Add in-repo copy of Lua and use it rather than the system copy

Aegisub needs Lua built as C++ (for stack unwinding on errors). No one
packages it like that, so at the moment we can't actually use systme
packages for Lua.

Fixes a bunch of memory leaks on Automation errors.
This commit is contained in:
Thomas Goyne 2014-03-11 09:47:53 -07:00
parent 33a4a056a4
commit 843e71331f
76 changed files with 17441 additions and 120 deletions

7
.gitmodules vendored
View file

@ -45,12 +45,7 @@
path = vendor/boost
url = https://github.com/boostorg/boost.git
ignore = dirty
[submodule "aegisub/vendor/lua"]
path = vendor/lua
url = git://github.com/ittner/Lua-experimentation.git
branch = lua51
ignore = dirty
[submodule "aegisub/vendor/fftw"]
[submodule "deps/fftw"]
path = vendor/fftw
url = https://github.com/Aegisub/fftw3.git
ignore = dirty

View file

@ -1,6 +1,7 @@
include Makefile.inc
SUBDIRS += \
vendor/lua \
vendor/universalchardet \
libaegisub \
tools \

View file

@ -85,12 +85,12 @@ CFLAGS_ICONV = @ICONV_CFLAGS@
CFLAGS_ICU = @ICU_I18N_CFLAGS@
CFLAGS_LIBASS = @LIBASS_CFLAGS@
CFLAGS_LIBCURL = @LIBCURL_CFLAGS@
CFLAGS_LUA = @LUA_CFLAGS@
CFLAGS_LIBPULSE = @LIBPULSE_CFLAGS@
CFLAGS_LUA = -I../vendor/lua/src
CFLAGS_OPENAL = @OPENAL_CFLAGS@
CFLAGS_OSS = @OSS_CFLAGS@
CFLAGS_PORTAUDIO = @PORTAUDIO_CFLAGS@
CFLAGS_PTHREAD = @PTHREAD_CFLAGS@
CFLAGS_LIBPULSE = @LIBPULSE_CFLAGS@
CFLAGS_UCHARDET = -I../vendor/universalchardet
LIBS_ALSA = @ALSA_LIBS@
@ -105,7 +105,7 @@ LIBS_ICU = @ICU_UC_LIBS@ @ICU_I18N_LIBS@
LIBS_LIBASS = @LIBASS_LIBS@
LIBS_LIBCURL = @LIBCURL_LIBS@
LIBS_LIBPULSE = @LIBPULSE_LIBS@
LIBS_LUA = @LUA_LIBS@
LIBS_LUA = ../vendor/lua/liblua-aegisub.a
LIBS_OPENAL = @OPENAL_LIBS@
LIBS_PORTAUDIO = @PORTAUDIO_LIBS@
LIBS_PTHREAD = @PTHREAD_LIBS@

View file

@ -139,8 +139,8 @@ $(SUBDIRS):
$(MAKE) -C $@ $(MAKECMDGOALS)
# Set relations to ensure dependencies are built before their targets during parallel builds.
automation: libaegisub
src: vendor/universalchardet tools libaegisub
automation: libaegisub vendor/lua
src: vendor/universalchardet vendor/lua tools libaegisub
tests: libaegisub
tools: libaegisub
reporter: src

View file

@ -4,11 +4,11 @@ LIB_SHARED = aegisub.so
LIB_VERSION = 0.1.0
BUILD_LIB = no
CXXFLAGS += -I../libaegisub/include -I../src $(CXXFLAGS_WX)
CXXFLAGS += -I../libaegisub/include -I../src -I ../vendor/lua/src $(CXXFLAGS_WX)
CPPFLAGS += $(CPPFLAGS_BOOST)
LIBS := -L../libaegisub -laegisub $(LIBS)
LIBS += $(LIBS_WX) $(LIBS_BOOST) $(LIBS_ICU) $(LIBS_LUA)
LIBS := -L../libaegisub -laegisub -L../vendor/lua -llua-aegisub $(LIBS)
LIBS += $(LIBS_WX) $(LIBS_BOOST) $(LIBS_ICU)
SRC += tests/aegisub.cpp ../src/auto4_regex.cpp

View file

@ -392,10 +392,7 @@
<ClCompile Include="$(SrcDir)hotkey.cpp" />
<ClCompile Include="$(SrcDir)hotkey_data_view_model.cpp" />
<ClCompile Include="$(SrcDir)initial_line_state.cpp" />
<ClCompile Include="$(SrcDir)lpeg.c">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ForcedIncludeFiles></ForcedIncludeFiles>
</ClCompile>
<ClCompile Include="$(SrcDir)lpeg.cpp" />
<ClCompile Include="$(SrcDir)main.cpp" />
<ClCompile Include="$(SrcDir)menu.cpp" />
<ClCompile Include="$(SrcDir)mkv_wrap.cpp" />

View file

@ -1226,7 +1226,7 @@
<ClCompile Include="$(SrcDir)auto4_regex.cpp">
<Filter>Automation\Lua</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lpeg.c">
<ClCompile Include="$(SrcDir)lpeg.cpp">
<Filter>Automation\Lua</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)resolution_resampler.cpp">

