = subs->GetScriptInfo(_T("PlayResX"));
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ResYValue = subs->GetScriptInfo(_T("PlayResY"));
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ResX = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(50,20),0,NumValidator(&ResXValue));
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ResY = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(50,20),0,NumValidator(&ResYValue));
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ResX = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(50,20),0,NumValidator(subs->GetScriptInfo("PlayResX")));
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ResY = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(50,20),0,NumValidator(subs->GetScriptInfo("PlayResY")));
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wxStaticText *ResText = new wxStaticText(this,-1,_T("x"));
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wxButton *FromVideo = new wxButton(this,BUTTON_FROM_VIDEO,_("From video"));
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if (!VideoContext::Get()->IsLoaded()) FromVideo->Enable(false);
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@ -91,12 +91,6 @@ class DialogProperties : public wxDialog {
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wxCheckBox *ScaleBorder;
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/// DOCME
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wxString ResXValue;
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/// DOCME
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wxString ResYValue;
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void OnOK(wxCommandEvent &event);
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void OnSetFromVideo(wxCommandEvent &event);
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int SetInfoIfDifferent(wxString key,wxString value);
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@ -99,10 +99,8 @@ DialogResample::DialogResample(agi::Context *c)
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wxSizer *ResSizer = new wxBoxSizer(wxHORIZONTAL);
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int sw,sh;
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c->ass->GetResolution(sw,sh);
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ResXValue = wxString::Format(_T("%i"),sw);
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ResYValue = wxString::Format(_T("%i"),sh);
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ResX = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(50,-1),0,NumValidator(&ResXValue));
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ResY = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(50,-1),0,NumValidator(&ResYValue));
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ResX = new wxTextCtrl(this,-1,"",wxDefaultPosition,wxSize(50,-1),0,NumValidator(wxString::Format("%i",sw)));
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ResY = new wxTextCtrl(this,-1,"",wxDefaultPosition,wxSize(50,-1),0,NumValidator(wxString::Format("%i",sh)));
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wxStaticText *ResText = new wxStaticText(this,-1,_("x"));
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wxButton *FromVideo = new wxButton(this,BUTTON_DEST_FROM_VIDEO,_("From video"));
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if (!VideoContext::Get()->IsLoaded()) FromVideo->Enable(false);
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@ -54,11 +54,6 @@ class AssOverrideParameter;
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class DialogResample : public wxDialog {
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agi::Context *c;
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/// DOCME
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/// DOCME
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wxString ResXValue,ResYValue;
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/// DOCME
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wxTextCtrl *ResX;
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@ -108,14 +108,14 @@ DialogStyleEditor::DialogStyleEditor (wxWindow *parent, AssStyle *style, agi::Co
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SetIcon(BitmapToIcon(GETIMAGE(style_toolbutton_24)));
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// Prepare control values
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FontSizeValue = AegiFloatToString(style->fontsize);
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OutlineValue = AegiFloatToString(style->outline_w);
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ShadowValue = AegiFloatToString(style->shadow_w);
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ScaleXValue = AegiFloatToString(style->scalex);
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ScaleYValue = AegiFloatToString(style->scaley);
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AngleValue = AegiFloatToString(style->angle);
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EncodingValue = AegiIntegerToString(style->encoding);
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SpacingValue = AegiFloatToString(style->spacing);
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wxString FontSizeValue = AegiFloatToString(style->fontsize);
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wxString OutlineValue = AegiFloatToString(style->outline_w);
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wxString ShadowValue = AegiFloatToString(style->shadow_w);
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wxString ScaleXValue = AegiFloatToString(style->scalex);
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wxString ScaleYValue = AegiFloatToString(style->scaley);
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wxString AngleValue = AegiFloatToString(style->angle);
