Don't reuse buffers in the audio provider converters, as it isn't thread-safe to do so and making it thread-safe would hurt performance more than the extra allocations
Originally committed to SVN as r5800.
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1 changed files with 2 additions and 4 deletions
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@ -49,7 +49,6 @@ public:
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/// Anything -> 16 bit signed machine-endian audio converter
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template<class Target>
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class BitdepthConvertAudioProvider : public AudioProviderConverter {
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mutable std::vector<char> src_buf;
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int src_bytes_per_sample;
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bool src_is_native_endian;
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public:
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@ -63,7 +62,7 @@ public:
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}
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void GetAudio(void *buf, int64_t start, int64_t count) const {
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src_buf.resize(count * src_bytes_per_sample * channels);
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std::vector<char> src_buf(count * src_bytes_per_sample * channels);
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source->GetAudio(&src_buf[0], start, count);
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int16_t *dest = reinterpret_cast<int16_t*>(buf);
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@ -106,7 +105,6 @@ public:
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/// Non-mono 16-bit signed machine-endian -> mono 16-bit signed machine endian converter
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class DownmixAudioProvider : public AudioProviderConverter {
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mutable std::vector<int16_t> src_buf;
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int src_channels;
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public:
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DownmixAudioProvider(AudioProvider *src) : AudioProviderConverter(src) {
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@ -121,7 +119,7 @@ public:
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void GetAudio(void *buf, int64_t start, int64_t count) const {
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if (count == 0) return;
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src_buf.resize(count * src_channels);
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std::vector<int16_t> src_buf(count * src_channels);
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source->GetAudio(&src_buf[0], start, count);
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int16_t *dst = reinterpret_cast<int16_t*>(buf);
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