When appending lines from a lua script, always append the new line to the end of the appropriate section, creating the section if needed
Originally committed to SVN as r6077.
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2 changed files with 183 additions and 8 deletions
154
aegisub/automation/tests/appended-lines.lua
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154
aegisub/automation/tests/appended-lines.lua
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-- Automation 4 test file
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-- Test that appending lines to a file places the lines in the appropriate
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-- sections of the file, creating the sections if needed
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script_name = "TEST append lines"
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script_description = "Test that appended lines go to the right place"
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script_author = "Thomas Goyne"
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script_version = "1"
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function make_scriptinfo(key, value)
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return {
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class = "info",
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section = "[Script Info]",
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key = key,
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value = value
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}
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end
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function make_style(name)
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return {
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class = "style",
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section = "[V4+ Styles]",
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name = name,
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fontname = "Arial",
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fontsize = 20,
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color1 = "&H000000&",
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color2 = "&H000000&",
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color3 = "&H000000&",
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color4 = "&H000000&",
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bold = true,
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italic = false,
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underline = false,
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strikeout = false,
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scale_x = 100,
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scale_y = 100,
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spacing = 0,
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angle = 0,
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borderstyle = 0,
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outline = 0,
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shadow = 0,
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align = 5,
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margin_l = 0,
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margin_r = 0,
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margin_t = 0,
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margin_b = 0,
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encoding = 0
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}
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end
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function make_dialogue(text)
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return {
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class = "dialogue",
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section = "[Events]",
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comment = false,
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layer = 0,
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start_time = 0,
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end_time = 2000,
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style = "Default",
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actor = "",
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margin_l = 0,
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margin_r = 0,
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margin_t = 0,
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margin_b = 0,
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effect = "",
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text = text
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}
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end
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function make_header(name)
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return {
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class = "head",
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section = name
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}
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end
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function make_format(fstr, section)
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return {
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class = "format",
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section = section,
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text = fstr
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}
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end
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function check_field(i, actual, expected, name)
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if actual ~= expected then
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error(i .. ": Expected '" .. expected .. "', got '" .. actual .. "' for " .. name)
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end
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end
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function check_line(i, line, class, section)
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check_field(i, line.class, class, "class")
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check_field(i, line.section, section, "section")
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end
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function test(subs)
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subs.deleterange(1, #subs)
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-- verify that everything works with the items added in order
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subs[0] = make_header("[Script Info]")
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subs[0] = make_scriptinfo("Title", "Default Aegisub file")
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subs[0] = make_scriptinfo("ScriptType", "v4.00+")
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subs[0] = make_scriptinfo("WrapStyle", "0");
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subs[0] = make_scriptinfo("ScaledBorderAndShadow", "yes")
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subs[0] = make_scriptinfo("Collisions", "Normal")
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subs[0] = make_header("[V4+ Styles]")
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subs[0] = make_format("Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding", "[V4+ Styles]")
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subs[0] = make_style("Default")
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subs[0] = make_header("[Events]")
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subs[0] = make_format("Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text", "[Events]")
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subs[0] = make_dialogue("")
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check_line(1, subs[1], "head", "[Script Info]")
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check_line(2, subs[2], "info", "[Script Info]")
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check_line(3, subs[3], "info", "[Script Info]")
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check_line(4, subs[4], "info", "[Script Info]")
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check_line(5, subs[5], "info", "[Script Info]")
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check_line(6, subs[6], "info", "[Script Info]")
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check_line(7, subs[7], "head", "[V4+ Styles]")
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check_line(8, subs[8], "format", "[V4+ Styles]")
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check_line(9, subs[9], "style", "[V4+ Styles]")
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check_line(10, subs[10], "head", "[Events]")
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check_line(11, subs[11], "format", "[Events]")
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check_line(12, subs[12], "dialogue", "[Events]")
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subs.deleterange(1, #subs)
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-- test that groups appear in the order they're first used and lines are
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-- put in the right group
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subs[0] = make_scriptinfo("Title", "Script Title")
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subs[0] = make_style("Default")
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subs[0] = make_dialogue("Foo")
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subs[0] = make_style("Default 2")
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subs[0] = make_scriptinfo("ScriptType", "v4.00+")
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subs[0] = make_dialogue("Bar")
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check_line(1, subs[1], "head", "[Script Info]")
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check_line(2, subs[2], "info", "[Script Info]")
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check_line(3, subs[3], "info", "[Script Info]")
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check_line(4, subs[4], "head", "[V4+ Styles]")
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check_line(5, subs[5], "style", "[V4+ Styles]")
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check_line(6, subs[6], "style", "[V4+ Styles]")
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check_line(7, subs[7], "head", "[Events]")
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check_line(8, subs[8], "dialogue", "[Events]")
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check_line(9, subs[9], "dialogue", "[Events]")
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aegisub.set_undo_point("append test")
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end
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aegisub.register_macro(script_name, script_description, test)
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@ -554,18 +554,39 @@ namespace Automation4 {
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lua_pushvalue(L, i);
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AssEntry *e = LuaToAssEntry(L);
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modification_type |= modification_mask(*last_entry_ptr);
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if (e->GetType() == ENTRY_DIALOGUE) {
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// find insertion point, looking backwards
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// Find the appropriate place to put it
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std::list<AssEntry*>::iterator it = lines.end();
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do { --it; } while ((*it)->GetType() != ENTRY_DIALOGUE);
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// found last dialogue entry in file, move one past
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if (!lines.empty()) {
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do {
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--it;
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}
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while (it != lines.begin() && (*it)->group != e->group);
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}
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if (it == lines.end() || (*it)->group != e->group) {
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// The new entry belongs to a group that doesn't exist yet, so
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// create it at the end of the file
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if (e->GetEntryData() != e->group) {
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// Add the header if the entry being added isn't a header
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AssEntry *header = new AssEntry(e->group);
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header->group = e->group;
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lines.push_back(header);
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}
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lines.push_back(e);
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}
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else {
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// Append the entry to the end of the existing group
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++it;
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lines.insert(it, e);
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}
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else {
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lines.push_back(e);
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}
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}
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// If last_entry_ptr is end, the file was empty but no longer is, so
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// last_entry_id is wrong
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if (last_entry_ptr == lines.end())
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last_entry_id = lines.size() + 1;
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}
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void LuaAssFile::ObjectInsert(lua_State *L)
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