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wxString EncodingValue = AegiIntegerToString(style->encoding);
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wxString SpacingValue = AegiFloatToString(style->spacing);
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wxString alignValues[9] = { _T("7"),_T("8"),_T("9"),_T("4"),_T("5"),_T("6"),_T("1"),_T("2"),_T("3") };
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wxArrayString fontList = wxFontEnumerator::GetFacenames();
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fontList.Sort();
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@ -136,7 +136,7 @@ DialogStyleEditor::DialogStyleEditor (wxWindow *parent, AssStyle *style, agi::Co
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// Create controls
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StyleName = new wxTextCtrl(this,-1,style->name);
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FontName = new wxComboBox(this,TEXT_FONT_NAME,style->font,wxDefaultPosition,wxSize(150,-1),0,0,wxCB_DROPDOWN);
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FontSize = new wxTextCtrl(this,TEXT_FONT_SIZE,_T(""),wxDefaultPosition,wxSize(50,-1),0,NumValidator(&FontSizeValue,true,false));
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FontSize = new wxTextCtrl(this,TEXT_FONT_SIZE,_T(""),wxDefaultPosition,wxSize(50,-1),0,NumValidator(FontSizeValue,true,false));
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BoxBold = new wxCheckBox(this,CHECKBOX_STYLE_BOLD,_("Bold"));
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BoxItalic = new wxCheckBox(this,CHECKBOX_STYLE_ITALIC,_("Italic"));
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BoxUnderline = new wxCheckBox(this,CHECKBOX_STYLE_UNDERLINE,_("Underline"));
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@ -152,13 +152,13 @@ DialogStyleEditor::DialogStyleEditor (wxWindow *parent, AssStyle *style, agi::Co
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for (int i=0;i<3;i++) margin[i] = new wxSpinCtrl(this,TEXT_MARGIN_L+i,AegiFloatToString(style->Margin[i]),wxDefaultPosition,wxSize(60,-1),wxSP_ARROW_KEYS,0,9999,style->Margin[i]);
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margin[3] = 0;
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Alignment = new wxRadioBox(this, RADIO_ALIGNMENT, _("Alignment"), wxDefaultPosition, wxDefaultSize, 9, alignValues, 3, wxRA_SPECIFY_COLS);
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Outline = new wxTextCtrl(this,TEXT_OUTLINE,_T(""),wxDefaultPosition,wxSize(40,20),0,NumValidator(&OutlineValue,true,false));
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Shadow = new wxTextCtrl(this,TEXT_SHADOW,_T(""),wxDefaultPosition,wxSize(40,20),0,NumValidator(&ShadowValue,true,false));
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Outline = new wxTextCtrl(this,TEXT_OUTLINE,_T(""),wxDefaultPosition,wxSize(40,20),0,NumValidator(OutlineValue,true,false));
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Shadow = new wxTextCtrl(this,TEXT_SHADOW,_T(""),wxDefaultPosition,wxSize(40,20),0,NumValidator(ShadowValue,true,false));
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OutlineType = new wxCheckBox(this,CHECKBOX_OUTLINE,_("Opaque box"));
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ScaleX = new wxTextCtrl(this,TEXT_SCALE_X,_T(""),wxDefaultPosition, wxSize(70,20),0,NumValidator(&ScaleXValue,true,false));
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ScaleY = new wxTextCtrl(this,TEXT_SCALE_Y,_T(""),wxDefaultPosition, wxSize(70,20),0,NumValidator(&ScaleYValue,true,false));
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Angle = new wxTextCtrl(this,TEXT_ANGLE,_T(""),wxDefaultPosition, wxSize(40,20),0,NumValidator(&AngleValue,true,true));
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Spacing = new wxTextCtrl(this,TEXT_SPACING,_T(""),wxDefaultPosition,wxSize(40,20),0,NumValidator(&SpacingValue,true,true));
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ScaleX = new wxTextCtrl(this,TEXT_SCALE_X,_T(""),wxDefaultPosition, wxSize(70,20),0,NumValidator(ScaleXValue,true,false));
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ScaleY = new wxTextCtrl(this,TEXT_SCALE_Y,_T(""),wxDefaultPosition, wxSize(70,20),0,NumValidator(ScaleYValue,true,false));
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Angle = new wxTextCtrl(this,TEXT_ANGLE,_T(""),wxDefaultPosition, wxSize(40,20),0,NumValidator(AngleValue,true,true));
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Spacing = new wxTextCtrl(this,TEXT_SPACING,_T(""),wxDefaultPosition,wxSize(40,20),0,NumValidator(SpacingValue,true,true));
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Encoding = new wxComboBox(this,COMBO_ENCODING,_T(""),wxDefaultPosition, wxDefaultSize, encodingStrings,wxCB_READONLY);
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// Set control tooltips
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@ -74,35 +74,6 @@ class DialogStyleEditor : public wxDialog {
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/// DOCME
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AssStyleStorage *store;
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/// DOCME
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wxString FontSizeValue;
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/// DOCME
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wxString AlignmentValue;
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/// DOCME
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wxString OutlineValue;
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/// DOCME
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wxString ShadowValue;
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/// DOCME
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wxString ScaleXValue;
