Update some out-of-date bits of the README
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@ -12,7 +12,7 @@ Support is available on [the forums](http://forum.aegisub.org) or [on IRC](irc:/
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Prerequisites:
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1. Visual Studio 2013 (Express edition is good enough) or the Windows 8.1 SDK (command line builds only).
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1. Visual Studio 2013 Update 2 or older (Express edition is good enough; Update 3 is not supported) or the Windows 8.1 SDK (command line builds only).
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2. A recent DirectX SDK
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4. [Yasm](http://yasm.tortall.net/) installed to somewhere on your path.
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@ -27,10 +27,9 @@ All other dependencies are either stored in the repository or are included as su
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Building:
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1. Clone Aegisub's repository recursively to fetch it and all submodules: `git clone --recursive git@github.com:Aegisub/Aegisub.git`
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2. Open Visual Studio from the VS2013 Native Tools Command Promp using devenv.exe /useenv (required for the build system to be able to find nmake.exe for building wxWidgets)
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3. Open Aegisub.sln
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4. Build the solution.
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5. Copy the contents of an existing Aegisub install into the aegisub/aegisub/bin directory (not strictly required, but you'll be missing a lot of functionality otherwise).
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2. Open Aegisub.sln
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3. Build the solution.
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4. Copy the contents of an existing Aegisub install into the aegisub/aegisub/bin directory (not strictly required, but you'll be missing a lot of functionality otherwise).
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For actual development work you will probably want to mostly use the
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"Debug-MinDep" configuration (which disables building most of the projects), as
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