Don't try to synch audio when there is no audio player/provider present. (Could cause a crash under certain rare conditions.) Thanks Avi for report and fix.
Originally committed to SVN as r2871.
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1 changed files with 1 additions and 1 deletions
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@ -750,7 +750,7 @@ void VideoContext::OnPlayTimer(wxTimerEvent &event) {
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if (nextFrame == frame_n) return;
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if (nextFrame == frame_n) return;
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// Next frame is before or over 2 frames ahead, so force audio resync
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// Next frame is before or over 2 frames ahead, so force audio resync
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if (keepAudioSync && (nextFrame < frame_n || nextFrame > frame_n + 2)) audio->player->SetCurrentPosition(audio->GetSampleAtMS(VFR_Output.GetTimeAtFrame(nextFrame)));
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if (audio->player && keepAudioSync && (nextFrame < frame_n || nextFrame > frame_n + 2)) audio->player->SetCurrentPosition(audio->GetSampleAtMS(VFR_Output.GetTimeAtFrame(nextFrame)));
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// Jump to next frame
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// Jump to next frame
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playNextFrame = nextFrame;
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playNextFrame = nextFrame;
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