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/// DOCME
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wxString ScaleYValue;
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/// DOCME
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wxString AngleValue;
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/// DOCME
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wxString EncodingValue;
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/// DOCME
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wxString SpacingValue;
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/// DOCME
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wxTextCtrl *StyleName;
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@ -70,19 +70,19 @@ enum {
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DialogTimingProcessor::DialogTimingProcessor(agi::Context *c)
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: wxDialog(c->parent,-1,_("Timing Post-Processor"),wxDefaultPosition,wxSize(400,250),wxDEFAULT_DIALOG_STYLE)
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, c(c)
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, leadInTime(wxString::Format("%d", OPT_GET("Audio/Lead/IN")->GetInt()))
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, leadOutTime(wxString::Format("%d", OPT_GET("Audio/Lead/OUT")->GetInt()))
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, thresStartBefore(wxString::Format("%d", OPT_GET("Tool/Timing Post Processor/Threshold/Key Start Before")->GetInt()))
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, thresStartAfter(wxString::Format("%d", OPT_GET("Tool/Timing Post Processor/Threshold/Key Start After")->GetInt()))
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, thresEndBefore(wxString::Format("%d", OPT_GET("Tool/Timing Post Processor/Threshold/Key End Before")->GetInt()))
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, thresEndAfter(wxString::Format("%d", OPT_GET("Tool/Timing Post Processor/Threshold/Key End After")->GetInt()))
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, adjsThresTime(wxString::Format("%d", OPT_GET("Tool/Timing Post Processor/Threshold/Adjacent")->GetInt()))
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{
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SetIcon(BitmapToIcon(GETIMAGE(timing_processor_toolbutton_24)));
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// Set variables
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wxString leadInTime(wxString::Format("%d", OPT_GET("Audio/Lead/IN")->GetInt()));
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wxString leadOutTime(wxString::Format("%d", OPT_GET("Audio/Lead/OUT")->GetInt()));
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wxString thresStartBefore(wxString::Format("%d", OPT_GET("Tool/Timing Post Processor/Threshold/Key Start Before")->GetInt()));
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wxString thresStartAfter(wxString::Format("%d", OPT_GET("Tool/Timing Post Processor/Threshold/Key Start After")->GetInt()));
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wxString thresEndBefore(wxString::Format("%d", OPT_GET("Tool/Timing Post Processor/Threshold/Key End Before")->GetInt()));
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wxString thresEndAfter(wxString::Format("%d", OPT_GET("Tool/Timing Post Processor/Threshold/Key End After")->GetInt()));
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wxString adjsThresTime(wxString::Format("%d", OPT_GET("Tool/Timing Post Processor/Threshold/Adjacent")->GetInt()));
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// Styles box
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// Styles box
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wxSizer *LeftSizer = new wxStaticBoxSizer(wxVERTICAL,this,_("Apply to styles"));
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wxArrayString styles = c->ass->GetStyles();
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StyleList = new wxCheckListBox(this,TIMING_STYLE_LIST,wxDefaultPosition,wxSize(150,150),styles);
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@ -103,12 +103,12 @@ DialogTimingProcessor::DialogTimingProcessor(agi::Context *c)
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hasLeadIn = new wxCheckBox(this,CHECK_ENABLE_LEADIN,_("Add lead in:"));
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hasLeadIn->SetToolTip(_("Enable adding of lead-ins to lines."));
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hasLeadIn->SetValue(OPT_GET("Tool/Timing Post Processor/Enable/Lead/IN")->GetBool());
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leadIn = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(80,-1),0,NumValidator(&leadInTime));
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leadIn = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(80,-1),0,NumValidator(leadInTime));
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leadIn->SetToolTip(_("Lead in to be added, in milliseconds."));
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hasLeadOut = new wxCheckBox(this,CHECK_ENABLE_LEADOUT,_("Add lead out:"));
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hasLeadOut->SetToolTip(_("Enable adding of lead-outs to lines."));
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hasLeadOut->SetValue(OPT_GET("Tool/Timing Post Processor/Enable/Lead/OUT")->GetBool());
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leadOut = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(80,-1),0,NumValidator(&leadOutTime));
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leadOut = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(80,-1),0,NumValidator(leadOutTime));
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leadOut->SetToolTip(_("Lead out to be added, in milliseconds."));