View file

@ -23,35 +23,35 @@
<!-- Source files -->
<ItemGroup>
<ClCompile Include="$(SrcDir)lapi.c" />
<ClCompile Include="$(SrcDir)lauxlib.c" />
<ClCompile Include="$(SrcDir)lbaselib.c" />
<ClCompile Include="$(SrcDir)lcode.c" />
<ClCompile Include="$(SrcDir)ldblib.c" />
<ClCompile Include="$(SrcDir)ldebug.c" />
<ClCompile Include="$(SrcDir)ldo.c" />
<ClCompile Include="$(SrcDir)ldump.c" />
<ClCompile Include="$(SrcDir)lfunc.c" />
<ClCompile Include="$(SrcDir)lgc.c" />
<ClCompile Include="$(SrcDir)linit.c" />
<ClCompile Include="$(SrcDir)liolib.c" />
<ClCompile Include="$(SrcDir)llex.c" />
<ClCompile Include="$(SrcDir)lmathlib.c" />
<ClCompile Include="$(SrcDir)lmem.c" />
<ClCompile Include="$(SrcDir)loadlib.c" />
<ClCompile Include="$(SrcDir)lobject.c" />
<ClCompile Include="$(SrcDir)lopcodes.c" />
<ClCompile Include="$(SrcDir)loslib.c" />
<ClCompile Include="$(SrcDir)lparser.c" />
<ClCompile Include="$(SrcDir)lstate.c" />
<ClCompile Include="$(SrcDir)lstring.c" />
<ClCompile Include="$(SrcDir)lstrlib.c" />
<ClCompile Include="$(SrcDir)ltable.c" />
<ClCompile Include="$(SrcDir)ltablib.c" />
<ClCompile Include="$(SrcDir)ltm.c" />
<ClCompile Include="$(SrcDir)lundump.c" />
<ClCompile Include="$(SrcDir)lvm.c" />
<ClCompile Include="$(SrcDir)lzio.c" />
<ClCompile Include="$(SrcDir)lapi.cpp" />
<ClCompile Include="$(SrcDir)lauxlib.cpp" />
<ClCompile Include="$(SrcDir)lbaselib.cpp" />
<ClCompile Include="$(SrcDir)lcode.cpp" />
<ClCompile Include="$(SrcDir)ldblib.cpp" />
<ClCompile Include="$(SrcDir)ldebug.cpp" />
<ClCompile Include="$(SrcDir)ldo.cpp" />
<ClCompile Include="$(SrcDir)ldump.cpp" />
<ClCompile Include="$(SrcDir)lfunc.cpp" />
<ClCompile Include="$(SrcDir)lgc.cpp" />
<ClCompile Include="$(SrcDir)linit.cpp" />
<ClCompile Include="$(SrcDir)liolib.cpp" />
<ClCompile Include="$(SrcDir)llex.cpp" />
<ClCompile Include="$(SrcDir)lmathlib.cpp" />
<ClCompile Include="$(SrcDir)lmem.cpp" />
<ClCompile Include="$(SrcDir)loadlib.cpp" />
<ClCompile Include="$(SrcDir)lobject.cpp" />
<ClCompile Include="$(SrcDir)lopcodes.cpp" />
<ClCompile Include="$(SrcDir)loslib.cpp" />
<ClCompile Include="$(SrcDir)lparser.cpp" />
<ClCompile Include="$(SrcDir)lstate.cpp" />
<ClCompile Include="$(SrcDir)lstring.cpp" />
<ClCompile Include="$(SrcDir)lstrlib.cpp" />
<ClCompile Include="$(SrcDir)ltable.cpp" />
<ClCompile Include="$(SrcDir)ltablib.cpp" />
<ClCompile Include="$(SrcDir)ltm.cpp" />
<ClCompile Include="$(SrcDir)lundump.cpp" />
<ClCompile Include="$(SrcDir)lvm.cpp" />
<ClCompile Include="$(SrcDir)lzio.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(SrcDir)lapi.h" />
@ -81,7 +81,7 @@
<Target Name="CopyHeaders" BeforeTargets="Build">
<Copy
SourceFiles="$(SrcDir)lua.h;$(SrcDir)lualib.h;$(SrcDir)lauxlib.h;$(SrcDir)luaconf.h;$(SrcDir)..\etc\lua.hpp"
SourceFiles="$(SrcDir)lua.h;$(SrcDir)lualib.h;$(SrcDir)lauxlib.h;$(SrcDir)luaconf.h"
DestinationFolder="$(AegisubSourceBase)include"
SkipUnchangedFiles="true"
/>

View file

@ -15,91 +15,91 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(SrcDir)lapi.c">
<ClCompile Include="$(SrcDir)lapi.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lcode.c">
<ClCompile Include="$(SrcDir)lcode.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)ldo.c">
<ClCompile Include="$(SrcDir)ldo.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)ldump.c">
<ClCompile Include="$(SrcDir)ldump.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lfunc.c">
<ClCompile Include="$(SrcDir)lfunc.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lgc.c">
<ClCompile Include="$(SrcDir)lgc.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)linit.c">
<ClCompile Include="$(SrcDir)linit.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)llex.c">
<ClCompile Include="$(SrcDir)llex.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lmem.c">
<ClCompile Include="$(SrcDir)lmem.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lobject.c">
<ClCompile Include="$(SrcDir)lobject.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lopcodes.c">
<ClCompile Include="$(SrcDir)lopcodes.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lparser.c">
<ClCompile Include="$(SrcDir)lparser.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lstate.c">
<ClCompile Include="$(SrcDir)lstate.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lstring.c">
<ClCompile Include="$(SrcDir)lstring.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)ldebug.c">
<ClCompile Include="$(SrcDir)ldebug.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)ltable.c">
<ClCompile Include="$(SrcDir)ltable.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)ltm.c">
<ClCompile Include="$(SrcDir)ltm.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lundump.c">
<ClCompile Include="$(SrcDir)lundump.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lvm.c">
<ClCompile Include="$(SrcDir)lvm.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lzio.c">
<ClCompile Include="$(SrcDir)lzio.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lbaselib.c">
<ClCompile Include="$(SrcDir)lbaselib.cpp">
<Filter>Standard library</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)ltablib.c">
<ClCompile Include="$(SrcDir)ltablib.cpp">
<Filter>Standard library</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)ldblib.c">
<ClCompile Include="$(SrcDir)ldblib.cpp">
<Filter>Standard library</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)liolib.c">
<ClCompile Include="$(SrcDir)liolib.cpp">
<Filter>Standard library</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lmathlib.c">
<ClCompile Include="$(SrcDir)lmathlib.cpp">
<Filter>Standard library</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)loslib.c">
<ClCompile Include="$(SrcDir)loslib.cpp">
<Filter>Standard library</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lstrlib.c">
<ClCompile Include="$(SrcDir)lstrlib.cpp">
<Filter>Standard library</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)loadlib.c">
<ClCompile Include="$(SrcDir)loadlib.cpp">
<Filter>Core</Filter>
</ClCompile>
<ClCompile Include="$(SrcDir)lauxlib.c">
<ClCompile Include="$(SrcDir)lauxlib.cpp">
<Filter>Standard library</Filter>
</ClCompile>
</ItemGroup>
@ -174,4 +174,4 @@
<Filter>Internal headers</Filter>
</ClInclude>
</ItemGroup>
</Project>
</Project>

