Fix detached video crashes.
Originally committed to SVN as r4701.
This commit is contained in:
parent
242b1ee47b
commit
926b6152f1
6 changed files with 64 additions and 88 deletions
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@ -40,27 +40,30 @@
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#include <wx/bitmap.h>
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#include <wx/dcmemory.h>
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#include <wx/image.h>
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#include <algorithm>
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#endif
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#include "gl_text.h"
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#include "utils.h"
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#undef max
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/// @class OpenGLTextGlyph
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/// @brief Struct storing the information needed to draw a glyph
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class OpenGLTextGlyph {
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public:
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wxString str; /// String containing the glyph(s) this is for
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int tex; /// OpenGL texture to draw for this glyph
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float x1; /// Left x coordinate of this glyph in the containing texture
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float x2; /// Right x coordinate of this glyph in the containing texture
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float y1; /// Left y coordinate of this glyph in the containing texture
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float y2; /// Right y coordinate of this glyph in the containing texture
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int w; /// Width of the glyph in pixels
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int h; /// Height of the glyph in pixels
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struct OpenGLTextGlyph {
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wxString str; ///< String containing the glyph(s) this is for
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int tex; ///< OpenGL texture to draw for this glyph
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float x1; ///< Left x coordinate of this glyph in the containing texture
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float x2; ///< Right x coordinate of this glyph in the containing texture
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float y1; ///< Left y coordinate of this glyph in the containing texture
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float y2; ///< Right y coordinate of this glyph in the containing texture
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int w; ///< Width of the glyph in pixels
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int h; ///< Height of the glyph in pixels
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wxFont font; ///< Font used for this glyph
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OpenGLTextGlyph(int value);
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OpenGLTextGlyph(int value, wxFont const& font);
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void Draw(int x,int y) const;
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};
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@ -68,14 +71,13 @@ public:
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/// @class OpenGLTextTexture
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/// @brief OpenGL texture which stores one or more glyphs as sprites
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class OpenGLTextTexture {
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private:
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int x; /// Next x coordinate at which a glyph can be inserted
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int y; /// Next y coordinate at which a glyph can be inserted
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int nextY; /// Y coordinate of the next line; tracked due to that lines
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/// are only as tall as needed to fit the glyphs in them
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int width; /// Width of the texture
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int height; /// Height of the texture
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GLuint tex; /// The texture
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int x; ///< Next x coordinate at which a glyph can be inserted
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int y; ///< Next y coordinate at which a glyph can be inserted
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int nextY; ///< Y coordinate of the next line; tracked due to that lines
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///< are only as tall as needed to fit the glyphs in them
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int width; ///< Width of the texture
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int height; ///< Height of the texture
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GLuint tex; ///< The texture
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/// Insert the glyph into this texture at the current coordinates
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void Insert(OpenGLTextGlyph &glyph);
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@ -106,12 +108,7 @@ OpenGLText::OpenGLText()
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OpenGLText::~OpenGLText() {
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}
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OpenGLText& OpenGLText::GetInstance() {
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static OpenGLText instance;
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return instance;
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}
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void OpenGLText::DoSetFont(wxString face,int size,bool bold,bool italics) {
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void OpenGLText::SetFont(wxString face,int size,bool bold,bool italics) {
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// No change required
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if (size == fontSize && face == fontFace && bold == fontBold && italics == fontItalics) return;
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@ -129,14 +126,14 @@ void OpenGLText::DoSetFont(wxString face,int size,bool bold,bool italics) {
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glyphs.clear();
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}
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void OpenGLText::DoSetColour(wxColour col,float alpha) {
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void OpenGLText::SetColour(wxColour col,float alpha) {
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r = col.Red() / 255.f;
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g = col.Green() / 255.f;
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b = col.Blue() / 255.f;
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a = alpha;
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}
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void OpenGLText::DoPrint(const wxString &text,int x,int y) {
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void OpenGLText::Print(const wxString &text,int x,int y) {
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glEnable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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@ -181,7 +178,7 @@ void OpenGLText::DrawString(const wxString &text,int x,int y) {
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}
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}
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void OpenGLText::DoGetExtent(wxString const& text, int &w, int &h) {
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void OpenGLText::GetExtent(wxString const& text, int &w, int &h) {
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size_t len = text.Length();
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lineHeight = 0;
