Use agi::vfr::Framerate in FractionalTime rather than a numerator\denominator pair
Originally committed to SVN as r6119.
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ab68b4b080
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a91f6f7880
6 changed files with 33 additions and 55 deletions
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@ -251,20 +251,10 @@ int AssTime::GetTimeMiliseconds() { return (time % 1000); }
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///
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///
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int AssTime::GetTimeCentiseconds() { return (time % 1000)/10; }
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int AssTime::GetTimeCentiseconds() { return (time % 1000)/10; }
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FractionalTime::FractionalTime(int numerator, int denominator, bool dropframe)
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FractionalTime::FractionalTime(agi::vfr::Framerate fps, bool dropframe)
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: num(numerator)
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: fps(fps)
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, den(denominator)
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, drop(dropframe)
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, drop(dropframe)
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{
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{
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if (drop) {
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// no dropframe for any other framerates
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num = 30000;
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den = 1001;
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}
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// fractions < 1 are not welcome here
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if ((num <= 0 || den <= 0) || (num < den))
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throw "FractionalTime: nonsensical enumerator or denominator";
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}
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}
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wxString FractionalTime::FromAssTime(AssTime time, char sep) {
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wxString FractionalTime::FromAssTime(AssTime time, char sep) {
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@ -273,7 +263,7 @@ wxString FractionalTime::FromAssTime(AssTime time, char sep) {
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wxString FractionalTime::FromMillisecs(int64_t msec, char sep) {
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wxString FractionalTime::FromMillisecs(int64_t msec, char sep) {
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int h=0, m=0, s=0, f=0; // hours, minutes, seconds, fractions
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int h=0, m=0, s=0, f=0; // hours, minutes, seconds, fractions
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int fn = (msec*(int64_t)num) / (1000*den); // frame number
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int fn = fps.FrameAtTime(msec);
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// return 00:00:00:00
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// return 00:00:00:00
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if (msec <= 0) {
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if (msec <= 0) {
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@ -302,7 +292,7 @@ wxString FractionalTime::FromMillisecs(int64_t msec, char sep) {
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DEATH TO SMPTE
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DEATH TO SMPTE
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*/
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*/
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int fps_approx = floor((double(num)/double(den))+0.5);
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int fps_approx = floor(fps.FPS() + 0.5);
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int frames_per_h = 3600*fps_approx;
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int frames_per_h = 3600*fps_approx;
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int frames_per_m = 60*fps_approx;
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int frames_per_m = 60*fps_approx;
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int frames_per_s = fps_approx;
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int frames_per_s = fps_approx;
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@ -42,6 +42,8 @@
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#include <wx/string.h>
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#include <wx/string.h>
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#endif
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#endif
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#include <libaegisub/vfr.h>
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/// DOCME
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/// DOCME
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/// @class AssTime
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/// @class AssTime
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/// @brief DOCME
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/// @brief DOCME
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@ -87,20 +89,17 @@ AssTime operator - (const AssTime &t1, const AssTime &t2);
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///
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///
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/// DOCME
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/// DOCME
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class FractionalTime {
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class FractionalTime {
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int time; ///< Time in miliseconds
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agi::vfr::Framerate fps;
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int num; ///< Numerator
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int den; ///< Denominator
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bool drop; ///< Enable SMPTE dropframe handling
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bool drop; ///< Enable SMPTE dropframe handling
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/// How often to drop frames when enabled
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/// How often to drop frames when enabled
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static const int frames_per_period = 17982;
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static const int frames_per_period = 17982;
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public:
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public:
