Clean up ass_time.h a little
Originally committed to SVN as r6085.
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1 changed files with 15 additions and 37 deletions
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@ -34,32 +34,24 @@
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/// @ingroup subs_storage
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/// @ingroup subs_storage
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///
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///
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#pragma once
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#pragma once
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///////////
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// Headers
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#ifndef AGI_PRE
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#ifndef AGI_PRE
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#include <stdint.h>
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#include <stdint.h>
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#include <wx/string.h>
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#include <wx/string.h>
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#endif
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#endif
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/// DOCME
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/// DOCME
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/// @class AssTime
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/// @class AssTime
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/// @brief DOCME
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/// @brief DOCME
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///
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///
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/// DOCME
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/// DOCME
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class AssTime {
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class AssTime {
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private:
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/// Time in miliseconds
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int time;
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/// DOCME
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int time; // Miliseconds
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public:
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public:
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/// DOCME
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/// DOCME
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static bool UseMSPrecision;
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static bool UseMSPrecision;
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@ -72,10 +64,10 @@ public:
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int GetTimeMiliseconds();
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int GetTimeMiliseconds();
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int GetTimeCentiseconds();
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int GetTimeCentiseconds();
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int GetMS() const; // Returns milliseconds
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int GetMS() const; ///< Returns milliseconds
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void SetMS(int ms); // Sets values to milliseconds
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void SetMS(int ms); ///< Sets values to milliseconds with bounds-checking
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void ParseASS(const wxString text); // Sets value to text-form time, in ASS format
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void ParseASS(const wxString text); ///< Sets value to text-form time, in ASS format
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wxString GetASSFormated(bool ms=false) const; // Returns the ASS representation of time
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wxString GetASSFormated(bool ms=false) const; ///< Returns the ASS representation of time
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};
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};
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// Comparison operators
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// Comparison operators
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@ -89,38 +81,26 @@ bool operator >= (const AssTime &t1, const AssTime &t2);
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AssTime operator + (const AssTime &t1, const AssTime &t2);
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AssTime operator + (const AssTime &t1, const AssTime &t2);
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AssTime operator - (const AssTime &t1, const AssTime &t2);
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AssTime operator - (const AssTime &t1, const AssTime &t2);
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/// DOCME
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/// DOCME
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/// @class FractionalTime
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/// @class FractionalTime
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/// @brief DOCME
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/// @brief DOCME
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///
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///
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/// DOCME
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/// DOCME
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class FractionalTime {
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class FractionalTime {
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private:
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int time; ///< Time in miliseconds
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int num; ///< Numerator
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int den; ///< Denominator
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bool drop; ///< Enable SMPTE dropframe handling
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/// DOCME
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/// separator; someone might have separators of more than one character :V
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int time; // milliseconds, like in AssTime
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wxString sep;
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/// DOCME
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/// How often to drop frames when enabled
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/// DOCME
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int num, den; // numerator/denominator
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/// DOCME
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bool drop; // EVIL
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/// DOCME
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wxString sep; // separator; someone might have separators of more than one character :V
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/// DOCME
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static const int frames_per_period = 17982;
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static const int frames_per_period = 17982;
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public:
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public:
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// dumb assumption? I give no fuck
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/// dumb assumption? I give no fuck
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// NOTE: separator can be a regex! at least if you only plan on doing SMPTE->somethingelse.
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/// NOTE: separator can be a regex! at least if you only plan on doing SMPTE->somethingelse.
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FractionalTime(wxString separator, int numerator=30, int denominator=1, bool dropframe=false);
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FractionalTime(wxString separator, int numerator=30, int denominator=1, bool dropframe=false);
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~FractionalTime();
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~FractionalTime();
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@ -130,5 +110,3 @@ public:
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wxString FromAssTime(AssTime time);
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wxString FromAssTime(AssTime time);
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wxString FromMillisecs(int64_t msec);
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wxString FromMillisecs(int64_t msec);
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};
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};
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