Fix SMPTE timecode formatting, never round frame up to avoid things like frame 30 in a second in a 30 fps movie, where frame numbers go from 0 to 29.
Originally committed to SVN as r2268.
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@ -246,7 +246,7 @@ wxString AssTime::GetSRTFormated () {
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// SMPTE formatted
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// SMPTE formatted
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wxString AssTime::GetSMPTE(double fps)
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wxString AssTime::GetSMPTE(double fps)
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{
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{
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int f = int(GetTimeMiliseconds() * fps / 1000.0 + 0.5);
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int f = int(GetTimeMiliseconds() * fps / 1000.0);
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return wxString::Format(_T("%02i:%02i:%02i:%02i"),GetTimeHours(),GetTimeMinutes(),GetTimeSeconds(),f);
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return wxString::Format(_T("%02i:%02i:%02i:%02i"),GetTimeHours(),GetTimeMinutes(),GetTimeSeconds(),f);
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}
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}
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