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LeadSizer->Add(hasLeadIn,0,wxRIGHT|wxEXPAND,5);
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LeadSizer->Add(leadIn,0,wxRIGHT|wxEXPAND,5);
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@ -122,7 +122,7 @@ DialogTimingProcessor::DialogTimingProcessor(agi::Context *c)
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adjsEnable->SetToolTip(_("Enable snapping of subtitles together if they are within a certain distance of each other."));
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adjsEnable->SetValue(OPT_GET("Tool/Timing Post Processor/Enable/Adjacent")->GetBool());
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wxStaticText *adjsThresText = new wxStaticText(this,-1,_("Threshold:"),wxDefaultPosition,wxDefaultSize,wxALIGN_CENTRE);
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adjacentThres = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(&adjsThresTime));
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adjacentThres = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(adjsThresTime));
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adjacentThres->SetToolTip(_("Maximum difference between start and end time for two subtitles to be made continuous, in milliseconds."));
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adjacentBias = new wxSlider(this,-1,mid(0,int(OPT_GET("Tool/Timing Post Processor/Adjacent Bias")->GetDouble()*100),100),0,100,wxDefaultPosition,wxSize(-1,20));
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adjacentBias->SetToolTip(_("Sets how to set the adjoining of lines. If set totally to left, it will extend start time of the second line; if totally to right, it will extend the end time of the first line."));
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@ -140,16 +140,16 @@ DialogTimingProcessor::DialogTimingProcessor(agi::Context *c)
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keysEnable->SetToolTip(_("Enable snapping of subtitles to nearest keyframe, if distance is within threshold."));
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keysEnable->SetValue(OPT_GET("Tool/Timing Post Processor/Enable/Keyframe")->GetBool());
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wxStaticText *textStartBefore = new wxStaticText(this,-1,_("Starts before thres.:"),wxDefaultPosition,wxDefaultSize,wxALIGN_CENTRE);
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keysStartBefore = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(&thresStartBefore));
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keysStartBefore = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(thresStartBefore));
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keysStartBefore->SetToolTip(_("Threshold for 'before start' distance, that is, how many frames a subtitle must start before a keyframe to snap to it."));
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wxStaticText *textStartAfter = new wxStaticText(this,-1,_("Starts after thres.:"),wxDefaultPosition,wxDefaultSize,wxALIGN_CENTRE);
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keysStartAfter = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(&thresStartAfter));
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keysStartAfter = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(thresStartAfter));
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keysStartAfter->SetToolTip(_("Threshold for 'after start' distance, that is, how many frames a subtitle must start after a keyframe to snap to it."));
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wxStaticText *textEndBefore = new wxStaticText(this,-1,_("Ends before thres.:"),wxDefaultPosition,wxDefaultSize,wxALIGN_CENTRE);
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keysEndBefore = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(&thresEndBefore));
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keysEndBefore = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(thresEndBefore));
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keysEndBefore->SetToolTip(_("Threshold for 'before end' distance, that is, how many frames a subtitle must end before a keyframe to snap to it."));
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wxStaticText *textEndAfter = new wxStaticText(this,-1,_("Ends after thres.:"),wxDefaultPosition,wxDefaultSize,wxALIGN_CENTRE);
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keysEndAfter = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(&thresEndAfter));
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keysEndAfter = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(thresEndAfter));
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keysEndAfter->SetToolTip(_("Threshold for 'after end' distance, that is, how many frames a subtitle must end after a keyframe to snap to it."));
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KeyframesFlexSizer->Add(keysEnable,0,wxRIGHT|wxEXPAND,10);
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KeyframesFlexSizer->Add(textStartBefore,0,wxRIGHT|wxALIGN_CENTER,5);
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@ -106,21 +106,6 @@ class DialogTimingProcessor : public wxDialog {
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/// DOCME
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wxButton *ApplyButton;
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/// DOCME
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/// DOCME
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/// DOCME
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/// DOCME
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/// DOCME
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/// DOCME
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/// DOCME
