Use Bind rather than Connect in AudioController
Originally committed to SVN as r5085.
This commit is contained in:
parent
cf89403a5b
commit
7347c09ac0
1 changed files with 5 additions and 5 deletions
|
@ -142,11 +142,11 @@ AudioController::AudioController()
|
||||||
, playback_mode(PM_NotPlaying)
|
, playback_mode(PM_NotPlaying)
|
||||||
, playback_timer(this)
|
, playback_timer(this)
|
||||||
{
|
{
|
||||||
Connect(playback_timer.GetId(), wxEVT_TIMER, (wxObjectEventFunction)&AudioController::OnPlaybackTimer);
|
Bind(wxEVT_TIMER, &AudioController::OnPlaybackTimer, this, playback_timer.GetId());
|
||||||
|
|
||||||
#ifdef wxHAS_POWER_EVENTS
|
#ifdef wxHAS_POWER_EVENTS
|
||||||
Connect(wxEVT_POWER_SUSPENDED, (wxObjectEventFunction)&AudioController::OnComputerSuspending);
|
Bind(wxEVT_POWER_SUSPENDED, &AudioController::OnComputerSuspending, this);
|
||||||
Connect(wxEVT_POWER_RESUME, (wxObjectEventFunction)&AudioController::OnComputerResuming);
|
Bind(wxEVT_POWER_RESUME, &AudioController::OnComputerResuming, this);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -164,8 +164,8 @@ void AudioController::OnPlaybackTimer(wxTimerEvent &event)
|
||||||
if (!player->IsPlaying() ||
|
if (!player->IsPlaying() ||
|
||||||
(playback_mode != PM_ToEnd && pos >= player->GetEndPosition()+200))
|
(playback_mode != PM_ToEnd && pos >= player->GetEndPosition()+200))
|
||||||
{
|
{
|
||||||
// The +200 is to allow the player to end the sound output cleanly, otherwise a popping
|
// The +200 is to allow the player to end the sound output cleanly,
|
||||||
// artifact can sometimes be heard.
|
// otherwise a popping artifact can sometimes be heard.
|
||||||
Stop();
|
Stop();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in a new issue