Implement lead in/out commands

Originally committed to SVN as r5448.
This commit is contained in:
Thomas Goyne 2011-07-15 04:04:07 +00:00
parent 401f026180
commit 63538d125e

View file

@ -51,6 +51,7 @@
#include "../audio_timing.h"
#include "../dialog_shift_times.h"
#include "../include/aegisub/context.h"
#include "../main.h"
#include "../subs_grid.h"
#include "../video_context.h"
@ -239,7 +240,10 @@ struct time_add_lead_in : public Command {
STR_DISP("Add lead in")
STR_HELP("Add lead in")
void operator()(agi::Context *c) {
//audioDisplay->AddLead(true,false);
if (AssDialogue *line = c->selectionController->GetActiveLine()) {
line->Start.SetMS(line->Start.GetMS() - OPT_GET("Audio/Lead/IN")->GetInt());
c->ass->Commit(_("add lead in"), AssFile::COMMIT_TIMES);
}
}
};
@ -249,7 +253,10 @@ struct time_add_lead_out : public Command {
STR_DISP("Add lead out")
STR_HELP("Add lead out")
void operator()(agi::Context *c) {
//audioDisplay->AddLead(false,true);
if (AssDialogue *line = c->selectionController->GetActiveLine()) {
line->End.SetMS(line->End.GetMS() + OPT_GET("Audio/Lead/OUT")->GetInt());
c->ass->Commit(_("add lead out"), AssFile::COMMIT_TIMES);
}
}
};