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wxString leadInTime,leadOutTime,thresStartBefore,thresStartAfter,thresEndBefore,thresEndAfter,adjsThresTime;
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/// DOCME
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std::vector<int> KeyFrames;
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@ -34,9 +34,6 @@
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/// @ingroup custom_control utility
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///
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///////////
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// Headers
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#include "config.h"
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#ifndef AGI_PRE
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@ -46,109 +43,67 @@
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#include "utils.h"
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#include "validators.h"
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/// @brief Constructor
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/// @param _valPtr
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/// @param isfloat
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/// @param issigned
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///
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NumValidator::NumValidator(wxString* _valPtr,bool isfloat,bool issigned) {
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isFloat = isfloat;
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isSigned = issigned;
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valPtr = _valPtr;
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// Get value
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if (valPtr) {
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if (isFloat) {
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valPtr->ToDouble(&fValue);
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}
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else {
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long tLong;
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valPtr->ToLong(&tLong);
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iValue = tLong;
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}
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NumValidator::NumValidator(wxString val, bool isfloat, bool issigned)
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: isFloat(isfloat)
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, isSigned(issigned)
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{
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if (isFloat) {
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val.ToDouble(&fValue);
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}
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else {
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long tLong;
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val.ToLong(&tLong);
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iValue = tLong;
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}
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}
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/// @brief Copy constructor
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/// @param from
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///
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NumValidator::NumValidator(const NumValidator &from)
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: wxValidator()
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, fValue(from.fValue)
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, iValue(from.iValue)
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, isFloat(from.isFloat)
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, isSigned(from.isSigned)
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{
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valPtr = from.valPtr;
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isFloat = from.isFloat;
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isSigned = from.isSigned;
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SetWindow(from.GetWindow());
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(NumValidator, wxValidator)
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EVT_CHAR(NumValidator::OnChar)
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EVT_CHAR(NumValidator::OnChar)
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END_EVENT_TABLE()
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/// @brief Clone
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/// @return
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///
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wxObject* NumValidator::Clone() const {
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NumValidator *clone = new NumValidator(valPtr,isFloat,isSigned);
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return clone;
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return new NumValidator(*this);
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}
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/// @brief Validate
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/// @param parent
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/// @return
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///
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bool NumValidator::Validate(wxWindow* parent) {
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wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
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wxString value = ctrl->GetValue();
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// Is the control enabled?
