Get color scheme names from the config rather than hardcoding it
Originally committed to SVN as r5948.
This commit is contained in:
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598a85c6cd
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9cb7b23345
5 changed files with 33 additions and 24 deletions
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@ -763,7 +763,7 @@ void AudioDisplay::ReloadRenderingSettings()
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{
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if (OPT_GET("Audio/Spectrum")->GetBool())
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{
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AudioSpectrumRenderer *audio_spectrum_renderer = new AudioSpectrumRenderer;
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AudioSpectrumRenderer *audio_spectrum_renderer = new AudioSpectrumRenderer(OPT_GET("Colour/Audio Display/Spectrum")->GetString());
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int64_t spectrum_quality = OPT_GET("Audio/Renderer/Spectrum/Quality")->GetInt();
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#ifdef WITH_FFTW
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@ -784,7 +784,7 @@ void AudioDisplay::ReloadRenderingSettings()
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}
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else
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{
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audio_renderer_provider.reset(new AudioWaveformRenderer);
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audio_renderer_provider.reset(new AudioWaveformRenderer(OPT_GET("Colour/Audio Display/Waveform")->GetString()));
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}
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audio_renderer->SetRenderer(audio_renderer_provider.get());
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@ -1199,6 +1199,9 @@ void AudioDisplay::OnAudioOpen(AudioProvider *provider)
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connections.push_back(controller->AddSelectionChangedListener(&AudioDisplay::OnSelectionChanged, this));
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connections.push_back(controller->AddStyleRangesChangedListener(&AudioDisplay::OnStyleRangesChanged, this));
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connections.push_back(OPT_SUB("Audio/Spectrum", &AudioDisplay::ReloadRenderingSettings, this));
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connections.push_back(OPT_SUB("Colour/Audio Display/Spectrum", &AudioDisplay::ReloadRenderingSettings, this));
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connections.push_back(OPT_SUB("Colour/Audio Display/Waveform", &AudioDisplay::ReloadRenderingSettings, this));
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connections.push_back(OPT_SUB("Audio/Renderer/Spectrum/Quality", &AudioDisplay::ReloadRenderingSettings, this));
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}
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}
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else
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@ -43,7 +43,6 @@
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#include "fft.h"
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#endif
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#include "include/aegisub/audio_provider.h"
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#include "main.h"
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#include "utils.h"
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#include <libaegisub/log.h>
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@ -105,10 +104,10 @@ public:
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};
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AudioSpectrumRenderer::AudioSpectrumRenderer()
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: colors_normal(new AudioColorScheme(12, "Icy Blue", AudioStyle_Normal))
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, colors_selected(new AudioColorScheme(12, "Icy Blue", AudioStyle_Selected))
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, colors_inactive(new AudioColorScheme(12, "Icy Blue", AudioStyle_Inactive))
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AudioSpectrumRenderer::AudioSpectrumRenderer(std::string const& color_scheme_name)
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: colors_normal(new AudioColorScheme(12, color_scheme_name, AudioStyle_Normal))
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, colors_selected(new AudioColorScheme(12, color_scheme_name, AudioStyle_Selected))
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, colors_inactive(new AudioColorScheme(12, color_scheme_name, AudioStyle_Inactive))
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, derivation_size(8)
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, derivation_dist(8)
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#ifdef WITH_FFTW
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@ -121,7 +121,8 @@ class AudioSpectrumRenderer : public AudioRendererBitmapProvider {
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public:
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/// @brief Constructor
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AudioSpectrumRenderer();
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/// @param color_scheme_name Name of the color scheme to use
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AudioSpectrumRenderer(std::string const& color_scheme_name);
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/// @brief Destructor
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~AudioSpectrumRenderer();
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@ -36,24 +36,23 @@
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#include "config.h"
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#include "audio_renderer_waveform.h"
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#ifndef AGI_PRE
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#include <algorithm>
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#include <wx/dcmemory.h>
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#endif
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#include "block_cache.h"
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#include "include/aegisub/audio_provider.h"
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#include "audio_colorscheme.h"
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#include "audio_renderer.h"
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#include "audio_renderer_waveform.h"
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#include "block_cache.h"
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#include "colorspace.h"
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#include "include/aegisub/audio_provider.h"
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AudioWaveformRenderer::AudioWaveformRenderer()
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: AudioRendererBitmapProvider()
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, colors_normal(6, "Icy Blue", AudioStyle_Normal)
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, colors_selected(6, "Icy Blue", AudioStyle_Selected)
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, colors_inactive(6, "Icy Blue", AudioStyle_Inactive)
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AudioWaveformRenderer::AudioWaveformRenderer(std::string const& color_scheme_name)
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: colors_normal(new AudioColorScheme(6, color_scheme_name, AudioStyle_Normal))
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, colors_selected(new AudioColorScheme(6, color_scheme_name, AudioStyle_Selected))
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, colors_inactive(new AudioColorScheme(6, color_scheme_name, AudioStyle_Inactive))
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, audio_buffer(0)
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{
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}
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@ -169,8 +168,8 @@ const AudioColorScheme *AudioWaveformRenderer::GetColorScheme(AudioRenderingStyl
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{
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switch (style)
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{
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case AudioStyle_Selected: return &colors_selected;
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case AudioStyle_Inactive: return &colors_inactive;
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default: return &colors_normal;
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case AudioStyle_Selected: return colors_selected.get();
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case AudioStyle_Inactive: return colors_inactive.get();
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default: return colors_normal.get();
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}
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}
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@ -39,15 +39,21 @@
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#include <stdint.h>
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#endif
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#include <libaegisub/scoped_ptr.h>
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class AudioColorScheme;
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#include "audio_renderer.h"
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class AudioWaveformRenderer : public AudioRendererBitmapProvider {
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/// Colour table used for regular rendering
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AudioColorScheme colors_normal;
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agi::scoped_ptr<AudioColorScheme> colors_normal;
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/// Colour table used for rendering the audio selection
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AudioColorScheme colors_selected;
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agi::scoped_ptr<AudioColorScheme> colors_selected;
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/// Colour table used for rendering inactive lines
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AudioColorScheme colors_inactive;
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agi::scoped_ptr<AudioColorScheme> colors_inactive;
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/// Pre-allocated buffer for audio fetched from provider
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char *audio_buffer;
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@ -60,7 +66,8 @@ class AudioWaveformRenderer : public AudioRendererBitmapProvider {
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public:
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/// @brief Constructor
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AudioWaveformRenderer();
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/// @param color_scheme_name Name of the color scheme to use
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AudioWaveformRenderer(std::string const& color_scheme_name);
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/// @brief Destructor
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~AudioWaveformRenderer();
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