View file

@ -383,38 +383,6 @@ AGI_OPT_PKG(ffms2, [build without ffms2 A/V provider [auto]], [Enable FFMS2 supp
AGI_OPT_PKG(fftw3, [build without fftw support [auto]], [Enable fftw support])
AGI_OPT_PKG(hunspell, [build without hunspell spell-checking [auto]], [Enable Hunspell support])
############
# Automation
############
# First try pkg-config with several names
PKG_CHECK_MODULES(LUA, lua5.1 >= 5.1 lua5.1 < 5.2, [], [
PKG_CHECK_MODULES(LUA, lua-5.1 >= 5.1 lua-5.1 < 5.2, [], [
PKG_CHECK_MODULES(LUA, lua >= 5.1 lua < 5.2, [], [
# Still not found so try to autodetect
AS_IF([test -z "$LUA_CFLAGS"],
[AGI_FIND_HEADER([LUA], [lua.hpp],
[/usr/include/lua5.1 /usr/include/lua51 /usr/local/include/lua51 /usr/local/include/lua5.1 /usr/include /usr/local/include])])
AS_IF([test -z "$LUA_LIBS"],
[AGI_FIND_LIB([LUA], [lua51 lua-5.1 lua5.1 lua], [])])
AC_AGI_COMPILE([Lua 5.1 (auto4)], [lua], [$LUA_CFLAGS], [$LUA_LIBS],[
#include <lua.hpp>
int main () {
lua_State *L = luaL_newstate();
lua_pushstring(L, "test");
int res = lua_objlen(L, -1) == 4;
lua_close(L);
return !res;
}])
AS_IF([test x$agi_cv_with_lua = xno],
[AC_MSG_FAILURE([Lua 5.1 could not be found. Try setting LUA_CLFAGS and LUA_LIBS manually])])
])])])
AC_SUBST(LUA_CFLAGS)
AC_SUBST(LUA_LIBS)
######################################################
# Debugging support
######################################################

View file

@ -19,7 +19,7 @@ ifeq (yes, $(BUILD_DARWIN))
SRC += osx_utils.mm retina_helper.mm
endif
lpeg.o: CFLAGS += -Wno-unused-function
lpeg.o: CXXFLAGS += -Wno-unused-function
MatroskaParser.o: CFLAGS += -Wno-sometimes-uninitialized
###############
@ -105,8 +105,7 @@ charset_detect.o: CXXFLAGS += -D_X86_
font_file_lister_fontconfig.o: CXXFLAGS += $(CFLAGS_FONTCONFIG)
text_file_reader.o: CXXFLAGS += -D_X86_
video_provider_manager.o: CXXFLAGS += $(CFLAGS_FFMS2)
auto4_lua.o auto4_lua_assfile.o auto4_lua_dialog.o auto4_lua_progresssink.o auto4_lua_regex.o auto4_lua_scriptreader.o auto4_regex.o: CXXFLAGS += $(CFLAGS_LUA)
lpeg.o: CFLAGS += $(CFLAGS_LUA)
auto4_lua.o auto4_lua_assfile.o auto4_lua_dialog.o auto4_lua_progresssink.o auto4_lua_regex.o auto4_lua_scriptreader.o auto4_regex.o lpeg.o: CXXFLAGS += $(CFLAGS_LUA)
SRC += \
MatroskaParser.c \
@ -197,7 +196,7 @@ SRC += \
hotkey.cpp \
hotkey_data_view_model.cpp \
initial_line_state.cpp \
lpeg.c \
lpeg.cpp \
main.cpp \
menu.cpp \
mkv_wrap.cpp \

View file

@ -295,7 +295,7 @@ namespace {
}
}
extern "C" int luaopen_lpeg (lua_State *L);
int luaopen_lpeg (lua_State *L);
namespace Automation4 {
int regex_init(lua_State *L);

View file

@ -26,7 +26,7 @@
#include <libaegisub/io.h>
#include <fstream>
#include <lua.hpp>
#include <lua.h>
#include <memory>
namespace Automation4 {

View file

@ -16,10 +16,11 @@
#include <libaegisub/log.h>
#include <lua.hpp>
#include <libaegisub/fs.h>
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include <string>
#include <type_traits>
#include <wx/string.h>

1
vendor/lua vendored

@ -1 +0,0 @@
Subproject commit 4997ebeaee85a1193d40820f5695d2555a30c39f

34
vendor/lua/COPYRIGHT vendored Normal file
View file

@ -0,0 +1,34 @@
Lua License
-----------
Lua is licensed under the terms of the MIT license reproduced below.
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
For details and rationale, see http://www.lua.org/license.html .
===============================================================================
Copyright (C) 1994-2012 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
(end of COPYRIGHT)

