Scroll 1/3 of the audio display per mouse wheel click rather than 120 pixels
This is what 2.1.x did (except this actually handles nonstandard wheel deltas) and is generally far more usable. Originally committed to SVN as r6732.
This commit is contained in:
parent
1c4bb4a0e2
commit
834c2849da
1 changed files with 1 additions and 1 deletions
|
@ -157,7 +157,7 @@ void AudioBox::OnMouseWheel(wxMouseEvent &evt) {
|
|||
bool zoom = evt.CmdDown() != OPT_GET("Audio/Wheel Default to Zoom")->GetBool();
|
||||
if (!zoom)
|
||||
{
|
||||
int amount = -evt.GetWheelRotation();
|
||||
int amount = -evt.GetWheelRotation() * GetClientSize().GetWidth() / (evt.GetWheelDelta() * 3);
|
||||
// If the user did a horizontal scroll the amount should be inverted
|
||||
// for it to be natural.
|
||||
if (evt.GetWheelAxis() == 1) amount = -amount;
|
||||
|
|
Loading…
Reference in a new issue