Document most of AssStyle and remove some unused code
Originally committed to SVN as r6036.
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2 changed files with 34 additions and 141 deletions
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@ -208,11 +208,6 @@ AssStyle::AssStyle(wxString _data,int version) {
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UpdateData();
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}
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/// @brief Parses value from ASS data
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/// @param rawData
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/// @param version
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/// @return
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///
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bool AssStyle::Parse(wxString rawData,int version) {
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// Tokenize
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wxString temp;
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@ -414,8 +409,6 @@ bool AssStyle::Parse(wxString rawData,int version) {
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return true;
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}
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/// @brief Writes data back to ASS (v4+) format
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///
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void AssStyle::UpdateData() {
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wxString final;
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@ -438,10 +431,6 @@ void AssStyle::UpdateData() {
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SetEntryData(final);
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}
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/// @brief Sets margin from a string
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/// @param str
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/// @param which
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///
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void AssStyle::SetMarginString(const wxString str,int which) {
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if (which < 0 || which >= 4) throw Aegisub::InvalidMarginIdError();
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if (!str.IsNumber()) throw "Invalid margin value";
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@ -453,19 +442,12 @@ void AssStyle::SetMarginString(const wxString str,int which) {
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Margin[which] = value;
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}
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/// @brief Gets string for margin
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/// @param which
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/// @return
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///
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wxString AssStyle::GetMarginString(int which) const {
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if (which < 0 || which >= 4) throw Aegisub::InvalidMarginIdError();
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wxString result = wxString::Format("%04i",Margin[which]);
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return result;
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}
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/// @brief Convert style to SSA string
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/// @return
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///
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wxString AssStyle::GetSSAText() const {
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wxString output;
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int align = 0;
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@ -497,56 +479,10 @@ wxString AssStyle::GetSSAText() const {
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return output;
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}
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/// @brief Clone
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/// @return
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///
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AssEntry *AssStyle::Clone() const {
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return new AssStyle(*this);
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}
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/// @brief Equal to another style?
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/// @param style
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/// @return
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///
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bool AssStyle::IsEqualTo(AssStyle *style) const {
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// memcmp won't work because strings won't match
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if (style->alignment != alignment ||
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style->angle != angle ||
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style->bold != bold ||
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style->borderstyle != borderstyle ||
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style->encoding != encoding ||
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style->font != font ||
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style->fontsize != fontsize ||
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style->italic != italic ||
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style->Margin[0] != Margin[0] ||
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style->Margin[1] != Margin[1] ||
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style->Margin[2] != Margin[2] ||
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style->Margin[3] != Margin[3] ||
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style->name != name ||
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style->outline != outline ||
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style->outline_w != outline_w ||
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style->primary != primary ||
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style->scalex != scalex ||
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style->scaley != scaley ||
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style->secondary != secondary ||
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style->shadow != shadow ||
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style->shadow_w != shadow_w ||
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style->spacing != spacing ||
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style->strikeout != strikeout ||
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style->underline != underline ||
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style->relativeTo != relativeTo)
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return false;
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else return true;
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}
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/// @brief Get a list of valid ASS encodings
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/// @param encodingStrings
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///
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void AssStyle::GetEncodings(wxArrayString &encodingStrings) {
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encodingStrings.Clear();
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encodingStrings.Add(wxString("0 - ") + _("ANSI"));
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@ -569,5 +505,3 @@ void AssStyle::GetEncodings(wxArrayString &encodingStrings) {
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encodingStrings.Add(wxString("238 - ") + _("East European"));
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encodingStrings.Add(wxString("255 - ") + _("OEM"));
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}
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@ -71,96 +71,55 @@ struct AssColor {
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///
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/// DOCME
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class AssStyle : public AssEntry {
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// Parses raw ASS/SSA data into everything else
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bool Parse(wxString data,int version=1);
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public:
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/// DOCME
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wxString name;
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wxString name; ///< Name of the style; must be case-insensitively unique within a file despite being case-sensitive
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wxString font; ///< Font face name
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double fontsize; ///< Font size
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/// DOCME
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wxString font;
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AssColor primary; ///< Default text color
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AssColor secondary; ///< Text color for not-yet-reached karaoke syllables
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AssColor outline; ///< Outline color
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AssColor shadow; ///< Shadow color
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/// DOCME
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double fontsize;
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/// DOCME
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AssColor primary;
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/// DOCME
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AssColor secondary;
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/// DOCME
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AssColor outline;
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/// DOCME
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AssColor shadow;
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/// DOCME
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bool bold;
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/// DOCME
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bool italic;
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/// DOCME
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bool underline;
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/// DOCME
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bool strikeout;
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double scalex; ///< Font x scale with 100 = 100%
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double scaley; ///< Font y scale with 100 = 100%
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double spacing; ///< Additional spacing between characters in pixels
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double angle; ///< Counterclockwise z rotation in degrees
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int borderstyle; ///< 1: Normal; 3: Opaque box; others are unused in Aegisub
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double outline_w; ///< Outline width in pixels
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double shadow_w; ///< Shadow distance in pixels
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int alignment; ///< \an-style line alignment
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int Margin[4]; ///< Left/Right/Vertical/Unused margins in pixels
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int encoding; ///< ASS font encoding needed for some non-unicode fonts
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int relativeTo; ///< ASS2 extension; do not use
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/// DOCME
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double scalex;
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/// Update the raw line data after one or more of the public members have been changed
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void UpdateData();
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/// DOCME
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double scaley;
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/// Returns the margin value as a string
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/// @param which 0: left; 1: right; 2: vertical/top; 3: bottom
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wxString GetMarginString(int which) const;
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/// DOCME
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double spacing;
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/// Sets margin value from a string
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/// @param value New value for the margin; must contain a number
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/// @param which 0: left; 1: right; 2: vertical/top; 3: bottom
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void SetMarginString(const wxString value, int which);
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/// DOCME
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double angle;
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/// DOCME
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int borderstyle;
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/// DOCME
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double outline_w;
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/// DOCME
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double shadow_w;
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/// DOCME
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int alignment;
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/// DOCME
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int Margin[4];
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/// DOCME
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int encoding;
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/// DOCME
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int relativeTo;
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/// @brief DOCME
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///
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ASS_EntryType GetType() const { return ENTRY_STYLE; }
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bool Parse(wxString data,int version=1); // Parses raw ASS/SSA data into everything else
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void UpdateData(); // Updates raw data
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wxString GetSSAText() const; // Retrieves SSA-formatted style
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wxString GetMarginString(int which) const; // Returns the margin value as a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
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void SetMarginString(const wxString value,int which); // Sets margin value from a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
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/// @brief Get a list of valid ASS font encodings
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static void GetEncodings(wxArrayString &encodingStrings);
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AssEntry *Clone() const;
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bool IsEqualTo(AssStyle *style) const;
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AssStyle();
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AssStyle(AssStyle const&);
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AssStyle(wxString data,int version=1);
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~AssStyle();
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wxString GetSSAText() const;
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ASS_EntryType GetType() const { return ENTRY_STYLE; }
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AssEntry *Clone() const;
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};
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