183
vendor/lua/HISTORY vendored Normal file
View file

@ -0,0 +1,183 @@
HISTORY for Lua 5.1
* Changes from version 5.0 to 5.1
-------------------------------
Language:
+ new module system.
+ new semantics for control variables of fors.
+ new semantics for setn/getn.
+ new syntax/semantics for varargs.
+ new long strings and comments.
+ new `mod' operator (`%')
+ new length operator #t
+ metatables for all types
API:
+ new functions: lua_createtable, lua_get(set)field, lua_push(to)integer.
+ user supplies memory allocator (lua_open becomes lua_newstate).
+ luaopen_* functions must be called through Lua.
Implementation:
+ new configuration scheme via luaconf.h.
+ incremental garbage collection.
+ better handling of end-of-line in the lexer.
+ fully reentrant parser (new Lua function `load')
+ better support for 64-bit machines.
+ native loadlib support for Mac OS X.
+ standard distribution in only one library (lualib.a merged into lua.a)
* Changes from version 4.0 to 5.0
-------------------------------
Language:
+ lexical scoping.
+ Lua coroutines.
+ standard libraries now packaged in tables.
+ tags replaced by metatables and tag methods replaced by metamethods,
stored in metatables.
+ proper tail calls.
+ each function can have its own global table, which can be shared.
+ new __newindex metamethod, called when we insert a new key into a table.
+ new block comments: --[[ ... ]].
+ new generic for.
+ new weak tables.
+ new boolean type.
+ new syntax "local function".
+ (f()) returns the first value returned by f.
+ {f()} fills a table with all values returned by f.
+ \n ignored in [[\n .
+ fixed and-or priorities.
+ more general syntax for function definition (e.g. function a.x.y:f()...end).
+ more general syntax for function calls (e.g. (print or write)(9)).
+ new functions (time/date, tmpfile, unpack, require, load*, etc.).
API:
+ chunks are loaded by using lua_load; new luaL_loadfile and luaL_loadbuffer.
+ introduced lightweight userdata, a simple "void*" without a metatable.
+ new error handling protocol: the core no longer prints error messages;
all errors are reported to the caller on the stack.
+ new lua_atpanic for host cleanup.
+ new, signal-safe, hook scheme.
Implementation:
+ new license: MIT.
+ new, faster, register-based virtual machine.
+ support for external multithreading and coroutines.
+ new and consistent error message format.
+ the core no longer needs "stdio.h" for anything (except for a single
use of sprintf to convert numbers to strings).
+ lua.c now runs the environment variable LUA_INIT, if present. It can
be "@filename", to run a file, or the chunk itself.
+ support for user extensions in lua.c.
sample implementation given for command line editing.
+ new dynamic loading library, active by default on several platforms.
+ safe garbage-collector metamethods.
+ precompiled bytecodes checked for integrity (secure binary dostring).
+ strings are fully aligned.
+ position capture in string.find.
+ read('*l') can read lines with embedded zeros.
* Changes from version 3.2 to 4.0
-------------------------------
Language:
+ new "break" and "for" statements (both numerical and for tables).
+ uniform treatment of globals: globals are now stored in a Lua table.
+ improved error messages.
+ no more '$debug': full speed *and* full debug information.
+ new read form: read(N) for next N bytes.
+ general read patterns now deprecated.
(still available with -DCOMPAT_READPATTERNS.)
+ all return values are passed as arguments for the last function
(old semantics still available with -DLUA_COMPAT_ARGRET)
+ garbage collection tag methods for tables now deprecated.
+ there is now only one tag method for order.
API:
+ New API: fully re-entrant, simpler, and more efficient.
+ New debug API.
Implementation:
+ faster than ever: cleaner virtual machine and new hashing algorithm.
+ non-recursive garbage-collector algorithm.
+ reduced memory usage for programs with many strings.
+ improved treatment for memory allocation errors.
+ improved support for 16-bit machines (we hope).
+ code now compiles unmodified as both ANSI C and C++.
+ numbers in bases other than 10 are converted using strtoul.
+ new -f option in Lua to support #! scripts.
+ luac can now combine text and binaries.
* Changes from version 3.1 to 3.2
-------------------------------
+ redirected all output in Lua's core to _ERRORMESSAGE and _ALERT.
+ increased limit on the number of constants and globals per function
(from 2^16 to 2^24).
+ debugging info (lua_debug and hooks) moved into lua_state and new API
functions provided to get and set this info.
+ new debug lib gives full debugging access within Lua.
+ new table functions "foreachi", "sort", "tinsert", "tremove", "getn".
+ new io functions "flush", "seek".
* Changes from version 3.0 to 3.1
-------------------------------
+ NEW FEATURE: anonymous functions with closures (via "upvalues").
+ new syntax:
- local variables in chunks.
- better scope control with DO block END.
- constructors can now be also written: { record-part; list-part }.
- more general syntax for function calls and lvalues, e.g.:
f(x).y=1
o:f(x,y):g(z)
f"string" is sugar for f("string")
+ strings may now contain arbitrary binary data (e.g., embedded zeros).
+ major code re-organization and clean-up; reduced module interdependecies.
+ no arbitrary limits on the total number of constants and globals.
+ support for multiple global contexts.
+ better syntax error messages.
+ new traversal functions "foreach" and "foreachvar".
+ the default for numbers is now double.
changing it to use floats or longs is easy.
+ complete debug information stored in pre-compiled chunks.
+ sample interpreter now prompts user when run interactively, and also
handles control-C interruptions gracefully.
* Changes from version 2.5 to 3.0
-------------------------------
+ NEW CONCEPT: "tag methods".
Tag methods replace fallbacks as the meta-mechanism for extending the
semantics of Lua. Whereas fallbacks had a global nature, tag methods
work on objects having the same tag (e.g., groups of tables).
Existing code that uses fallbacks should work without change.
+ new, general syntax for constructors {[exp] = exp, ... }.
+ support for handling variable number of arguments in functions (varargs).
+ support for conditional compilation ($if ... $else ... $end).
+ cleaner semantics in API simplifies host code.
+ better support for writing libraries (auxlib.h).
+ better type checking and error messages in the standard library.
+ luac can now also undump.
* Changes from version 2.4 to 2.5
-------------------------------
+ io and string libraries are now based on pattern matching;
the old libraries are still available for compatibility
+ dofile and dostring can now return values (via return statement)
+ better support for 16- and 64-bit machines
+ expanded documentation, with more examples
* Changes from version 2.2 to 2.4
-------------------------------
+ external compiler creates portable binary files that can be loaded faster
+ interface for debugging and profiling
+ new "getglobal" fallback
+ new functions for handling references to Lua objects
+ new functions in standard lib
+ only one copy of each string is stored
+ expanded documentation, with more examples
* Changes from version 2.1 to 2.2
-------------------------------
+ functions now may be declared with any "lvalue" as a name
+ garbage collection of functions
+ support for pipes
* Changes from version 1.1 to 2.1
-------------------------------
+ object-oriented support
+ fallbacks
+ simplified syntax for tables
+ many internal improvements
(end of HISTORY)

