Rewrote code for copying styles to and from storages, making it correctly replace styles of the same name that already exist in the target. Updates #922.

Originally committed to SVN as r3160.
This commit is contained in:
Thomas Goyne 2009-07-18 02:52:46 +00:00
parent c2087304fc
commit a7d0b591f8

View file

@ -559,26 +559,22 @@ void DialogStyleManager::OnCopyToStorage (wxCommandEvent &event) {
wxArrayInt selections;
int n = CurrentList->GetSelections(selections);
AssStyle *temp;
for (int i=0;i<n;i++) {
int test = StorageList->FindString(CurrentList->GetString(selections[i]), true);
if (test == wxNOT_FOUND) {
temp = new AssStyle;
*temp = *styleMap.at(selections[i]);
Store.style.push_back(temp);
}
else {
int answer = wxMessageBox(wxString::Format(_T("There is already a style with the name \"%s\" on the current storage. Proceed and overwrite anyway?"),CurrentList->GetString(selections[i]).c_str()),_T("Style name collision."),wxYES_NO);
if (answer == wxYES) {
// Remove the old style
temp = styleStorageMap.at(selections[i]);
Store.style.remove(temp);
// And save the new one instead
temp = new AssStyle;
*temp = *styleMap.at(selections[i]);
Store.style.push_back(temp);
for (int i = 0; i < n; i++) {
wxString styleName = CurrentList->GetString(selections[i]);
bool addStyle = true;
for (std::list<AssStyle *>::iterator style = Store.style.begin(); style != Store.style.end(); ++style) {
if ((*style)->name.CmpNoCase(styleName) == 0) {
addStyle = false;
if (wxYES == wxMessageBox(wxString::Format(_T("There is already a style with the name \"%s\" on the current storage. Proceed and overwrite anyway?"),styleName), _T("Style name collision."), wxYES_NO)) {
**style = *styleMap.at(selections[i]);
}
break;
}
// else do nothing
}
if (addStyle) {
AssStyle *temp = new AssStyle(*styleMap.at(selections[i]));
Store.style.push_back(temp);
}
}
Store.Save(CatalogList->GetString(CatalogList->GetSelection()));
@ -592,29 +588,23 @@ void DialogStyleManager::OnCopyToStorage (wxCommandEvent &event) {
void DialogStyleManager::OnCopyToCurrent (wxCommandEvent &event) {
wxArrayInt selections;
int n = StorageList->GetSelections(selections);
AssStyle *temp;
for (int i=0;i<n;i++) {
// Check if there is already a style with that name
int test = CurrentList->FindString(StorageList->GetString(selections[i]), false);
bool proceed = false;
if (test == wxNOT_FOUND)
proceed = true;
if (!proceed) {
int answer = wxMessageBox(wxString::Format(_T("There is already a style with the name \"%s\" on the current script. Proceed anyway?"),StorageList->GetString(selections[i]).c_str()),_T("Style name collision."),wxYES_NO);
if (answer == wxYES) proceed = true;
for (int i = 0; i < n; i++) {
wxString styleName = StorageList->GetString(selections[i]);
bool addStyle = true;
for (std::vector<AssStyle *>::iterator style = styleMap.begin(); style != styleMap.end(); ++style) {
if ((*style)->name.CmpNoCase(styleName) == 0) {
addStyle = false;
if (wxYES == wxMessageBox(wxString::Format(_T("There is already a style with the name \"%s\" on the current script. Proceed and overwrite anyway?"),styleName), _T("Style name collision."), wxYES_NO)) {
**style = *styleStorageMap.at(selections[i]);
}
break;
}
}
// Copy
// FIXME: this doesn't overwrite the old style like most of the rest of the style copying functions do,
// it just inserts a new one with the same name. Bad usability.
if (proceed) {
temp = new AssStyle;
*temp = *styleStorageMap.at(selections[i]);
if (addStyle) {
AssStyle *temp = new AssStyle(*styleStorageMap.at(selections[i]));
AssFile::top->InsertStyle(temp);
}
// Return
else return;
}
LoadCurrentStyles(AssFile::top);
grid->ass->FlagAsModified(_("style copy"));
@ -628,9 +618,8 @@ void DialogStyleManager::OnCopyToCurrent (wxCommandEvent &event) {
void DialogStyleManager::OnStorageCopy (wxCommandEvent &event) {
wxArrayInt selections;
StorageList->GetSelections(selections);
AssStyle *temp = new AssStyle;
AssStyle *temp = new AssStyle(*(styleStorageMap.at(selections[0])));
*temp = *(styleStorageMap.at(selections[0]));
wxString newName = _("Copy of ");
newName += temp->name;
temp->name = newName;