Move more of the purely OpenGL-related code into VideoOutGL from VideoDisplay and simplify the calculation of the texture grid positions slightly.
Originally committed to SVN as r4037.
This commit is contained in:
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ba088237d7
commit
7ffc3d4080
5 changed files with 93 additions and 86 deletions
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@ -145,6 +145,7 @@ void OpenGLText::DoPrint(wxString text,int x,int y) {
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DrawString(text,x,y);
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// Disable blend
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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}
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@ -240,7 +240,7 @@ void VideoDisplay::SetFrameRange(int from, int to) {
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/// @brief Render the currently visible frame
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void VideoDisplay::Render() try {
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if (!IsShownOnScreen()) return;
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if (!wxIsMainThread()) throw _T("Error: trying to render from non-primary thread");
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wxASSERT(wxIsMainThread());
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VideoContext *context = VideoContext::Get();
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wxASSERT(context);
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@ -260,14 +260,6 @@ void VideoDisplay::Render() try {
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wxASSERT(pw > 0);
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wxASSERT(ph > 0);
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// Clear frame buffer
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glClearColor(0,0,0,0);
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if (glGetError()) throw _T("Error setting glClearColor().");
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glClearStencil(0);
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if (glGetError()) throw _T("Error setting glClearStencil().");
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glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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if (glGetError()) throw _T("Error calling glClear().");
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// Freesized transform
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dx1 = 0;
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dy1 = 0;
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@ -293,21 +285,7 @@ void VideoDisplay::Render() try {
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}
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}
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// Set viewport
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glViewport(dx1,dy1,dx2,dy2);
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if (glGetError()) throw _T("Error setting GL viewport.");
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0f,sw,sh,0.0f,-1000.0f,1000.0f);
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glMatrixMode(GL_MODELVIEW);
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if (glGetError()) throw _T("Error setting up matrices (wtf?).");
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glShadeModel(GL_FLAT);
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glDisable(GL_BLEND);
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if (glGetError()) throw _T("Error disabling blending.");
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videoOut->SetViewport(dx1, dy1, dx2, dy2);
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videoOut->Render(sw, sh);
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DrawTVEffects();
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@ -325,13 +303,6 @@ catch (const VideoOutException &err) {
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err.GetMessage().c_str());
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VideoContext::Get()->Reset();
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}
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catch (const wxChar *err) {
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wxLogError(
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_T("An error occurred trying to render the video frame to screen.\n")
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_T("Error message reported: %s"),
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err);
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VideoContext::Get()->Reset();
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}
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catch (...) {
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wxLogError(
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_T("An error occurred trying to render the video frame to screen.\n")
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@ -70,17 +70,15 @@ private:
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/// The height of the display
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int h;
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/// The x-coordinate of the top left of the area containing video.
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/// The x-coordinate of the bottom left of the area containing video.
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/// Always zero unless the display is detatched and is wider than the video.
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int dx1;
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/// The x-coordinate of the bottom right of the area containing video.
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/// Always equal to the width of the video unless the display is detatched and is wider than the video.
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/// The width of the screen area containing video
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int dx2;
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/// The y-coordinate of the top left of the area containing video.
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/// The y-coordinate of the bottom left of the area containing video.
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/// Always zero unless the display is detatched and is taller than the video.
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int dy1;
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/// The y-coordinate of the bottom of the area containing video.
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/// Always equal to the height of the video unless the display is detatched and is taller than the video.