99
vendor/lua/INSTALL vendored Normal file
View file

@ -0,0 +1,99 @@
INSTALL for Lua 5.1
* Building Lua
------------
Lua is built in the src directory, but the build process can be
controlled from the top-level Makefile.
Building Lua on Unix systems should be very easy. First do "make" and
see if your platform is listed. If so, just do "make xxx", where xxx
is your platform name. The platforms currently supported are:
aix ansi bsd freebsd generic linux macosx mingw posix solaris
If your platform is not listed, try the closest one or posix, generic,
ansi, in this order.
See below for customization instructions and for instructions on how
to build with other Windows compilers.
If you want to check that Lua has been built correctly, do "make test"
after building Lua. Also, have a look at the example programs in test.
* Installing Lua
--------------
Once you have built Lua, you may want to install it in an official
place in your system. In this case, do "make install". The official
place and the way to install files are defined in Makefile. You must
have the right permissions to install files.
If you want to build and install Lua in one step, do "make xxx install",
where xxx is your platform name.
If you want to install Lua locally, then do "make local". This will
create directories bin, include, lib, man, and install Lua there as
follows:
bin: lua luac
include: lua.h luaconf.h lualib.h lauxlib.h lua.hpp
lib: liblua.a
man/man1: lua.1 luac.1
These are the only directories you need for development.
There are man pages for lua and luac, in both nroff and html, and a
reference manual in html in doc, some sample code in test, and some
useful stuff in etc. You don't need these directories for development.
If you want to install Lua locally, but in some other directory, do
"make install INSTALL_TOP=xxx", where xxx is your chosen directory.
See below for instructions for Windows and other systems.
* Customization
-------------
Three things can be customized by editing a file:
- Where and how to install Lua -- edit Makefile.
- How to build Lua -- edit src/Makefile.
- Lua features -- edit src/luaconf.h.
You don't actually need to edit the Makefiles because you may set the
relevant variables when invoking make.
On the other hand, if you need to select some Lua features, you'll need
to edit src/luaconf.h. The edited file will be the one installed, and
it will be used by any Lua clients that you build, to ensure consistency.
We strongly recommend that you enable dynamic loading. This is done
automatically for all platforms listed above that have this feature
(and also Windows). See src/luaconf.h and also src/Makefile.
* Building Lua on Windows and other systems
-----------------------------------------
If you're not using the usual Unix tools, then the instructions for
building Lua depend on the compiler you use. You'll need to create
projects (or whatever your compiler uses) for building the library,
the interpreter, and the compiler, as follows:
library: lapi.c lcode.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c
ltable.c ltm.c lundump.c lvm.c lzio.c
lauxlib.c lbaselib.c ldblib.c liolib.c lmathlib.c loslib.c
ltablib.c lstrlib.c loadlib.c linit.c
interpreter: library, lua.c
compiler: library, luac.c print.c
If you use Visual Studio .NET, you can use etc/luavs.bat in its
"Command Prompt".
If all you want is to build the Lua interpreter, you may put all .c files
in a single project, except for luac.c and print.c. Or just use etc/all.c.
To use Lua as a library in your own programs, you'll need to know how to
create and use libraries with your compiler.
As mentioned above, you may edit luaconf.h to select some features before
building Lua.
(end of INSTALL)

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include ../../Makefile.inc
LIB = liblua-aegisub.a
CXXFLAGS += -Wno-empty-body -Wno-deprecated-declarations
SRC = \
src/lapi.cpp \
src/lauxlib.cpp \
src/lbaselib.cpp \
src/lcode.cpp \
src/ldblib.cpp \
src/ldebug.cpp \
src/ldo.cpp \
src/ldump.cpp \
src/lfunc.cpp \
src/lgc.cpp \
src/linit.cpp \
src/liolib.cpp \
src/llex.cpp \
src/lmathlib.cpp \
src/lmem.cpp \
src/loadlib.cpp \
src/lobject.cpp \
src/lopcodes.cpp \
src/loslib.cpp \
src/lparser.cpp \
src/lstate.cpp \
src/lstring.cpp \
src/lstrlib.cpp \
src/ltable.cpp \
src/ltablib.cpp \
src/ltm.cpp \
src/lua.cpp \
src/luac.cpp \
src/lundump.cpp \
src/lvm.cpp \
src/lzio.cpp \
src/print.cpp
HEADER = src/*.h
include ../../Makefile.target
-include src/*.d

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README for Lua 5.1
See INSTALL for installation instructions.
See HISTORY for a summary of changes since the last released version.
* What is Lua?
------------
Lua is a powerful, light-weight programming language designed for extending
applications. Lua is also frequently used as a general-purpose, stand-alone
language. Lua is free software.
For complete information, visit Lua's web site at http://www.lua.org/ .
For an executive summary, see http://www.lua.org/about.html .
Lua has been used in many different projects around the world.
For a short list, see http://www.lua.org/uses.html .
* Availability
------------
Lua is freely available for both academic and commercial purposes.
See COPYRIGHT and http://www.lua.org/license.html for details.
Lua can be downloaded at http://www.lua.org/download.html .
* Installation
------------
Lua is implemented in pure ANSI C, and compiles unmodified in all known
platforms that have an ANSI C compiler. In most Unix-like platforms, simply
do "make" with a suitable target. See INSTALL for detailed instructions.
* Origin
------
Lua is developed at Lua.org, a laboratory of the Department of Computer
Science of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro
in Brazil).
For more information about the authors, see http://www.lua.org/authors.html .
(end of README)

