Move the CanSave logic to the subtitle formats as it's obviously format-specific
Originally committed to SVN as r6625.
This commit is contained in:
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0ae8479ffb
commit
a03b37bdef
6 changed files with 44 additions and 44 deletions
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@ -225,45 +225,9 @@ void AssFile::SaveMemory(std::vector<char> &dst) {
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}
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}
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bool AssFile::CanSave() {
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// ASS format?
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wxString ext = filename.Lower().Right(4);
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if (ext == ".ass") return true;
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// Never save texts
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if (ext == ".txt") return false;
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// Check if it's a known extension
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if (!SubtitleFormat::GetWriter(filename)) return false;
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// Scan through the lines
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AssStyle defstyle;
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AssStyle *curstyle;
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AssDialogue *curdiag;
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for (entryIter cur=Line.begin();cur!=Line.end();cur++) {
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// Check style, if anything non-default is found, return false
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curstyle = dynamic_cast<AssStyle*>(*cur);
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if (curstyle) {
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if (curstyle->GetEntryData() != defstyle.GetEntryData()) return false;
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}
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// Check for attachments, if any is found, return false
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if (dynamic_cast<AssAttachment*>(*cur)) return false;
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// Check dialog
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curdiag = dynamic_cast<AssDialogue*>(*cur);
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if (curdiag) {
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// Overrides?
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curdiag->ParseASSTags();
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for (size_t i=0;i<curdiag->Blocks.size();i++) {
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if (curdiag->Blocks[i]->GetType() != BLOCK_PLAIN) return false;
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}
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curdiag->ClearBlocks();
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}
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}
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// Success
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return true;
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bool AssFile::CanSave() const {
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const SubtitleFormat *writer = SubtitleFormat::GetWriter(filename);
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return writer && writer->CanSave(this);
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}
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void AssFile::AddLine(wxString data, int *version, AssAttachment **attach) {
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@ -146,7 +146,7 @@ public:
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/// Add file name to the MRU list
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void AddToRecent(wxString file);
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/// Can the file be saved in its current format?
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bool CanSave();
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bool CanSave() const;
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/// @brief Get the list of wildcards supported
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/// @param mode 0 = open, 1 = save, 2 = export
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static wxString GetWildcardList(int mode);
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@ -36,14 +36,17 @@
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#include "config.h"
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#include "subtitle_format.h"
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#ifndef AGI_PRE
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#include <wx/intl.h>
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#include <wx/choicdlg.h> // Keep this last so wxUSE_CHOICEDLG is set.
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#endif
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#include "ass_attachment.h"
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#include "ass_dialogue.h"
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#include "ass_file.h"
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#include "subtitle_format.h"
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#include "ass_style.h"
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#include "subtitle_format_ass.h"
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#include "subtitle_format_encore.h"
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#include "subtitle_format_microdvd.h"
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@ -75,7 +78,28 @@ bool SubtitleFormat::CanWriteFile(wxString const& filename) const {
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return GetWriteWildcards().Index(filename.AfterLast('.'), false) != wxNOT_FOUND;
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}
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/// @brief Ask the user to enter the FPS
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bool SubtitleFormat::CanSave(const AssFile *subs) const {
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AssStyle defstyle;
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for (std::list<AssEntry*>::const_iterator cur = subs->Line.begin(); cur != subs->Line.end(); ++cur) {
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// Check style, if anything non-default is found, return false
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if (const AssStyle *curstyle = dynamic_cast<const AssStyle*>(*cur)) {
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if (curstyle->GetEntryData() != defstyle.GetEntryData())
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return false;
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}
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// Check for attachments, if any is found, return false
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if (dynamic_cast<const AssAttachment*>(*cur)) return false;
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// Check dialog
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if (const AssDialogue *curdiag = dynamic_cast<const AssDialogue*>(*cur)) {
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if (curdiag->GetStrippedText() != curdiag->Text)
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return false;
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}
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}
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return true;
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}
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FractionalTime SubtitleFormat::AskForFPS(bool showSMPTE) const {
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wxArrayString choices;
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bool drop = false;
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@ -103,16 +103,22 @@ public:
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/// @brief Check if the given file can be read by this format
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///
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/// Default implement ion simply checks if the file's extension is in the
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/// Default implementation simply checks if the file's extension is in the
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/// format's wildcard list
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virtual bool CanReadFile(wxString const& filename) const;
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/// @brief Check if the given file can be written by this format
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///
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/// Default implement ion simply checks if the file's extension is in the
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/// Default implementation simply checks if the file's extension is in the
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/// format's wildcard list
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virtual bool CanWriteFile(wxString const& filename) const;
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/// @brief Check if the given subtitles can be losslessly written by this format
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///
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/// Default implementation rejects files with attachments, non-default
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/// styles, and any overrides
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virtual bool CanSave(const AssFile *file) const;
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/// Load a subtitle file
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/// @param[out] target Destination to read lines into
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/// @param filename File to load
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@ -48,6 +48,9 @@ public:
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wxArrayString GetReadWildcards() const;
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wxArrayString GetWriteWildcards() const;
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// Naturally the ASS subtitle format can save all Ass files
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bool CanSave(const AssFile*) const { return true; }
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void ReadFile(AssFile *target, wxString const& filename, wxString const& forceEncoding) const;
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void WriteFile(const AssFile *src, wxString const& filename, wxString const& encoding) const;
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};
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@ -47,6 +47,9 @@ public:
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wxArrayString GetReadWildcards() const;
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wxArrayString GetWriteWildcards() const;
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// TXT format supports so little that it should always require an export
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bool CanSave(const AssFile*) const { return false; }
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bool CanWriteFile(wxString const& filename) const;
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void ReadFile(AssFile *target, wxString const& filename, wxString const& forceEncoding) const;
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void WriteFile(const AssFile *src, wxString const& filename, wxString const& encoding) const;
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