Use GCD on OS X rather than boost.asio for the thread pool
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parent
aae82f01e9
commit
882e6894ff
2 changed files with 84 additions and 2 deletions
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@ -24,7 +24,6 @@ SRC += \
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common/charset_6937.cpp \
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common/charset_conv.cpp \
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common/color.cpp \
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common/dispatch.cpp \
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common/file_mapping.cpp \
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common/format.cpp \
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common/fs.cpp \
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@ -57,7 +56,9 @@ SRC += \
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unix/util.cpp
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ifeq (yes, $(BUILD_DARWIN))
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SRC += osx/util.mm
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SRC += osx/util.mm osx/dispatch.mm
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else
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SRC += common/dispatch.cpp
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endif
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HEADER += \
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81
libaegisub/osx/dispatch.mm
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81
libaegisub/osx/dispatch.mm
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@ -0,0 +1,81 @@
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// Copyright (c) 2014, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include "libaegisub/dispatch.h"
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#include <dispatch/dispatch.h>
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namespace {
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std::function<void (agi::dispatch::Thunk)> invoke_main;
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struct GCDQueue : agi::dispatch::Queue {
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dispatch_queue_t queue;
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GCDQueue(dispatch_queue_t queue) : queue(queue) { }
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void DoInvoke(agi::dispatch::Thunk) override final { }
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};
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struct OwningQueue final : GCDQueue {
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using GCDQueue::GCDQueue;
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~OwningQueue() { dispatch_release(queue); }
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};
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}
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namespace agi { namespace dispatch {
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void Init(std::function<void (Thunk)> invoke_main) {
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::invoke_main = std::move(invoke_main);
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}
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void Queue::Async(Thunk thunk) {
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dispatch_async(static_cast<GCDQueue *>(this)->queue, ^{
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try {
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thunk();
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}
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catch (...) {
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auto e = std::current_exception();
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invoke_main([=] { std::rethrow_exception(e); });
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}
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});
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}
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void Queue::Sync(Thunk thunk) {
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std::exception_ptr e;
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std::exception_ptr *e_ptr = &e;
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dispatch_sync(static_cast<GCDQueue *>(this)->queue, ^{
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try {
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thunk();
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}
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catch (...) {
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*e_ptr = std::current_exception();
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}
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});
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if (e) std::rethrow_exception(e);
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}
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Queue& Main() {
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static GCDQueue q(dispatch_get_main_queue());
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return q;
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}
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Queue& Background() {
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static GCDQueue q(dispatch_get_global_queue(0, DISPATCH_QUEUE_PRIORITY_DEFAULT));
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return q;
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}
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std::unique_ptr<Queue> Create() {
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return std::unique_ptr<Queue>(new OwningQueue(dispatch_queue_create("Aegisub worker queue",
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DISPATCH_QUEUE_SERIAL)));
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}
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} }
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