Return nil from lua functions which require a project context if they're called during script initialization. Closes #1380.
Originally committed to SVN as r6255.
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bf26c14999
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1 changed files with 12 additions and 4 deletions
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@ -125,7 +125,10 @@ namespace {
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const agi::Context *get_context(lua_State *L)
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const agi::Context *get_context(lua_State *L)
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{
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{
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lua_getfield(L, LUA_REGISTRYINDEX, "project_context");
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lua_getfield(L, LUA_REGISTRYINDEX, "project_context");
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assert(lua_islightuserdata(L, -1));
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if (!lua_islightuserdata(L, -1)) {
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lua_pop(L, 1);
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return 0;
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}
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const agi::Context * c = static_cast<const agi::Context *>(lua_touserdata(L, -1));
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const agi::Context * c = static_cast<const agi::Context *>(lua_touserdata(L, -1));
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lua_pop(L, 1);
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lua_pop(L, 1);
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return c;
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return c;
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@ -458,7 +461,7 @@ namespace Automation4 {
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const agi::Context *c = get_context(L);
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const agi::Context *c = get_context(L);
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int ms = lua_tointeger(L, -1);
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int ms = lua_tointeger(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 1);
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if (c->videoController->TimecodesLoaded())
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if (c && c->videoController->TimecodesLoaded())
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lua_pushnumber(L, c->videoController->FrameAtTime(ms, agi::vfr::START));
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lua_pushnumber(L, c->videoController->FrameAtTime(ms, agi::vfr::START));
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else
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else
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lua_pushnil(L);
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lua_pushnil(L);
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@ -471,7 +474,7 @@ namespace Automation4 {
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const agi::Context *c = get_context(L);
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const agi::Context *c = get_context(L);
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int frame = lua_tointeger(L, -1);
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int frame = lua_tointeger(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 1);
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if (c->videoController->TimecodesLoaded())
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if (c && c->videoController->TimecodesLoaded())
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lua_pushnumber(L, c->videoController->TimeAtFrame(frame, agi::vfr::START));
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lua_pushnumber(L, c->videoController->TimeAtFrame(frame, agi::vfr::START));
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else
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else
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lua_pushnil(L);
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lua_pushnil(L);
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@ -481,7 +484,7 @@ namespace Automation4 {
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int LuaScript::LuaVideoSize(lua_State *L)
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int LuaScript::LuaVideoSize(lua_State *L)
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{
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{
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const agi::Context *c = get_context(L);
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const agi::Context *c = get_context(L);
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if (c->videoController->IsLoaded()) {
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if (c && c->videoController->IsLoaded()) {
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lua_pushnumber(L, c->videoController->GetWidth());
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lua_pushnumber(L, c->videoController->GetWidth());
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lua_pushnumber(L, c->videoController->GetHeight());
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lua_pushnumber(L, c->videoController->GetHeight());
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lua_pushnumber(L, c->videoController->GetAspectRatioValue());
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lua_pushnumber(L, c->videoController->GetAspectRatioValue());
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@ -497,6 +500,11 @@ namespace Automation4 {
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int LuaScript::LuaGetKeyframes(lua_State *L)
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int LuaScript::LuaGetKeyframes(lua_State *L)
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{
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{
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const agi::Context *c = get_context(L);
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const agi::Context *c = get_context(L);
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if (!c) {
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lua_pushnil(L);
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return 1;
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}
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std::vector<int> const& kf = c->videoController->GetKeyFrames();
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std::vector<int> const& kf = c->videoController->GetKeyFrames();
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lua_newtable(L);
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lua_newtable(L);
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