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if (!ctrl->IsEnabled()) return true;
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if (!ctrl->IsEnabled()) return true;
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// Check length
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if (value.Length() < 1) return false;
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// Check each character
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bool gotDecimal = false;
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for (size_t i=0;i<value.Length();i++) {
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if (!CheckCharacter(value[i],i==0,true,gotDecimal)) return false;
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for (size_t i = 0; i < value.Length(); i++) {
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if (!CheckCharacter(value[i], !i, true, gotDecimal))
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||||
return false;
|
||||
}
|
||||
|
||||
// All clear
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// @brief Check if a given character is valid
|
||||
/// @param chr
|
||||
/// @param isFirst
|
||||
/// @param canSign
|
||||
/// @param gotDecimal
|
||||
/// @return
|
||||
///
|
||||
bool NumValidator::CheckCharacter(int chr,bool isFirst,bool canSign,bool &gotDecimal) {
|
||||
bool NumValidator::CheckCharacter(int chr, bool isFirst, bool canSign, bool &gotDecimal) {
|
||||
// Check sign
|
||||
if (chr == _T('-') || chr == _T('+')) {
|
||||
if (!isFirst || !canSign || !isSigned) return false;
|
||||
else return true;
|
||||
if (chr == '-' || chr == '+') {
|
||||
return isFirst && canSign && isSigned;
|
||||
}
|
||||
|
||||
// Don't allow anything before a sign
|
||||
if (isFirst && !canSign) return false;
|
||||
|
||||
// Check decimal point
|
||||
if (chr == _T('.') || chr == _T(',')) {
|
||||
if (!isFloat || gotDecimal) return false;
|
||||
if (chr == '.' || chr == ',') {
|
||||
if (!isFloat || gotDecimal)
|
||||
return false;
|
||||
else {
|
||||
gotDecimal = true;
|
||||
return true;
|
||||
|
@ -156,16 +111,9 @@ bool NumValidator::CheckCharacter(int chr,bool isFirst,bool canSign,bool &gotDec
|
|||
}
|
||||
|
||||
// Check digit
|
||||
if (chr < _T('0') || chr > _T('9')) return false;
|
||||
return true;
|
||||
return chr >= '0' && chr <= '9';
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// @brief Filter keypresses
|
||||
/// @param event
|
||||
/// @return
|
||||
///
|
||||
void NumValidator::OnChar(wxKeyEvent& event) {
|
||||
wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
|
||||
wxString value = ctrl->GetValue();
|
||||
|
@ -188,15 +136,13 @@ void NumValidator::OnChar(wxKeyEvent& event) {
|
|||
for (size_t i=0;i<value.Length();i++) {
|
||||
if (i >= (unsigned)from && i < (unsigned)to) continue;
|
||||
curchr = value[i];
|
||||
if (curchr == _T('.') || curchr == _T(',')) decimals++;
|
||||
if (curchr == _T('+') || curchr == _T('-')) signs++;
|
||||
if (curchr == '.' || curchr == ',') decimals++;
|
||||
if (curchr == '+' || curchr == '-') signs++;
|
||||
}
|
||||
bool gotDecimal = decimals > 0;
|
||||
bool isFirst = from == 0;
|
||||
bool canSign = signs == 0;
|
||||
|
||||
// Check character
|
||||
if (!CheckCharacter(chr,isFirst,canSign,gotDecimal)) {
|
||||
if (!CheckCharacter(chr,!from,!signs,gotDecimal)) {
|
||||
if (!wxValidator::IsSilent()) wxBell();
|
||||
return;
|
||||
}
|
||||
|
