lua: Fix memory leak on aegisub.cancel()
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5050bad8ac
commit
79050dfdfb
2 changed files with 15 additions and 4 deletions
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@ -78,6 +78,8 @@ namespace Automation4 {
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std::deque<PendingCommit> pending_commits;
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/// Lines to delete once processing complete successfully
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std::vector<std::unique_ptr<AssEntry>> lines_to_delete;
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/// Lines that were allocated here and need to be deleted if the script is cancelled.
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std::vector<AssEntry *> allocated_lines;
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/// Create copies of all of the lines in the script info section if it
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/// hasn't already happened. This is done lazily, since it only needs
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@ -118,6 +120,8 @@ namespace Automation4 {
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/// assumes a Lua representation of AssEntry on the top of the stack, and creates an AssEntry object of it
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static std::unique_ptr<AssEntry> LuaToAssEntry(lua_State *L, AssFile *ass=nullptr);
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std::unique_ptr<AssEntry> LuaToTrackedAssEntry(lua_State *L);
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/// @brief Signal that the script using this file is now done running
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/// @param set_undo If there's any uncommitted changes to the file,
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/// they will be automatically committed with this
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@ -328,6 +328,12 @@ namespace Automation4 {
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return result;
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}
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std::unique_ptr<AssEntry> LuaAssFile::LuaToTrackedAssEntry(lua_State *L) {
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std::unique_ptr<AssEntry> e = LuaToAssEntry(L, ass);
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allocated_lines.push_back(e.get());
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return e;
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}
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int LuaAssFile::ObjectIndexRead(lua_State *L)
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{
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switch (lua_type(L, 2)) {
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@ -453,7 +459,7 @@ namespace Automation4 {
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// insert
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CheckBounds(n);
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auto e = LuaToAssEntry(L, ass);
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auto e = LuaToTrackedAssEntry(L);
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modification_type |= modification_mask(e.get());
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QueueLineForDeletion(n - 1);
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AssignLine(n - 1, std::move(e));
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@ -542,7 +548,7 @@ namespace Automation4 {
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for (int i = 1; i <= n; i++) {
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lua_pushvalue(L, i);
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auto e = LuaToAssEntry(L, ass);
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auto e = LuaToTrackedAssEntry(L);
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modification_type |= modification_mask(e.get());
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if (lines.empty()) {
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@ -586,7 +592,7 @@ namespace Automation4 {
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new_entries.reserve(n - 1);
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for (int i = 2; i <= n; i++) {
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lua_pushvalue(L, i);
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auto e = LuaToAssEntry(L, ass);
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auto e = LuaToTrackedAssEntry(L);
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modification_type |= modification_mask(e.get());
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InsertLine(new_entries, i - 2, std::move(e));
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lua_pop(L, 1);
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@ -625,7 +631,7 @@ namespace Automation4 {
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int LuaAssFile::LuaParseKaraokeData(lua_State *L)
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{
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auto e = LuaToAssEntry(L, ass);
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auto e = LuaToTrackedAssEntry(L);
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auto dia = check_cast_constptr<AssDialogue>(e.get());
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argcheck(L, !!dia, 1, "Subtitle line must be a dialogue line");
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@ -734,6 +740,7 @@ namespace Automation4 {
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void LuaAssFile::Cancel()
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{
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for (auto& line : lines_to_delete) line.release();
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for (AssEntry *line : allocated_lines) delete line;
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references--;
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if (!references) delete this;
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}
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