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FractionalTime(int numerator=30, int denominator=1, bool dropframe=false);
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FractionalTime(agi::vfr::Framerate fps, bool dropframe = false);
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int Numerator() const { return num; }
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int Denominator() const { return den; }
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bool IsDrop() const { return drop; }
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bool IsDrop() const { return drop; }
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agi::vfr::Framerate const& FPS() const { return fps; }
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/// Convert an AssTime to a SMPTE timecode
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/// Convert an AssTime to a SMPTE timecode
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wxString FromAssTime(AssTime time, char sep=':');
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wxString FromAssTime(AssTime time, char sep=':');
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@ -112,8 +112,6 @@ void SubtitleFormat::AddLine(wxString data, wxString group, int &version, wxStri
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FractionalTime SubtitleFormat::AskForFPS(bool showSMPTE) {
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FractionalTime SubtitleFormat::AskForFPS(bool showSMPTE) {
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wxArrayString choices;
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wxArrayString choices;
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bool drop = false;
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bool drop = false;
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int num;
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int den;
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// Video FPS
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// Video FPS
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VideoContext *context = VideoContext::Get();
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VideoContext *context = VideoContext::Get();
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@ -142,10 +140,12 @@ FractionalTime SubtitleFormat::AskForFPS(bool showSMPTE) {
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choices.Add(_("119.880 FPS (NTSC x4)"));
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choices.Add(_("119.880 FPS (NTSC x4)"));
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choices.Add(_("120.000 FPS"));
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choices.Add(_("120.000 FPS"));
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using agi::vfr::Framerate;
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Framerate fps;
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// Ask
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// Ask
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int choice = wxGetSingleChoiceIndex(_("Please choose the appropriate FPS for the subtitles:"), _("FPS"), choices);
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int choice = wxGetSingleChoiceIndex(_("Please choose the appropriate FPS for the subtitles:"), _("FPS"), choices);
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if (choice == -1)
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if (choice == -1)
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return FractionalTime(0, 0);
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return FractionalTime(fps);
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// Get FPS from choice
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// Get FPS from choice
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if (vidLoaded) choice--;
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if (vidLoaded) choice--;
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@ -153,22 +153,22 @@ FractionalTime SubtitleFormat::AskForFPS(bool showSMPTE) {
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if (!showSMPTE && choice > 4) ++choice;
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if (!showSMPTE && choice > 4) ++choice;
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switch (choice) {
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switch (choice) {
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case -1: num = -1; den = 1; break; // VIDEO
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case -1: fps = context->FPS(); break; // VIDEO
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case 0: num = 15; den = 1; break;
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case 0: fps = Framerate(15, 1); break;
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case 1: num = 24000; den = 1001; break;
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case 1: fps = Framerate(24000, 1001); break;
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case 2: num = 24; den = 1; break;
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case 2: fps = Framerate(24, 1); break;
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case 3: num = 25; den = 1; break;
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case 3: fps = Framerate(25, 1); break;
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case 4: num = 30000; den = 1001; break;
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case 4: fps = Framerate(30000, 1001); break;
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case 5: num = 30000; den = 1001; drop = true; break;
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case 5: fps = Framerate(30000, 1001); drop = true; break;
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case 6: num = 30; den = 1; break;
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case 6: fps = Framerate(30, 1); break;
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case 7: num = 50; den = 1; break;
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case 7: fps = Framerate(50, 1); break;
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case 8: num = 60000; den = 1001; break;
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case 8: fps = Framerate(60000, 1001); break;
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case 9: num = 60; den = 1; break;
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case 9: fps = Framerate(60, 1); break;
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case 10: num = 120000; den = 1001; break;
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case 10: fps = Framerate(120000, 1001); break;
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case 11: num = 120; den = 1; break;
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case 11: fps = Framerate(120, 1); break;
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}
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}
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return FractionalTime(num, den, drop);
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return FractionalTime(fps, drop);
