Fix a crash when importing styles with names identical to ones existing on the script but with different case (they are now overwritten properly). Special thanks to ai-chan.
Originally committed to SVN as r2327.
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dafc9dfe73
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91e1fb7f06
1 changed files with 15 additions and 8 deletions
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@ -266,7 +266,7 @@ void DialogStyleManager::LoadCatalog () {
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StorageActions(false);
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wxString pickStyle = AssFile::top->GetScriptInfo(_T("Last Style Storage"));
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if (pickStyle.IsEmpty()) pickStyle = _T("Default");
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int opt = CatalogList->FindString(pickStyle);
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int opt = CatalogList->FindString(pickStyle, false);
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if (opt != wxNOT_FOUND) {
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CatalogList->SetSelection(opt);
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wxCommandEvent dummy;
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@ -423,8 +423,8 @@ void DialogStyleManager::OnCatalogNew (wxCommandEvent &event) {
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}
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}
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// Make sure that there is no storage with the same name
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if (CatalogList->FindString(name) != wxNOT_FOUND) {
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// Make sure that there is no storage with the same name (case insensitive search since Windows filenames are case insensitive)
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if (CatalogList->FindString(name, false) != wxNOT_FOUND) {
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wxMessageBox(_("A catalog with that name already exists."),_("Catalog name conflict"),wxICON_ERROR);
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return;
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}
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@ -555,7 +555,7 @@ void DialogStyleManager::OnCopyToStorage (wxCommandEvent &event) {
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int n = CurrentList->GetSelections(selections);
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AssStyle *temp;
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for (int i=0;i<n;i++) {
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int test = StorageList->FindString(CurrentList->GetString(selections[i]));
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int test = StorageList->FindString(CurrentList->GetString(selections[i]), true);
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if (test == wxNOT_FOUND) {
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temp = new AssStyle;
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*temp = *styleMap.at(selections[i]);
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@ -589,14 +589,18 @@ void DialogStyleManager::OnCopyToCurrent (wxCommandEvent &event) {
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AssStyle *temp;
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for (int i=0;i<n;i++) {
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// Check if there is already a style with that name
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int test = CurrentList->FindString(StorageList->GetString(selections[i]));
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bool proceed = test==-1;
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int test = CurrentList->FindString(StorageList->GetString(selections[i]), false);
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bool proceed = false;
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if (test == wxNOT_FOUND)
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proceed = true;
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if (!proceed) {
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int answer = wxMessageBox(wxString::Format(_T("There is already a style with the name \"%s\" on the current script. Proceed anyway?"),StorageList->GetString(selections[i]).c_str()),_T("Style name collision."),wxYES_NO);
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if (answer == wxYES) proceed = true;
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}
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// Copy
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// FIXME: this doesn't overwrite the old style like most of the rest of the style copying functions do,
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// it just inserts a new one with the same name. Bad usability.
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if (proceed) {
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temp = new AssStyle;
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*temp = *styleStorageMap.at(selections[i]);
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@ -895,13 +899,16 @@ void DialogStyleManager::OnCurrentImport(wxCommandEvent &event) {
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// Loop through selection
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for (unsigned int i=0;i<selections.Count();i++) {
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// Check if there is already a style with that name
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int test = CurrentList->FindString(styles[selections[i]]);
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int test = CurrentList->FindString(styles[selections[i]], false);
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if (test != wxNOT_FOUND) {
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int answer = wxMessageBox(wxString::Format(_T("There is already a style with the name \"%s\" on the current script. Overwrite?"),styles[selections[i]].c_str()),_T("Style name collision."),wxYES_NO);
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if (answer == wxYES) {
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// Overwrite
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modified = true;
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*(AssFile::top->GetStyle(styles[selections[i]])) = *temp.GetStyle(styles[selections[i]]);
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// The GetString->FindString mess is a silly workaround for the fact that to vsfilter
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// (and the duplicate check a few lines above), style names aren't case sensitive, but to the
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// rest of Aegisub they are.
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*(AssFile::top->GetStyle(CurrentList->GetString(CurrentList->FindString(styles[selections[i]], false)))) = *temp.GetStyle(styles[selections[i]]);
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}
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continue;
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}
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