Remove pointless duplicated member variable in OSSPlayer and document a few of the members
Originally committed to SVN as r6225.
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02fa5bee3e
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2 changed files with 29 additions and 98 deletions
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@ -52,9 +52,6 @@
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DEFINE_SIMPLE_EXCEPTION(OSSError, agi::AudioPlayerOpenError, "audio/player/open/oss")
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/// @brief Constructor
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///
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OSSPlayer::OSSPlayer()
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{
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volume = 1.0f;
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@ -65,21 +62,15 @@ OSSPlayer::OSSPlayer()
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thread = 0;
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}
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/// @brief Destructor
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///
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OSSPlayer::~OSSPlayer()
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{
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CloseStream();
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}
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/// @brief Open stream
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///
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void OSSPlayer::OpenStream()
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{
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CloseStream();
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// Get provider
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provider = GetProvider();
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bpf = provider->GetChannels() * provider->GetBytesPerSample();
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// Open device
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@ -128,9 +119,6 @@ void OSSPlayer::OpenStream()
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open = true;
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}
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/// @brief Close stream
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/// @return
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///
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void OSSPlayer::CloseStream()
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{
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if (!open) return;
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@ -142,10 +130,6 @@ void OSSPlayer::CloseStream()
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open = false;
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}
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/// @brief Play
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/// @param start
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/// @param count
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///
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void OSSPlayer::Play(int64_t start, int64_t count)
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{
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Stop();
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@ -162,10 +146,6 @@ void OSSPlayer::Play(int64_t start, int64_t count)
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playing = true;
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}
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/// @brief Stop
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/// @param timerToo
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/// @return
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///
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void OSSPlayer::Stop(bool timerToo)
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{
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if (!open) return;
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@ -195,17 +175,6 @@ void OSSPlayer::Stop(bool timerToo)
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}
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}
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/// @brief DOCME
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/// @return
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///
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bool OSSPlayer::IsPlaying()
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{
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return playing;
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}
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/// @brief Set end
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/// @param pos
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///
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void OSSPlayer::SetEndPosition(int64_t pos)
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{
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end_frame = pos;
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@ -215,36 +184,13 @@ void OSSPlayer::SetEndPosition(int64_t pos)
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if (thread && thread->IsAlive())
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thread->Delete();
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}
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}
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/// @brief Set current position
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/// @param pos
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///
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void OSSPlayer::SetCurrentPosition(int64_t pos)
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{
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cur_frame = start_frame = pos;
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}
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/// @brief DOCME
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/// @return
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///
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int64_t OSSPlayer::GetStartPosition()
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{
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return start_frame;
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}
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/// @brief DOCME
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/// @return
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///
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int64_t OSSPlayer::GetEndPosition()
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{
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return end_frame;
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}
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/// @brief Get current position
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/// @return
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///
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int64_t OSSPlayer::GetCurrentPosition()
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{
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if (!playing)
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@ -290,17 +236,12 @@ int64_t OSSPlayer::GetCurrentPosition()
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return cur_frame;
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}
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/// @brief Thread constructor
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/// @param par
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///
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OSSPlayerThread::OSSPlayerThread(OSSPlayer *par) : wxThread(wxTHREAD_JOINABLE)
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OSSPlayerThread::OSSPlayerThread(OSSPlayer *par)
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: wxThread(wxTHREAD_JOINABLE)
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, parent(par)
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{
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parent = par;
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}
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/// @brief Thread entry point
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/// @return
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///
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wxThread::ExitCode OSSPlayerThread::Entry() {
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// Use small enough writes for good timing accuracy with all
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// timing methods.
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@ -55,18 +55,17 @@ class OSSPlayer;
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/// DOCME
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/// @class OSSPlayerThread
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/// @brief DOCME
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///
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/// DOCME
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/// @brief Worker thread to asynchronously write audio data to the output device
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class OSSPlayerThread : public wxThread {
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private:
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/// DOCME
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/// Parent player
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OSSPlayer *parent;
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public:
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/// Constructor
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/// @param parent Player to get audio data and playback state from
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OSSPlayerThread(OSSPlayer *parent);
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/// Main thread entry point
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wxThread::ExitCode Entry();
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};
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@ -76,37 +75,34 @@ public:
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///
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/// DOCME
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class OSSPlayer : public AudioPlayer {
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private:
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friend class OSSPlayerThread;
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/// DOCME
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/// Is the output file handle initialized and ready to be written to?
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bool open;
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/// DOCME
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unsigned int rate; // sample rate of audio
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/// sample rate of audio
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unsigned int rate;
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/// Worker thread that does the actual writing
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OSSPlayerThread *thread;
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/// DOCME
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AudioProvider *provider;
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/// DOCME
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/// Is the player currently playing?
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volatile bool playing;
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/// DOCME
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/// Current volume level
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volatile float volume;
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/// DOCME
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volatile unsigned long start_frame; // first frame of playback
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/// first frame of playback
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volatile unsigned long start_frame;
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/// DOCME
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volatile unsigned long cur_frame; // last written frame + 1
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/// last written frame + 1
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volatile unsigned long cur_frame;
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/// DOCME
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volatile unsigned long end_frame; // last frame to play
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/// last frame to play
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volatile unsigned long end_frame;
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/// DOCME
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unsigned long bpf; // bytes per frame
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/// bytes per frame
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unsigned long bpf;
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// OSS audio device handle
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volatile int dspdev;
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@ -120,23 +116,17 @@ public:
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void Play(int64_t start, int64_t count);
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void Stop(bool timerToo=true);
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bool IsPlaying();
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bool IsPlaying() { return playing; }
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int64_t GetStartPosition();
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int64_t GetEndPosition();
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int64_t GetCurrentPosition();
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int64_t GetStartPosition() { return start_frame; }
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int64_t GetEndPosition() { return end_frame; }
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void SetEndPosition(int64_t pos);
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int64_t GetCurrentPosition();
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void SetCurrentPosition(int64_t pos);
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/// @brief DOCME
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/// @param vol
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/// @return
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///
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void SetVolume(double vol) { volume = vol; }
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/// @brief DOCME
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/// @return
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///
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double GetVolume() { return volume; }
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};
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#endif
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