Remove the prohibition against seeking while video is playing and just do Stop; Seek; Play as the slider already did in some cases
Originally committed to SVN as r5964.
This commit is contained in:
parent
f95f1f13cf
commit
8ab9ba77ae
3 changed files with 14 additions and 27 deletions
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@ -74,7 +74,6 @@ VideoContext::VideoContext()
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: playback(this)
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, startMS(0)
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, endFrame(0)
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, playNextFrame(-1)
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, nextFrame(-1)
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, keepAudioSync(true)
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, frame_n(0)
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@ -271,13 +270,17 @@ void VideoContext::OnSubtitlesSave() {
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void VideoContext::JumpToFrame(int n) {
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if (!IsLoaded()) return;
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// Prevent intervention during playback
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if (IsPlaying() && n != playNextFrame) return;
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bool was_playing = IsPlaying();
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if (was_playing)
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Stop();
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frame_n = mid(0, n, GetLength() - 1);
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GetFrameAsync(frame_n);
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Seek(frame_n);
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if (was_playing)
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Play();
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}
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void VideoContext::JumpToTime(int ms, agi::vfr::Time end) {
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@ -402,7 +405,6 @@ void VideoContext::PlayLine() {
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endFrame = FrameAtTime(context->selectionController->GetActiveLine()->End.GetMS(),agi::vfr::END) + 1;
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// Jump to start
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playNextFrame = startFrame;
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JumpToFrame(startFrame);
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// Start timer
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@ -436,9 +438,9 @@ void VideoContext::OnPlayTimer(wxTimerEvent &) {
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}
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// Jump to next frame
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playNextFrame = nextFrame;
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frame_n = nextFrame;
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JumpToFrame(nextFrame);
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GetFrameAsync(frame_n);
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Seek(frame_n);
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// Sync audio
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if (keepAudioSync && nextFrame % 10 == 0 && context->audioController->IsPlaying()) {
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@ -104,9 +104,6 @@ class VideoContext : public wxEvtHandler {
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/// DOCME
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int endFrame;
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/// DOCME
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int playNextFrame;
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/// DOCME
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int nextFrame;
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@ -113,9 +113,9 @@ BEGIN_EVENT_TABLE(VideoSlider, wxWindow)
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END_EVENT_TABLE()
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void VideoSlider::OnMouse(wxMouseEvent &event) {
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int x = event.GetX();
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if (event.LeftIsDown()) {
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int x = event.GetX();
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if (event.ButtonIsDown(wxMOUSE_BTN_LEFT)) {
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// If the slider didn't already have focus, don't seek if the user
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// clicked very close to the current location as they were probably
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// just trying to focus the slider
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@ -125,7 +125,7 @@ void VideoSlider::OnMouse(wxMouseEvent &event) {
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}
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// Shift click to snap to keyframe
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if (event.m_shiftDown) {
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if (event.ShiftDown()) {
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int clickedFrame = GetValueAtX(x);
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std::vector<int>::const_iterator pos = lower_bound(keyframes.begin(), keyframes.end(), clickedFrame);
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if (pos == keyframes.end())
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@ -144,23 +144,11 @@ void VideoSlider::OnMouse(wxMouseEvent &event) {
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SetValue(go);
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}
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if (c->videoController->IsPlaying()) {
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c->videoController->Stop();
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c->videoController->JumpToFrame(val);
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c->videoController->Play();
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}
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else
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c->videoController->JumpToFrame(val);
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SetFocus();
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return;
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}
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if (event.ButtonDown(wxMOUSE_BTN_RIGHT) || event.ButtonDown(wxMOUSE_BTN_MIDDLE)) {
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c->videoController->JumpToFrame(val);
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SetFocus();
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}
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else if (!c->videoController->IsPlaying())
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event.Skip();
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else if (event.ButtonDown())
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SetFocus();
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}
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void VideoSlider::OnKeyDown(wxKeyEvent &event) {
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