Removed a seemingly useless call to glFinish(), which could also be causing issues, maybe.

line 2 test.

Originally committed to SVN as r965.
This commit is contained in:
Rodrigo Braz Monteiro 2007-03-29 23:09:40 +00:00
parent cc99e37e2c
commit 867218fd0b

View file

@ -249,8 +249,8 @@ void VideoDisplay::Render() {
visual->DrawOverlay();
// Swap buffers
glFinish();
if (glGetError()) throw _T("Error finishing gl operation.");
//glFinish();
//if (glGetError()) throw _T("Error finishing gl operation.");
SwapBuffers();
}