Make VideoOutGL's error checking even more completely overboard
Originally committed to SVN as r5904.
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1 changed files with 15 additions and 7 deletions
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@ -56,8 +56,16 @@
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#include "utils.h"
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#include "video_frame.h"
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#define CHECK_INIT_ERROR(cmd) cmd; if (GLenum err = glGetError()) throw VideoOutInitException(#cmd, err)
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#define CHECK_ERROR(cmd) cmd; if (GLenum err = glGetError()) throw VideoOutRenderException(#cmd, err)
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#define DO_CHECK_ERROR(cmd, Exception, msg) \
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do { \
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cmd; \
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if (GLenum err = glGetError()) { \
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LOG_E("video/out/gl") << msg << " failed with error code " << err; \
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throw Exception(msg, err); \
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} \
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} while(0);
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#define CHECK_INIT_ERROR(cmd) DO_CHECK_ERROR(cmd, VideoOutInitException, #cmd)
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#define CHECK_ERROR(cmd) DO_CHECK_ERROR(cmd, VideoOutRenderException, #cmd)
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/// @brief Structure tracking all precomputable information about a subtexture
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struct VideoOutGL::TextureInfo {
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@ -180,8 +188,8 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp, boo
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*/
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// Set up the display list
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dl = glGenLists(1);
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glNewList(dl, GL_COMPILE);
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CHECK_ERROR(dl = glGenLists(1));
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CHECK_ERROR(glNewList(dl, GL_COMPILE));
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CHECK_ERROR(glClearColor(0,0,0,0));
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CHECK_ERROR(glClearStencil(0));
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@ -265,9 +273,9 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp, boo
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// Create the textures outside of the display list as there's no need to
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// remake them on every frame
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for (int i = 0; i < textureCount; ++i) {
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CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, textureIdList[i]));
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CHECK_INIT_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, textureSizes[i].first, textureSizes[i].second, 0, format, GL_UNSIGNED_BYTE, NULL));
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LOG_I("video/out/gl") << "Using texture size: " << textureSizes[i].first << "x" << textureSizes[i].second;
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CHECK_INIT_ERROR(glBindTexture(GL_TEXTURE_2D, textureIdList[i]));
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CHECK_INIT_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, textureSizes[i].first, textureSizes[i].second, 0, format, GL_UNSIGNED_BYTE, NULL));
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CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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CHECK_INIT_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP));
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@ -297,7 +305,7 @@ void VideoOutGL::UploadFrameData(const AegiVideoFrame& frame) {
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void VideoOutGL::Render(int dx1, int dy1, int dx2, int dy2) {
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CHECK_ERROR(glViewport(dx1, dy1, dx2, dy2));
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glCallList(dl);
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CHECK_ERROR(glCallList(dl));
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CHECK_ERROR(glMatrixMode(GL_MODELVIEW));
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CHECK_ERROR(glLoadIdentity());
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