Delete unused SMPTE parsing code
Originally committed to SVN as r6118.
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2 changed files with 0 additions and 59 deletions
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@ -267,60 +267,6 @@ FractionalTime::FractionalTime(int numerator, int denominator, bool dropframe)
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throw "FractionalTime: nonsensical enumerator or denominator";
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throw "FractionalTime: nonsensical enumerator or denominator";
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}
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}
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int FractionalTime::ToMillisecs(wxString text, char sep) {
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text.Trim(false);
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text.Trim(true);
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wxRegEx re(wxString::Format("(\\d+)%c(\\d+)%c(\\d+)%c(\\d+)", sep, sep, sep, sep), wxRE_ADVANCED);
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if (!re.Matches(text))
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return 0; // FIXME: throw here too?
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long h=0, m=0, s=0, f=0;
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re.GetMatch(text,1).ToLong(&h);
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re.GetMatch(text,2).ToLong(&m);
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re.GetMatch(text,3).ToLong(&s);
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re.GetMatch(text,4).ToLong(&f);
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int msecs_f = 0;
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int fn = 0;
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// dropframe? do silly things
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if (drop) {
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fn += h * frames_per_period * 6;
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fn += (m % 10) * frames_per_period;
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if (m > 0) {
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fn += 1800;
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m--;
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fn += m * 1798; // two timestamps dropped per minute after the first
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fn += s * 30 + f - 2;
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}
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else { // minute is evenly divisible by 10, keep first two timestamps
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fn += s * 30;
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fn += f;
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}
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msecs_f = (fn * num) / den;
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}
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// no dropframe, may or may not sync with wallclock time
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// (see comment in FromMillisecs for an explanation of why it's done like this)
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else {
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int fps_approx = floor((double(num)/double(den))+0.5);
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fn += h * 3600 * fps_approx;
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fn += m * 60 * fps_approx;
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fn += s * fps_approx;
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fn += f;
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msecs_f = (fn * num) / den;
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}
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return msecs_f;
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}
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AssTime FractionalTime::ToAssTime(wxString text, char sep) {
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return AssTime(ToMillisecs(text, sep));
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}
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wxString FractionalTime::FromAssTime(AssTime time, char sep) {
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wxString FractionalTime::FromAssTime(AssTime time, char sep) {
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return FromMillisecs(time.GetMS(), sep);
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return FromMillisecs(time.GetMS(), sep);
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}
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}
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@ -102,11 +102,6 @@ public:
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int Denominator() const { return den; }
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int Denominator() const { return den; }
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bool IsDrop() const { return drop; }
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bool IsDrop() const { return drop; }
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/// Parse a SMPTE timecode, returning an AssTime
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AssTime ToAssTime(wxString fractime, char sep=':');
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/// Parse a SMPTE timecode, returning milliseconds
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int ToMillisecs(wxString fractime, char sep=':');
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/// Convert an AssTime to a SMPTE timecode
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/// Convert an AssTime to a SMPTE timecode
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wxString FromAssTime(AssTime time, char sep=':');
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wxString FromAssTime(AssTime time, char sep=':');
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/// Convert milliseconds to a SMPTE timecode
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/// Convert milliseconds to a SMPTE timecode
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