@ -206,30 +152,21 @@ void NumValidator::OnChar(wxKeyEvent& event) {
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// @brief Transfer to window
|
||||
/// @return
|
||||
///
|
||||
bool NumValidator::TransferToWindow() {
|
||||
wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
|
||||
if (isFloat) ctrl->SetValue(wxString::Format(_T("%g"),fValue));
|
||||
else ctrl->SetValue(wxString::Format(_T("%d"),iValue));
|
||||
if (isFloat)
|
||||
ctrl->SetValue(wxString::Format("%g",fValue));
|
||||
else
|
||||
ctrl->SetValue(wxString::Format("%d",iValue));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// @brief Receive from window
|
||||
///
|
||||
bool NumValidator::TransferFromWindow() {
|
||||
wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
|
||||
wxString value = ctrl->GetValue();
|
||||
|
||||
// Validate
|
||||
bool ok = Validate(ctrl);
|
||||
if (!ok) return false;
|
||||
if (!Validate(ctrl)) return false;
|
||||
|
||||
// Transfer
|
||||
if (isFloat) {
|
||||
|
@ -243,5 +180,3 @@ bool NumValidator::TransferFromWindow() {
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -34,11 +34,6 @@
|
|||
/// @ingroup custom_control utility
|
||||
///
|
||||
|
||||
|
||||
|
||||
|
||||
///////////
|
||||
// Headers
|
||||
#ifndef AGI_PRE
|
||||
#include <wx/validate.h>
|
||||
#endif
|
||||
|
@ -46,38 +41,43 @@
|
|||
|
||||
/// DOCME
|
||||
/// @class NumValidator
|
||||
/// @brief DOCME
|
||||
/// @brief wx validator that only allows valid numbers
|
||||
///
|
||||
/// DOCME
|
||||
class NumValidator : public wxValidator {
|
||||
private:
|
||||
double fValue; ///< Value if isFloat is true
|
||||
int iValue; ///< Value if isFloat is false
|
||||
bool isFloat; ///< Should decimals be allowed?
|
||||
bool isSigned; ///< Can the number be negative?
|
||||
|
||||
/// DOCME
|
||||
double fValue;
|
||||
|
||||
/// DOCME
|
||||
int iValue;
|
||||
|
||||
/// DOCME
|
||||
wxString* valPtr;
|
||||
|
||||
|
||||
/// DOCME
|
||||
bool isFloat;
|
||||
|
||||
/// DOCME
|
||||
bool isSigned;
|
||||
/// Polymorphic copy
|
||||
wxObject* Clone() const;
|
||||
/// Check if the value in the passed window is valid
|
||||
bool Validate(wxWindow* parent);
|
||||
/// Copy the currently stored value to the associated window
|
||||
bool TransferToWindow();
|
||||
/// Read the value in the associated window and validate it
|
||||
bool TransferFromWindow();
|
||||
|
||||
/// Check a single character
|
||||
/// @param chr Character to check
|
||||
/// @param isFirst Is this the first character in the string?
|
||||
/// @param canSign Can this character be a sign?
|
||||
/// @param gotDecimal[in,out] Has a decimal been found? Set to true if a chr is a decimal
|
||||
/// @return Is this character valid?
|
||||
bool CheckCharacter(int chr,bool isFirst,bool canSign,bool &gotDecimal);
|
||||
|
||||
/// wx character event handler
|
||||
void OnChar(wxKeyEvent& event);
|
||||
|
||||
public:
|
||||
NumValidator(wxString* valPtr = NULL,bool isfloat=false,bool issigned=false);
|
||||
/// Constructor
|
||||
/// @param val Initial value to set the associated control to
|
||||
/// @param isfloat Allow floats, or just ints?
|
||||
/// @param issigned Allow negative numbers?
|
||||
NumValidator(wxString val = "", bool isfloat=false, bool issigned=false);
|
||||
|
||||
/// Copy constructor
|
||||
NumValidator(const NumValidator& from);
|
||||
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
|
Loading…
Reference in a new issue