Fixed some warnings on g++.

Originally committed to SVN as r2046.
This commit is contained in:
Rodrigo Braz Monteiro 2008-03-13 20:27:25 +00:00
parent cee958b2d3
commit 72145e8fa8
4 changed files with 63 additions and 63 deletions

View file

@ -343,7 +343,7 @@ void FormatHandlerASS::WriteSection(TextFileWriter &writer,SectionPtr section)
size_t props = section->GetPropertyCount(); size_t props = section->GetPropertyCount();
for (size_t i=0;i<props;i++) { for (size_t i=0;i<props;i++) {
String propName = section->GetPropertyName(i); String propName = section->GetPropertyName(i);
writer.WriteLineToFile(propName + _T(": ") + section->GetProperty(name)); writer.WriteLineToFile(propName + _T(": ") + section->GetProperty(propName));
} }
// Write contents // Write contents

View file

@ -100,7 +100,7 @@ void OpenGLWrapper::DrawLine(float x1,float y1,float x2,float y2) {
// Draw line // Draw line
void OpenGLWrapper::DrawDashedLine(float x1,float y1,float x2,float y2,float step) { void OpenGLWrapper::DrawDashedLine(float x1,float y1,float x2,float y2,float step) {
float dist = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1)); float dist = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1));
int steps = (dist-20)/step; int steps = (int)((dist-20)/step);
double stepx = double(x2-x1)/steps; double stepx = double(x2-x1)/steps;
double stepy = double(y2-y1)/steps; double stepy = double(y2-y1)/steps;
for (int i=0;i<steps;i++) { for (int i=0;i<steps;i++) {

View file

@ -128,8 +128,8 @@ void Spline::DecodeFromASS(wxString str) {
curve.p2.x = stack[0]; curve.p2.x = stack[0];
curve.p2.y = stack[1]; curve.p2.y = stack[1];
curve.type = CURVE_LINE; curve.type = CURVE_LINE;
x = curve.p2.x; x = (int)curve.p2.x;
y = curve.p2.y; y = (int)curve.p2.y;
stack.clear(); stack.clear();
AppendCurve(curve); AppendCurve(curve);
} }
@ -146,8 +146,8 @@ void Spline::DecodeFromASS(wxString str) {
curve.p4.x = stack[4]; curve.p4.x = stack[4];
curve.p4.y = stack[5]; curve.p4.y = stack[5];
curve.type = CURVE_BICUBIC; curve.type = CURVE_BICUBIC;
x = curve.p4.x; x = (int)curve.p4.x;
y = curve.p4.y; y = (int)curve.p4.y;
stack.clear(); stack.clear();
AppendCurve(curve); AppendCurve(curve);
} }
@ -300,7 +300,7 @@ void Spline::GetPointList(std::vector<Vector2D> &points,std::vector<int> &pointC
Vector2D p4 = cur->p4; Vector2D p4 = cur->p4;
// Find number of steps // Find number of steps
int len = (p2-p1).Len() + (p3-p2).Len() + (p4-p3).Len(); int len = (int)((p2-p1).Len() + (p3-p2).Len() + (p4-p3).Len());
int steps = len/8; int steps = len/8;
// Render curve // Render curve

View file

@ -744,62 +744,6 @@
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@ -1203,6 +1147,62 @@
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