Stop truncating parsed times to <10h
All current renderers and muxers have no issues with longer timestamps. However, classic VSFilter keeping track of time with a 32-bit int, leads to a more meaningful limit at 596h, so enforce that instead. Since the stringification code for SRT and ASS (but not SMPTE) relied on hours being single digit, replace them with a simple format string. GUI inputs are still limited to <10h, but at least pre-existing timestamps no longer get mangled.
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2 changed files with 27 additions and 27 deletions
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@ -23,8 +23,21 @@
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#include <algorithm>
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// classic VSFilter internally uses a signed 32-bit int to denote milliseconds.
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// To avoid this limit to < 596h (-6 to avoid rounding up to 596h in centisecond precision)
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static const int MAX_TIME = 596 * 60 * 60 * 1000 - 6;
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static void decompose_time(int ms_time, int& h, int& m, int& s, int& ms) {
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h = ms_time / 3600000;
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ms_time -= h * 3600000;
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m = ms_time / 60000;
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ms_time -= m * 60000;
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s = ms_time / 1000;
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ms = ms_time - s * 1000;
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}
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namespace agi {
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Time::Time(int time) : time(util::mid(0, time, 10 * 60 * 60 * 1000 - 6)) { }
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Time::Time(int time) : time(util::mid(0, time, MAX_TIME)) { }
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Time::Time(std::string const& text) {
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int after_decimal = -1;
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@ -56,38 +69,25 @@ Time::Time(std::string const& text) {
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time = (time * 60 + current) * 1000;
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// Limit to the valid range
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time = util::mid(0, time, 10 * 60 * 60 * 1000 - 6);
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time = util::mid(0, time, MAX_TIME);
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}
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std::string Time::GetAssFormatted(bool msPrecision) const {
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int ass_time = msPrecision ? time : int(*this);
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std::string ret(10 + msPrecision, ':');
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ret[0] = '0' + ass_time / 3600000;
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ret[2] = '0' + (ass_time % (60 * 60 * 1000)) / (60 * 1000 * 10);
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ret[3] = '0' + (ass_time % (10 * 60 * 1000)) / (60 * 1000);
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ret[5] = '0' + (ass_time % (60 * 1000)) / (1000 * 10);
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ret[6] = '0' + (ass_time % (10 * 1000)) / 1000;
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ret[7] = '.';
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ret[8] = '0' + (ass_time % 1000) / 100;
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ret[9] = '0' + (ass_time % 100) / 10;
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if (msPrecision)
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ret[10] = '0' + ass_time % 10;
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return ret;
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int h, m, s, ms;
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decompose_time(ass_time, h, m, s, ms);
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if (!msPrecision)
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return format("%d:%02d:%02d.%02d", h, m, s, ms / 10);
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else
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return format("%d:%02d:%02d.%03d", h, m, s, ms);
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}
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std::string Time::GetSrtFormatted() const {
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std::string ret(12, ':');
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ret[0] = '0';
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ret[1] = '0' + time / 3600000;
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ret[3] = '0' + (time % (60 * 60 * 1000)) / (60 * 1000 * 10);
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ret[4] = '0' + (time % (10 * 60 * 1000)) / (60 * 1000);
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ret[6] = '0' + (time % (60 * 1000)) / (1000 * 10);
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ret[7] = '0' + (time % (10 * 1000)) / 1000;
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ret[8] = ',';
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ret[9] = '0' + (time % 1000) / 100;
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ret[10] = '0' + (time % 100) / 10;
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ret[11] = '0' + time % 10;
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return ret;
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int h, m, s, ms;
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decompose_time(time, h, m, s, ms);
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return format("%02d:%02d:%02d,%03d", h, m, s, ms);
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}
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SmpteFormatter::SmpteFormatter(vfr::Framerate fps, char sep)
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@ -23,7 +23,7 @@ using agi::Time;
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TEST(lagi_time, out_of_range_times) {
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EXPECT_EQ(0, (int)Time(-1));
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EXPECT_EQ(10 * 60 * 60 * 1000 - 10, (int)Time(10 * 60 * 60 * 1000));
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EXPECT_EQ(596 * 60 * 60 * 1000 - 10, (int)Time(596 * 60 * 60 * 1000));
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}
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TEST(lagi_time, rounds_to_cs) {
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