Paint keyframe markers on top of line markers so that they don't vanish when lines are scenetimed
Originally committed to SVN as r6239.
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3 changed files with 5 additions and 6 deletions
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@ -498,9 +498,8 @@ SampleRange AudioController::GetPrimaryPlaybackRange() const
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void AudioController::GetMarkers(const SampleRange &range, AudioMarkerVector &markers) const
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void AudioController::GetMarkers(const SampleRange &range, AudioMarkerVector &markers) const
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{
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{
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/// @todo Find all sources of markers
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/// @todo Find all sources of markers
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if (keyframes_marker_provider.get()) keyframes_marker_provider->GetMarkers(range, markers);
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if (video_position_marker_provider.get()) video_position_marker_provider->GetMarkers(range, markers);
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if (timing_controller) timing_controller->GetMarkers(range, markers);
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if (timing_controller) timing_controller->GetMarkers(range, markers);
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if (video_position_marker_provider.get()) video_position_marker_provider->GetMarkers(range, markers);
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}
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}
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void AudioController::GetLabels(const SampleRange &range, std::vector<AudioLabel> &labels) const
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void AudioController::GetLabels(const SampleRange &range, std::vector<AudioLabel> &labels) const
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@ -213,9 +213,6 @@ class AudioController : public wxEvtHandler, public AudioMarkerProvider, public
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/// The current timing mode, if any; owned by the audio controller
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/// The current timing mode, if any; owned by the audio controller
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agi::scoped_ptr<AudioTimingController> timing_controller;
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agi::scoped_ptr<AudioTimingController> timing_controller;
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/// Provide keyframe data for audio displays
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agi::scoped_ptr<AudioMarkerProvider> keyframes_marker_provider;
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/// Provider current video position data for audio display
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/// Provider current video position data for audio display
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agi::scoped_ptr<AudioMarkerProvider> video_position_marker_provider;
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agi::scoped_ptr<AudioMarkerProvider> video_position_marker_provider;
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@ -338,7 +338,8 @@ const AudioMarkerDialogueTiming *AudioTimingControllerDialogue::GetRightMarker()
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void AudioTimingControllerDialogue::GetMarkers(const SampleRange &range, AudioMarkerVector &out_markers) const
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void AudioTimingControllerDialogue::GetMarkers(const SampleRange &range, AudioMarkerVector &out_markers) const
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{
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{
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keyframes_provider.GetMarkers(range, out_markers);
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// The order matters here; later markers are painted on top of earlier
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// markers, so the markers that we want to end up on top need to appear last
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// Copy inactive line markers in the range
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// Copy inactive line markers in the range
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std::vector<InactiveLineMarker>::const_iterator
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std::vector<InactiveLineMarker>::const_iterator
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@ -352,6 +353,8 @@ void AudioTimingControllerDialogue::GetMarkers(const SampleRange &range, AudioMa
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out_markers.push_back(&active_markers[0]);
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out_markers.push_back(&active_markers[0]);
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if (range.contains(active_markers[1]))
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if (range.contains(active_markers[1]))
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out_markers.push_back(&active_markers[1]);
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out_markers.push_back(&active_markers[1]);
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keyframes_provider.GetMarkers(range, out_markers);
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}
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}
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void AudioTimingControllerDialogue::OnActiveLineChanged(AssDialogue *new_line)
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void AudioTimingControllerDialogue::OnActiveLineChanged(AssDialogue *new_line)
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