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}
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}
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void SubtitleFormat::SortLines() {
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void SubtitleFormat::SortLines() {
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@ -54,7 +54,7 @@ wxArrayString EncoreSubtitleFormat::GetWriteWildcards() const {
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void EncoreSubtitleFormat::WriteFile(wxString const& filename, wxString const& encoding) {
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void EncoreSubtitleFormat::WriteFile(wxString const& filename, wxString const& encoding) {
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FractionalTime ft = AskForFPS(true);
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FractionalTime ft = AskForFPS(true);
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if (ft.Numerator() <= 0 || ft.Denominator() <= 0) return;
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if (!ft.FPS().IsLoaded()) return;
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TextFileWriter file(filename, encoding);
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TextFileWriter file(filename, encoding);
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@ -107,12 +107,8 @@ void MicroDVDSubtitleFormat::ReadFile(wxString const& filename, wxString const&
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}
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}
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// If it wasn't an fps line, ask the user for it
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// If it wasn't an fps line, ask the user for it
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FractionalTime fps_rat = AskForFPS();
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fps = AskForFPS().FPS();
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if (fps_rat.Numerator() == 0) return;
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if (!fps.IsLoaded()) return;
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else if (fps_rat.Numerator() > 0)
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fps = agi::vfr::Framerate(fps_rat.Numerator(), fps_rat.Denominator());
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else
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fps = VideoContext::Get()->FPS();
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}
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}
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text.Replace("|", "\\N");
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text.Replace("|", "\\N");
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@ -129,16 +125,9 @@ void MicroDVDSubtitleFormat::ReadFile(wxString const& filename, wxString const&
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}
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}
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void MicroDVDSubtitleFormat::WriteFile(wxString const& filename, wxString const& encoding) {
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void MicroDVDSubtitleFormat::WriteFile(wxString const& filename, wxString const& encoding) {
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agi::vfr::Framerate fps;
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agi::vfr::Framerate fps = AskForFPS().FPS();
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if (!fps.IsLoaded()) return;
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FractionalTime fps_rat = AskForFPS();
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if (fps_rat.Numerator() == 0 || fps_rat.Denominator() == 0) return;
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if (fps_rat.Numerator() < 0 || fps_rat.Denominator() < 0)
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fps = VideoContext::Get()->FPS();
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else
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fps = agi::vfr::Framerate(fps_rat.Numerator(), fps_rat.Denominator());
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// Convert file
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CreateCopy();
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CreateCopy();
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SortLines();
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SortLines();
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StripComments();
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StripComments();
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@ -61,7 +61,7 @@ wxArrayString TranStationSubtitleFormat::GetWriteWildcards() const {
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void TranStationSubtitleFormat::WriteFile(wxString const& filename, wxString const& encoding) {
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void TranStationSubtitleFormat::WriteFile(wxString const& filename, wxString const& encoding) {
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FractionalTime ft = AskForFPS(true);
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FractionalTime ft = AskForFPS(true);
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if (ft.Numerator() <= 0 || ft.Denominator() <= 0) return;
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if (!ft.FPS().IsLoaded()) return;
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TextFileWriter file(filename, encoding);
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TextFileWriter file(filename, encoding);
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@ -119,7 +119,7 @@ wxString TranStationSubtitleFormat::ConvertLine(AssDialogue *current, Fractional
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// start of next one, since the end timestamp is inclusive and the lines
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// start of next one, since the end timestamp is inclusive and the lines
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// would overlap if left as is.
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// would overlap if left as is.
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if (nextl_start > 0 && end.GetMS() == nextl_start)
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if (nextl_start > 0 && end.GetMS() == nextl_start)
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end.SetMS(end.GetMS() - ((1000*ft->Denominator())/ft->Numerator()));
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end.SetMS(ft->FPS().TimeAtFrame(ft->FPS().FrameAtTime(end.GetMS(), agi::vfr::END) - 1, agi::vfr::END));
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wxString header = wxString::Format("SUB[%i%s%s ", valign, halign, type) + ft->FromAssTime(start) + ">" + ft->FromAssTime(end) + "]\r\n";
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wxString header = wxString::Format("SUB[%i%s%s ", valign, halign, type) + ft->FromAssTime(start) + ">" + ft->FromAssTime(end) + "]\r\n";
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