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int dx=0,dy=0;
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@ -222,7 +219,7 @@ OpenGLTextGlyph const& OpenGLText::GetGlyph(int i) {
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}
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OpenGLTextGlyph const& OpenGLText::CreateGlyph(int n) {
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OpenGLTextGlyph &glyph = glyphs.insert(std::make_pair(n, OpenGLTextGlyph(n))).first->second;
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OpenGLTextGlyph &glyph = glyphs.insert(std::make_pair(n, OpenGLTextGlyph(n, font))).first->second;
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// Insert into some texture
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bool ok = false;
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@ -235,7 +232,7 @@ OpenGLTextGlyph const& OpenGLText::CreateGlyph(int n) {
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// No texture could fit it, create a new one
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if (!ok) {
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textures.push_back(boost::shared_ptr<OpenGLTextTexture>(new OpenGLTextTexture(glyph)));
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textures.push_back(std::tr1::shared_ptr<OpenGLTextTexture>(new OpenGLTextTexture(glyph)));
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}
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return glyph;
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@ -245,12 +242,10 @@ OpenGLTextGlyph const& OpenGLText::CreateGlyph(int n) {
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/// @param w
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/// @param h
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OpenGLTextTexture::OpenGLTextTexture(OpenGLTextGlyph &glyph) {
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using std::max;
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x = y = nextY = 0;
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width = max(SmallestPowerOf2(glyph.w), 64);
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height = max(SmallestPowerOf2(glyph.h), 64);
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width = height = max(width, height);
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width = std::max(SmallestPowerOf2(glyph.w), 64);
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height = std::max(SmallestPowerOf2(glyph.h), 64);
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width = height = std::max(width, height);
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tex = 0;
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// Generate and bind
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@ -322,7 +317,7 @@ void OpenGLTextTexture::Insert(OpenGLTextGlyph &glyph) {
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// Draw text and convert to image
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dc.SetBackground(wxBrush(wxColour(0,0,0)));
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dc.Clear();
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dc.SetFont(OpenGLText::GetFont());
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dc.SetFont(glyph.font);
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dc.SetTextForeground(wxColour(255,255,255));
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dc.DrawText(glyph.str,0,0);
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wxImage img = bmp.ConvertToImage();
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@ -366,13 +361,14 @@ void OpenGLTextGlyph::Draw(int x,int y) const {
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}
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/// @brief DOCME
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OpenGLTextGlyph::OpenGLTextGlyph(int value)
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OpenGLTextGlyph::OpenGLTextGlyph(int value, wxFont const& font)
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: str(wxChar(value))
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, font(font)
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{
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wxCoord desc,lead;
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wxBitmap tempBmp(32, 32, 24);
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wxMemoryDC dc(tempBmp);
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dc.SetFont(OpenGLText::GetFont());
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dc.SetFont(font);
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dc.GetTextExtent(str,&w,&h,&desc,&lead);
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}
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@ -36,8 +36,8 @@
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#ifndef AGI_PRE
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#include <map>
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#include <tr1/memory>
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#include <vector>
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#include "boost/shared_ptr.hpp"
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#include <wx/colour.h>
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#include <wx/font.h>
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@ -49,7 +49,7 @@
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#include <GL/gl.h>
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#endif
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class OpenGLTextGlyph;
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struct OpenGLTextGlyph;
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class OpenGLTextTexture;
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/// DOCME
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@ -61,8 +61,6 @@ typedef std::map<int,OpenGLTextGlyph> glyphMap;
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///
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/// DOCME
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class OpenGLText {
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private:
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/// DOCME
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/// DOCME
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@ -95,10 +93,8 @@ private:
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glyphMap glyphs;
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/// DOCME
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std::vector<boost::shared_ptr<OpenGLTextTexture> > textures;
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std::vector<std::tr1::shared_ptr<OpenGLTextTexture> > textures;
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OpenGLText();
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~OpenGLText();
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OpenGLText(OpenGLText const&);
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OpenGLText& operator=(OpenGLText const&);
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@ -109,55 +105,32 @@ private:
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/// @brief Create a new glyph
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OpenGLTextGlyph const& CreateGlyph(int chr);
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/// @brief Get the singleton OpenGLText instance
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static OpenGLText& GetInstance();
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void DrawString(const wxString &text,int x,int y);
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public:
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/// @brief Get the currently active font
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wxFont GetFont() const { return font; }
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/// @brief Set the currently active font
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/// @param face Name of the desired font
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/// @param size Size in points of the desired font
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/// @param bold Should the font be bold?
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/// @param italics Should the font be italic?