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/// The height of the screen area containing video
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int dy2;
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/// The x position of the mouse
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@ -70,18 +70,30 @@ struct VideoOutGL::TextureInfo {
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int sourceH;
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int sourceW;
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int textureH;
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int textureW;
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float destH;
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float destW;
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float destX;
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float destY;
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float destX1;
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float destY1;
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float destX2;
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float destY2;
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float texTop;
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float texBottom;
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float texLeft;
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float texRight;
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TextureInfo()
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: textureID(0)
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, dataOffset(0)
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, sourceH(0)
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, sourceW(0)
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, destX1(0)
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, destY1(0)
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, destX2(0)
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, destY2(0)
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, texTop(0)
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, texBottom(1.0f)
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, texLeft(0)
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, texRight(1.0f)
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{ }
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};
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/// @brief Test if a texture can be created
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@ -152,6 +164,10 @@ void VideoOutGL::DetectOpenGLCapabilities() {
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void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp, bool flipped) {
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// Do nothing if the frame size and format are unchanged
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if (width == frameWidth && height == frameHeight && format == frameFormat && flipped == frameFlipped) return;
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frameWidth = width;
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frameHeight = height;
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frameFormat = format;
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frameFlipped = flipped;
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wxLogDebug("VideoOutGL::InitTextures: Video size: %dx%d\n", width, height);
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DetectOpenGLCapabilities();
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@ -172,10 +188,10 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp, boo
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// Calculate the position information for each texture
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int sourceY = 0;
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float destY = 0.0f;
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float destY = -1.0f;
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for (int i = 0; i < textureRows; i++) {
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int sourceX = 0;
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float destX = 0.0f;
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float destX = -1.0f;
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int sourceH = maxTextureSize;
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int textureH = maxTextureSize;
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@ -184,13 +200,15 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp, boo
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sourceH = height % maxTextureSize;
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textureH = SmallestPowerOf2(sourceH);
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}
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for (int j = 0; j < textureCols; j++) {
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TextureInfo& ti = textureList[i * textureCols + j];
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// Copy the current position information into the struct
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ti.destX = destX;
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ti.destY = destY;
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ti.destX1 = destX;
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ti.destY1 = destY;
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ti.sourceH = sourceH;
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ti.textureID = textureIdList[i * textureCols + j];
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ti.sourceW = maxTextureSize;
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int textureW = maxTextureSize;
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@ -204,54 +222,49 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp, boo
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int h = textureH;
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if (!supportsRectangularTextures) w = h = MAX(w, h);
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if (supportsGlClampToEdge) {
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ti.texLeft = 0.0f;
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ti.texTop = 0.0f;
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}
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else {
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CreateTexture(w, h, ti, format);
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if (!supportsGlClampToEdge) {
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// Stretch the texture a half pixel in each direction to eliminate the border
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ti.texLeft = 1.0f / (2 * w);
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ti.texTop = 1.0f / (2 * h);
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}
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ti.destW = float(w) / width;
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ti.destH = float(h) / height;
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ti.textureID = textureIdList[i * textureCols + j];
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ti.dataOffset = sourceY * width * bpp + sourceX * bpp;
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ti.destX2 = ti.destX1 + w * 2.0f / width;
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ti.destY2 = ti.destY1 + h * 2.0f / height;
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ti.texRight = 1.0f - ti.texLeft;
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ti.texBottom = 1.0f - ti.texTop;
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if (flipped) {
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ti.texBottom = 1.0f - ti.texTop;
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ti.dataOffset = sourceY * width * bpp + sourceX * bpp;
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}
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else {
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ti.texBottom = ti.texTop - float(h - ti.sourceH) / h;
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ti.texTop = 1.0f - ti.texTop - float(h - ti.sourceH) / h;
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ti.dataOffset = (height - sourceY - ti.sourceH) * width * bpp + sourceX * bpp;
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}
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// Actually create the texture and set the scaling mode
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CHECK_INIT_ERROR(glBindTexture(GL_TEXTURE_2D, ti.textureID));
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CHECK_INIT_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, w, h, 0, format, GL_UNSIGNED_BYTE, NULL));