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/*
** $Id: lapi.h,v 2.2.1.1 2007/12/27 13:02:25 roberto Exp $
** Auxiliary functions from Lua API
** See Copyright Notice in lua.h
*/
#ifndef lapi_h
#define lapi_h
#include "lobject.h"
LUAI_FUNC void luaA_pushobject (lua_State *L, const TValue *o);
#endif

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/*
** $Id: lauxlib.c,v 1.159.1.3 2008/01/21 13:20:51 roberto Exp $
** Auxiliary functions for building Lua libraries
** See Copyright Notice in lua.h
*/
#include <ctype.h>
#include <errno.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* This file uses only the official API of Lua.
** Any function declared here could be written as an application function.
*/
#define lauxlib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#define FREELIST_REF 0 /* free list of references */
/* convert a stack index to positive */
#define abs_index(L, i) ((i) > 0 || (i) <= LUA_REGISTRYINDEX ? (i) : \
lua_gettop(L) + (i) + 1)
/*
** {======================================================
** Error-report functions
** =======================================================
*/
LUALIB_API int luaL_argerror (lua_State *L, int narg, const char *extramsg) {
lua_Debug ar;
if (!lua_getstack(L, 0, &ar)) /* no stack frame? */
return luaL_error(L, "bad argument #%d (%s)", narg, extramsg);
lua_getinfo(L, "n", &ar);
if (strcmp(ar.namewhat, "method") == 0) {
narg--; /* do not count `self' */
if (narg == 0) /* error is in the self argument itself? */
return luaL_error(L, "calling " LUA_QS " on bad self (%s)",
ar.name, extramsg);
}
if (ar.name == NULL)
ar.name = "?";
return luaL_error(L, "bad argument #%d to " LUA_QS " (%s)",
narg, ar.name, extramsg);
}
LUALIB_API int luaL_typerror (lua_State *L, int narg, const char *tname) {
const char *msg = lua_pushfstring(L, "%s expected, got %s",
tname, luaL_typename(L, narg));
return luaL_argerror(L, narg, msg);
}
static void tag_error (lua_State *L, int narg, int tag) {
luaL_typerror(L, narg, lua_typename(L, tag));
}
LUALIB_API void luaL_where (lua_State *L, int level) {
lua_Debug ar;
if (lua_getstack(L, level, &ar)) { /* check function at level */
lua_getinfo(L, "Sl", &ar); /* get info about it */
if (ar.currentline > 0) { /* is there info? */
lua_pushfstring(L, "%s:%d: ", ar.short_src, ar.currentline);
return;
}
}
lua_pushliteral(L, ""); /* else, no information available... */
}
LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) {
va_list argp;
va_start(argp, fmt);
luaL_where(L, 1);
lua_pushvfstring(L, fmt, argp);
va_end(argp);
lua_concat(L, 2);
return lua_error(L);
}
/* }====================================================== */
LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def,
const char *const lst[]) {
const char *name = (def) ? luaL_optstring(L, narg, def) :
luaL_checkstring(L, narg);
int i;
for (i=0; lst[i]; i++)
if (strcmp(lst[i], name) == 0)
return i;
return luaL_argerror(L, narg,
lua_pushfstring(L, "invalid option " LUA_QS, name));
}
LUALIB_API int luaL_newmetatable (lua_State *L, const char *tname) {
lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get registry.name */
if (!lua_isnil(L, -1)) /* name already in use? */
return 0; /* leave previous value on top, but return 0 */
lua_pop(L, 1);
lua_newtable(L); /* create metatable */
lua_pushvalue(L, -1);
lua_setfield(L, LUA_REGISTRYINDEX, tname); /* registry.name = metatable */
return 1;
}
LUALIB_API void *luaL_checkudata (lua_State *L, int ud, const char *tname) {
void *p = lua_touserdata(L, ud);
if (p != NULL) { /* value is a userdata? */
if (lua_getmetatable(L, ud)) { /* does it have a metatable? */
lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */
if (lua_rawequal(L, -1, -2)) { /* does it have the correct mt? */
lua_pop(L, 2); /* remove both metatables */
return p;
}
}
}
luaL_typerror(L, ud, tname); /* else error */
return NULL; /* to avoid warnings */
}
LUALIB_API void luaL_checkstack (lua_State *L, int space, const char *mes) {
if (!lua_checkstack(L, space))
luaL_error(L, "stack overflow (%s)", mes);
}
LUALIB_API void luaL_checktype (lua_State *L, int narg, int t) {
if (lua_type(L, narg) != t)
tag_error(L, narg, t);
}
LUALIB_API void luaL_checkany (lua_State *L, int narg) {
if (lua_type(L, narg) == LUA_TNONE)
luaL_argerror(L, narg, "value expected");
}
LUALIB_API const char *luaL_checklstring (lua_State *L, int narg, size_t *len) {
const char *s = lua_tolstring(L, narg, len);
if (!s) tag_error(L, narg, LUA_TSTRING);
return s;
}
LUALIB_API const char *luaL_optlstring (lua_State *L, int narg,
const char *def, size_t *len) {
if (lua_isnoneornil(L, narg)) {
if (len)
*len = (def ? strlen(def) : 0);
return def;
}
else return luaL_checklstring(L, narg, len);
}
LUALIB_API lua_Number luaL_checknumber (lua_State *L, int narg) {
lua_Number d = lua_tonumber(L, narg);
if (d == 0 && !lua_isnumber(L, narg)) /* avoid extra test when d is not 0 */
tag_error(L, narg, LUA_TNUMBER);
return d;
}
LUALIB_API lua_Number luaL_optnumber (lua_State *L, int narg, lua_Number def) {