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void DoSetFont(wxString face,int size,bool bold,bool italics);
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void SetFont(wxString face,int size,bool bold,bool italics);
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/// @brief Set the text color
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/// @param col Color
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/// @param alpha Alpha value from 0.f-1.f
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void DoSetColour(wxColour col,float alpha);
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/// @brief Print a string onscreen
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void SetColour(wxColour col,float alpha);
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/// @brief Print a string on screen
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/// @param text String to print
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/// @param x x coordinate
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/// @param y y coordinate
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void DoPrint(const wxString &text,int x,int y);
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void DrawString(const wxString &text,int x,int y);
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void Print(const wxString &text,int x,int y);
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/// @brief Get the extents of a string printed with the current font in pixels
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/// @param text String to get extends of
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/// @param[out] w Width
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/// @param[out] h Height
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void DoGetExtent(const wxString &text,int &w,int &h);
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void GetExtent(const wxString &text,int &w,int &h);
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public:
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/// @brief Get the currently active font
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static wxFont GetFont() { return GetInstance().font; }
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/// @brief Set the currently active font
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/// @param face Name of the desired font
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/// @param size Size in points of the desired font
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/// @param bold Should the font be bold?
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/// @param italics Should the font be italic?
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static void SetFont(wxString face=_T("Verdana"),int size=10,bool bold=true,bool italics=false) { GetInstance().DoSetFont(face,size,bold,italics); }
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/// @brief Set the text color
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/// @param col Color
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/// @param alpha Alpha value from 0.f-1.f
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static void SetColour(wxColour col,float alpha=1.0f) { GetInstance().DoSetColour(col,alpha); }
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/// @brief Print a string onscreen
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/// @param text String to print
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/// @param x x coordinate
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/// @param y y coordinate
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static void Print(const wxString &text,int x,int y) { GetInstance().DoPrint(text,x,y); }
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/// @brief Get the extents of a string printed with the current font in pixels
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/// @param text String to get extends of
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/// @param[out] w Width
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/// @param[out] h Height
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static void GetExtent(const wxString &text,int &w,int &h) { GetInstance().DoGetExtent(text,w,h); }
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OpenGLText();
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~OpenGLText();
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};
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@ -226,13 +226,13 @@ void VideoContext::UpdateDisplays(bool full, bool seek) {
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for (std::list<VideoDisplay*>::iterator cur=displayList.begin();cur!=displayList.end();cur++) {
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VideoDisplay *display = *cur;
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if (!seek) {
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display->Refresh();
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}
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if (full) {
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display->UpdateSize();
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display->SetFrameRange(0,GetLength()-1);
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}
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if (!seek) {
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display->Refresh();
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}
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if (seek || full) {
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display->SetFrame(GetFrameN());
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}
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@ -437,7 +437,7 @@ void VideoDisplay::UpdateSize() {
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video.w = w;
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video.h = h;
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tool->Refresh();
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if (tool.get()) tool->Refresh();
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wxGLCanvas::Refresh(false);
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}
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@ -44,6 +44,7 @@
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VisualToolCross::VisualToolCross(VideoDisplay *parent, VideoState const& video, wxToolBar *)
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: VisualTool<VisualDraggableFeature>(parent, video)
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, glText(new OpenGLText)
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{
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}
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@ -100,9 +101,9 @@ void VisualToolCross::Draw() {
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wxString mouseText = wxString::Format(L"%i,%i", tx, ty);
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int tw,th;
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OpenGLText::SetFont(L"Verdana", 12, true);
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OpenGLText::SetColour(wxColour(255, 255, 255));
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OpenGLText::GetExtent(mouseText, tw, th);
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glText->SetFont(L"Verdana", 12, true, false);
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glText->SetColour(wxColour(255, 255, 255), 1.f);
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glText->GetExtent(mouseText, tw, th);
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// Calculate draw position
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int dx = video.x;
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else dy -= th + 3;
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// Draw text
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OpenGLText::Print(mouseText, dx, dy);
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glText->Print(mouseText, dx, dy);
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}
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@ -34,9 +34,14 @@
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/// @ingroup visual_ts
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///
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#ifndef AGI_PRE
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#include <tr1/memory>
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#endif
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#include "visual_feature.h"
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#include "visual_tool.h"
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class OpenGLText;
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/// DOCME
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/// @class VisualToolCross
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class VisualToolCross : public VisualTool<VisualDraggableFeature> {
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bool Update();
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void Draw();
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std::tr1::shared_ptr<OpenGLText> glText;
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public:
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VisualToolCross(VideoDisplay *parent, VideoState const& video, wxToolBar *);
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};
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