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wxLogDebug("VideoOutGL::InitTextures: Using texture size: %dx%d\n", w, h);
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CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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GLint mode = supportsGlClampToEdge ? GL_CLAMP_TO_EDGE : GL_CLAMP;
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CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, mode));
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CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, mode));
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destX += ti.destW;
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destX = ti.destX2;
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sourceX += ti.sourceW;
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}
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destY += float(sourceH) / height;
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destY += sourceH * 2.0f / height;
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sourceY += sourceH;
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}
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// Store the information needed to know when the grid must be recreated
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frameWidth = width;
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frameHeight = height;
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frameFormat = format;
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}
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void VideoOutGL::CreateTexture(int w, int h, const TextureInfo& ti, GLenum format) {
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CHECK_INIT_ERROR(glBindTexture(GL_TEXTURE_2D, ti.textureID));
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CHECK_INIT_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, w, h, 0, format, GL_UNSIGNED_BYTE, NULL));
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wxLogDebug("VideoOutGL::InitTextures: Using texture size: %dx%d\n", w, h);
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CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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GLint mode = supportsGlClampToEdge ? GL_CLAMP_TO_EDGE : GL_CLAMP;
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CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, mode));
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CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, mode));
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}
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void VideoOutGL::UploadFrameData(const AegiVideoFrame& frame) {
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if (frame.h == 0 || frame.w == 0) return;
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@ -271,30 +284,45 @@ void VideoOutGL::UploadFrameData(const AegiVideoFrame& frame) {
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CHECK_ERROR(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
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}
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void VideoOutGL::SetViewport(int x, int y, int width, int height) {
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CHECK_ERROR(glViewport(x, y, width, height));
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}
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void VideoOutGL::Render(int sw, int sh) {
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// Clear the frame buffer
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CHECK_ERROR(glClearColor(0,0,0,0));
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CHECK_ERROR(glClearStencil(0));
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CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
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CHECK_ERROR(glShadeModel(GL_FLAT));
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CHECK_ERROR(glDisable(GL_BLEND));
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CHECK_ERROR(glMatrixMode(GL_PROJECTION));
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CHECK_ERROR(glLoadIdentity());
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// Render the current frame
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CHECK_ERROR(glEnable(GL_TEXTURE_2D));
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for (unsigned i = 0; i < textureList.size(); i++) {
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TextureInfo& ti = textureList[i];
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float destX = ti.destX * sw;
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float destW = ti.destW * sw;
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float destY = ti.destY * sh;
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float destH = ti.destH * sh;
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CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, ti.textureID));
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CHECK_ERROR(glColor4f(1.0f, 1.0f, 1.0f, 1.0f));
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glBegin(GL_QUADS);
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glTexCoord2f(ti.texLeft, ti.texTop); glVertex2f(destX, destY);
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glTexCoord2f(ti.texRight, ti.texTop); glVertex2f(destX + destW, destY);
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glTexCoord2f(ti.texRight, ti.texBottom); glVertex2f(destX + destW, destY + destH);
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glTexCoord2f(ti.texLeft, ti.texBottom); glVertex2f(destX, destY + destH);
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glTexCoord2f(ti.texLeft, ti.texTop); glVertex2f(ti.destX1, ti.destY1);
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glTexCoord2f(ti.texRight, ti.texTop); glVertex2f(ti.destX2, ti.destY1);
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glTexCoord2f(ti.texRight, ti.texBottom); glVertex2f(ti.destX2, ti.destY2);
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glTexCoord2f(ti.texLeft, ti.texBottom); glVertex2f(ti.destX1, ti.destY2);
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glEnd();
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if (GLenum err = glGetError()) throw VideoOutRenderException(L"GL_QUADS", err);
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}
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CHECK_ERROR(glDisable(GL_TEXTURE_2D));
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CHECK_ERROR(glOrtho(0.0f, sw, sh, 0.0f, -1000.0f, 1000.0f));
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CHECK_ERROR(glMatrixMode(GL_MODELVIEW));
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CHECK_ERROR(glLoadIdentity());
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}
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VideoOutGL::~VideoOutGL() {
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@ -78,13 +78,22 @@ private:
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void DetectOpenGLCapabilities();
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void InitTextures(int width, int height, GLenum format, int bpp, bool flipped);
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void CreateTexture(int w, int h, const TextureInfo& ti, GLenum format);
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VideoOutGL(const VideoOutGL &);
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VideoOutGL& operator=(const VideoOutGL&);
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public:
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/// @brief Set the viewport
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/// @param x Bottom left x coordinate
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/// @param y Bottom left y coordinate
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/// @param width Width in pixels of viewport
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/// @param height Height in pixels of viewport
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void SetViewport(int x, int y, int width, int height);
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/// @brief Set the frame to be displayed when Render() is called
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/// @param frame The frame to be displayed
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void UploadFrameData(const AegiVideoFrame& frame);
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/// @brief Render a frame
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/// @param sw The current script width
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/// @param sh The current script height
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