return luaL_opt(L, luaL_checknumber, narg, def);
}
LUALIB_API lua_Integer luaL_checkinteger (lua_State *L, int narg) {
lua_Integer d = lua_tointeger(L, narg);
if (d == 0 && !lua_isnumber(L, narg)) /* avoid extra test when d is not 0 */
tag_error(L, narg, LUA_TNUMBER);
return d;
}
LUALIB_API lua_Integer luaL_optinteger (lua_State *L, int narg,
lua_Integer def) {
return luaL_opt(L, luaL_checkinteger, narg, def);
}
LUALIB_API int luaL_getmetafield (lua_State *L, int obj, const char *event) {
if (!lua_getmetatable(L, obj)) /* no metatable? */
return 0;
lua_pushstring(L, event);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) {
lua_pop(L, 2); /* remove metatable and metafield */
return 0;
}
else {
lua_remove(L, -2); /* remove only metatable */
return 1;
}
}
LUALIB_API int luaL_callmeta (lua_State *L, int obj, const char *event) {
obj = abs_index(L, obj);
if (!luaL_getmetafield(L, obj, event)) /* no metafield? */
return 0;
lua_pushvalue(L, obj);
lua_call(L, 1, 1);
return 1;
}
LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
const luaL_Reg *l) {
luaI_openlib(L, libname, l, 0);
}
static int libsize (const luaL_Reg *l) {
int size = 0;
for (; l->name; l++) size++;
return size;
}
LUALIB_API void luaI_openlib (lua_State *L, const char *libname,
const luaL_Reg *l, int nup) {
if (libname) {
int size = libsize(l);
/* check whether lib already exists */
luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", 1);
lua_getfield(L, -1, libname); /* get _LOADED[libname] */
if (!lua_istable(L, -1)) { /* not found? */
lua_pop(L, 1); /* remove previous result */
/* try global variable (and create one if it does not exist) */
if (luaL_findtable(L, LUA_GLOBALSINDEX, libname, size) != NULL)
luaL_error(L, "name conflict for module " LUA_QS, libname);
lua_pushvalue(L, -1);
lua_setfield(L, -3, libname); /* _LOADED[libname] = new table */
}
lua_remove(L, -2); /* remove _LOADED table */
lua_insert(L, -(nup+1)); /* move library table to below upvalues */
}
for (; l->name; l++) {
int i;
for (i=0; i<nup; i++) /* copy upvalues to the top */
lua_pushvalue(L, -nup);
lua_pushcclosure(L, l->func, nup);
lua_setfield(L, -(nup+2), l->name);
}
lua_pop(L, nup); /* remove upvalues */
}
/*
** {======================================================
** getn-setn: size for arrays
** =======================================================
*/
#if defined(LUA_COMPAT_GETN)
static int checkint (lua_State *L, int topop) {
int n = (lua_type(L, -1) == LUA_TNUMBER) ? lua_tointeger(L, -1) : -1;
lua_pop(L, topop);
return n;
}
static void getsizes (lua_State *L) {
lua_getfield(L, LUA_REGISTRYINDEX, "LUA_SIZES");
if (lua_isnil(L, -1)) { /* no `size' table? */
lua_pop(L, 1); /* remove nil */
lua_newtable(L); /* create it */
lua_pushvalue(L, -1); /* `size' will be its own metatable */
lua_setmetatable(L, -2);
lua_pushliteral(L, "kv");
lua_setfield(L, -2, "__mode"); /* metatable(N).__mode = "kv" */
lua_pushvalue(L, -1);
lua_setfield(L, LUA_REGISTRYINDEX, "LUA_SIZES"); /* store in register */
}
}
LUALIB_API void luaL_setn (lua_State *L, int t, int n) {
t = abs_index(L, t);
lua_pushliteral(L, "n");
lua_rawget(L, t);
if (checkint(L, 1) >= 0) { /* is there a numeric field `n'? */
lua_pushliteral(L, "n"); /* use it */
lua_pushinteger(L, n);
lua_rawset(L, t);
}
else { /* use `sizes' */
getsizes(L);
lua_pushvalue(L, t);
lua_pushinteger(L, n);
lua_rawset(L, -3); /* sizes[t] = n */
lua_pop(L, 1); /* remove `sizes' */
}
}
LUALIB_API int luaL_getn (lua_State *L, int t) {
int n;
t = abs_index(L, t);
lua_pushliteral(L, "n"); /* try t.n */
lua_rawget(L, t);
if ((n = checkint(L, 1)) >= 0) return n;
getsizes(L); /* else try sizes[t] */
lua_pushvalue(L, t);
lua_rawget(L, -2);
if ((n = checkint(L, 2)) >= 0) return n;
return (int)lua_objlen(L, t);
}
#endif
/* }====================================================== */
LUALIB_API const char *luaL_gsub (lua_State *L, const char *s, const char *p,
const char *r) {
const char *wild;
size_t l = strlen(p);
luaL_Buffer b;
luaL_buffinit(L, &b);
while ((wild = strstr(s, p)) != NULL) {
luaL_addlstring(&b, s, wild - s); /* push prefix */
luaL_addstring(&b, r); /* push replacement in place of pattern */
s = wild + l; /* continue after `p' */
}
luaL_addstring(&b, s); /* push last suffix */
luaL_pushresult(&b);
return lua_tostring(L, -1);
}
LUALIB_API const char *luaL_findtable (lua_State *L, int idx,
const char *fname, int szhint) {
const char *e;
lua_pushvalue(L, idx);
do {
e = strchr(fname, '.');
if (e == NULL) e = fname + strlen(fname);
lua_pushlstring(L, fname, e - fname);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) { /* no such field? */
lua_pop(L, 1); /* remove this nil */
lua_createtable(L, 0, (*e == '.' ? 1 : szhint)); /* new table for field */
lua_pushlstring(L, fname, e - fname);
lua_pushvalue(L, -2);
lua_settable(L, -4); /* set new table into field */
}
else if (!lua_istable(L, -1)) { /* field has a non-table value? */
lua_pop(L, 2); /* remove table and value */
return fname; /* return problematic part of the name */
