Implement the Lock Scroll on Cursor option in the audio display
Originally committed to SVN as r5941.
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1 changed files with 16 additions and 1 deletions
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@ -1209,7 +1209,22 @@ void AudioDisplay::OnAudioOpen(AudioProvider *provider)
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void AudioDisplay::OnPlaybackPosition(int64_t sample_position)
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void AudioDisplay::OnPlaybackPosition(int64_t sample_position)
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{
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{
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SetTrackCursor(AbsoluteXFromSamples(sample_position), false);
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int pixel_position = AbsoluteXFromSamples(sample_position);
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SetTrackCursor(pixel_position, false);
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if (OPT_GET("Audio/Lock Scroll on Cursor")->GetBool())
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{
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int client_width = GetClientSize().GetWidth();
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int edge_size = client_width / 20;
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if (scroll_left > 0 && pixel_position < scroll_left + edge_size)
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{
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ScrollBy(-std::min(edge_size, scroll_left));
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}
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else if (scroll_left + client_width < std::min(pixel_audio_width - 1, pixel_position + edge_size))
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{
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ScrollBy(std::min(edge_size, pixel_audio_width - client_width - scroll_left - 1));
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}
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}
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}
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}
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void AudioDisplay::OnSelectionChanged()
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void AudioDisplay::OnSelectionChanged()
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