Removed a seemingly useless call to glFinish(), which could also be causing issues, maybe.
line 2 test. Originally committed to SVN as r965.
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1 changed files with 2 additions and 2 deletions
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@ -249,8 +249,8 @@ void VideoDisplay::Render() {
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visual->DrawOverlay();
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// Swap buffers
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glFinish();
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if (glGetError()) throw _T("Error finishing gl operation.");
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//glFinish();
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//if (glGetError()) throw _T("Error finishing gl operation.");
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SwapBuffers();
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}
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