}
lua_remove(L, -2); /* remove previous table */
fname = e + 1;
} while (*e == '.');
return NULL;
}
/*
** {======================================================
** Generic Buffer manipulation
** =======================================================
*/
#define bufflen(B) ((B)->p - (B)->buffer)
#define bufffree(B) ((size_t)(LUAL_BUFFERSIZE - bufflen(B)))
#define LIMIT (LUA_MINSTACK/2)
static int emptybuffer (luaL_Buffer *B) {
size_t l = bufflen(B);
if (l == 0) return 0; /* put nothing on stack */
else {
lua_pushlstring(B->L, B->buffer, l);
B->p = B->buffer;
B->lvl++;
return 1;
}
}
static void adjuststack (luaL_Buffer *B) {
if (B->lvl > 1) {
lua_State *L = B->L;
int toget = 1; /* number of levels to concat */
size_t toplen = lua_strlen(L, -1);
do {
size_t l = lua_strlen(L, -(toget+1));
if (B->lvl - toget + 1 >= LIMIT || toplen > l) {
toplen += l;
toget++;
}
else break;
} while (toget < B->lvl);
lua_concat(L, toget);
B->lvl = B->lvl - toget + 1;
}
}
LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
if (emptybuffer(B))
adjuststack(B);
return B->buffer;
}
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
while (l--)
luaL_addchar(B, *s++);
}
LUALIB_API void luaL_addstring (luaL_Buffer *B, const char *s) {
luaL_addlstring(B, s, strlen(s));
}
LUALIB_API void luaL_pushresult (luaL_Buffer *B) {
emptybuffer(B);
lua_concat(B->L, B->lvl);
B->lvl = 1;
}
LUALIB_API void luaL_addvalue (luaL_Buffer *B) {
lua_State *L = B->L;
size_t vl;
const char *s = lua_tolstring(L, -1, &vl);
if (vl <= bufffree(B)) { /* fit into buffer? */
memcpy(B->p, s, vl); /* put it there */
B->p += vl;
lua_pop(L, 1); /* remove from stack */
}
else {
if (emptybuffer(B))
lua_insert(L, -2); /* put buffer before new value */
B->lvl++; /* add new value into B stack */
adjuststack(B);
}
}
LUALIB_API void luaL_buffinit (lua_State *L, luaL_Buffer *B) {
B->L = L;
B->p = B->buffer;
B->lvl = 0;
}
/* }====================================================== */
LUALIB_API int luaL_ref (lua_State *L, int t) {
int ref;
t = abs_index(L, t);
if (lua_isnil(L, -1)) {
lua_pop(L, 1); /* remove from stack */
return LUA_REFNIL; /* `nil' has a unique fixed reference */
}
lua_rawgeti(L, t, FREELIST_REF); /* get first free element */
ref = (int)lua_tointeger(L, -1); /* ref = t[FREELIST_REF] */
lua_pop(L, 1); /* remove it from stack */
if (ref != 0) { /* any free element? */
lua_rawgeti(L, t, ref); /* remove it from list */
lua_rawseti(L, t, FREELIST_REF); /* (t[FREELIST_REF] = t[ref]) */
}
else { /* no free elements */
ref = (int)lua_objlen(L, t);
ref++; /* create new reference */
}
lua_rawseti(L, t, ref);
return ref;
}
LUALIB_API void luaL_unref (lua_State *L, int t, int ref) {
if (ref >= 0) {
t = abs_index(L, t);
lua_rawgeti(L, t, FREELIST_REF);
lua_rawseti(L, t, ref); /* t[ref] = t[FREELIST_REF] */
lua_pushinteger(L, ref);
lua_rawseti(L, t, FREELIST_REF); /* t[FREELIST_REF] = ref */
}
}
/*
** {======================================================
** Load functions
** =======================================================
*/
typedef struct LoadF {
int extraline;
FILE *f;
char buff[LUAL_BUFFERSIZE];
} LoadF;
static const char *getF (lua_State *L, void *ud, size_t *size) {
LoadF *lf = (LoadF *)ud;
(void)L;
if (lf->extraline) {
lf->extraline = 0;
*size = 1;
return "\n";
}
if (feof(lf->f)) return NULL;
*size = fread(lf->buff, 1, sizeof(lf->buff), lf->f);
return (*size > 0) ? lf->buff : NULL;
}
static int errfile (lua_State *L, const char *what, int fnameindex) {
const char *serr = strerror(errno);
const char *filename = lua_tostring(L, fnameindex) + 1;
lua_pushfstring(L, "cannot %s %s: %s", what, filename, serr);
lua_remove(L, fnameindex);
return LUA_ERRFILE;
}
LUALIB_API int luaL_loadfile (lua_State *L, const char *filename) {
LoadF lf;
int status, readstatus;
int c;
int fnameindex = lua_gettop(L) + 1; /* index of filename on the stack */
lf.extraline = 0;
if (filename == NULL) {
lua_pushliteral(L, "=stdin");
lf.f = stdin;
}
else {
lua_pushfstring(L, "@%s", filename);
lf.f = fopen(filename, "r");
if (lf.f == NULL) return errfile(L, "open", fnameindex);
}
c = getc(lf.f);
if (c == '#') { /* Unix exec. file? */
lf.extraline = 1;
while ((c = getc(lf.f)) != EOF && c != '\n') ; /* skip first line */
if (c == '\n') c = getc(lf.f);
}
if (c == LUA_SIGNATURE[0] && filename) { /* binary file? */
lf.f = freopen(filename, "rb", lf.f); /* reopen in binary mode */
if (lf.f == NULL) return errfile(L, "reopen", fnameindex);
/* skip eventual `#!...' */
while ((c = getc(lf.f)) != EOF && c != LUA_SIGNATURE[0]) ;
lf.extraline = 0;
}
ungetc(c, lf.f);
status = lua_load(L, getF, &lf, lua_tostring(L, -1));
readstatus = ferror(lf.f);
if (filename) fclose(lf.f); /* close file (even in case of errors) */
if (readstatus) {
lua_settop(L, fnameindex); /* ignore results from `lua_load' */
return errfile(L, "read", fnameindex);
}
lua_remove(L, fnameindex);
return status;
}
typedef struct LoadS {
const char *s;
size_t size;
} LoadS;
static const char *getS (lua_State *L, void *ud, size_t *size) {