Pass the audio renderer absolute coordinates rather than relative so that audio actually scrolls
Originally committed to SVN as r5898.
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1 changed files with 1 additions and 1 deletions
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@ -861,7 +861,7 @@ void AudioDisplay::OnPaint(wxPaintEvent& event)
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if (range_x2 > range_x1)
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{
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audio_renderer->Render(dc, wxPoint(range_x1, audio_top), range_x1, range_x2 - range_x1, range_style);
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audio_renderer->Render(dc, wxPoint(range_x1, audio_top), range_x1 + scroll_left, range_x2 - range_x1, range_style);
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}
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}
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