Add support for the Selected style to the audio renderers
Originally committed to SVN as r6570.
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812e2e8025
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aba0b5db11
8 changed files with 35 additions and 74 deletions
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@ -57,8 +57,8 @@ AudioColorScheme::AudioColorScheme(int prec, std::string const& scheme_name, int
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{
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case AudioStyle_Normal: opt_base += "Normal/"; break;
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case AudioStyle_Inactive: opt_base += "Inactive/"; break;
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case AudioStyle_Selected: opt_base += "Active/"; break;
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case AudioStyle_Primary: opt_base += "Selected/"; break;
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case AudioStyle_Selected: opt_base += "Selection/"; break;
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case AudioStyle_Primary: opt_base += "Primary/"; break;
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default: throw agi::InternalError("Unknown audio rendering styling", 0);
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}
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@ -173,7 +173,7 @@ void AudioRenderer::SetCacheMaxSize(size_t max_size)
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// bitmap cache should be plenty even if working with a one hour audio clip.
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cache_bitmap_maxsize = std::min<size_t>(max_size/8, 0x1000000);
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// The renderer gets whatever is left.
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cache_renderer_maxsize = max_size - 2*cache_bitmap_maxsize;
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cache_renderer_maxsize = max_size - 4*cache_bitmap_maxsize;
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}
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@ -105,10 +105,7 @@ public:
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AudioSpectrumRenderer::AudioSpectrumRenderer(std::string const& color_scheme_name)
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: colors_normal(new AudioColorScheme(12, color_scheme_name, AudioStyle_Normal))
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, colors_primary(new AudioColorScheme(12, color_scheme_name, AudioStyle_Primary))
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, colors_inactive(new AudioColorScheme(12, color_scheme_name, AudioStyle_Inactive))
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, derivation_size(8)
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: derivation_size(8)
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, derivation_dist(8)
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#ifdef WITH_FFTW3
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, dft_plan(0)
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@ -116,6 +113,9 @@ AudioSpectrumRenderer::AudioSpectrumRenderer(std::string const& color_scheme_nam
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, dft_output(0)
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#endif
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{
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colors.reserve(AudioStyle_MAX);
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for (int i = 0; i < AudioStyle_MAX; ++i)
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colors.push_back(AudioColorScheme(12, color_scheme_name, i));
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}
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AudioSpectrumRenderer::~AudioSpectrumRenderer()
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@ -256,7 +256,7 @@ void AudioSpectrumRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle
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ptrdiff_t stride = img.GetWidth()*3;
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int imgheight = img.GetHeight();
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const AudioColorScheme *pal = GetColorScheme(style);
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const AudioColorScheme *pal = &colors[style];
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/// @todo Make minband and maxband configurable
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int minband = 0;
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@ -315,7 +315,7 @@ void AudioSpectrumRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle
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void AudioSpectrumRenderer::RenderBlank(wxDC &dc, const wxRect &rect, AudioRenderingStyle style)
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{
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// Get the colour of silence
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wxColour col = GetColorScheme(style)->get(0.0f);
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wxColour col = colors[style].get(0.0f);
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dc.SetBrush(wxBrush(col));
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dc.SetPen(wxPen(col));
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dc.DrawRectangle(rect);
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@ -326,12 +326,3 @@ void AudioSpectrumRenderer::AgeCache(size_t max_size)
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if (cache)
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cache->Age(max_size);
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}
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const AudioColorScheme *AudioSpectrumRenderer::GetColorScheme(AudioRenderingStyle style) const
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{
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switch (style)
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{
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case AudioStyle_Primary: return colors_primary.get();
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case AudioStyle_Inactive: return colors_inactive.get();
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default: return colors_normal.get();
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}
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}
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@ -63,14 +63,8 @@ class AudioSpectrumRenderer : public AudioRendererBitmapProvider {
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/// Internal cache management for the spectrum
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agi::scoped_ptr<AudioSpectrumCache> cache;
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/// Colour table used for regular rendering
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agi::scoped_ptr<AudioColorScheme> colors_normal;
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/// Colour table used for rendering the audio selection
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agi::scoped_ptr<AudioColorScheme> colors_primary;
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/// Colour table used for rendering inactive lines
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agi::scoped_ptr<AudioColorScheme> colors_inactive;
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/// Colour tables used for rendering
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std::vector<AudioColorScheme> colors;
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/// Binary logarithm of number of samples to use in deriving frequency-power data
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size_t derivation_size;
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@ -116,9 +110,6 @@ class AudioSpectrumRenderer : public AudioRendererBitmapProvider {
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/// Pre-allocated scratch area for storing raw audio data
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std::vector<int16_t> audio_scratch;
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/// Get the color scheme for a rendering style
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const AudioColorScheme *GetColorScheme(AudioRenderingStyle style) const;
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public:
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/// @brief Constructor
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/// @param color_scheme_name Name of the color scheme to use
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@ -59,15 +59,14 @@ enum {
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};
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AudioWaveformRenderer::AudioWaveformRenderer(std::string const& color_scheme_name)
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: colors_normal(new AudioColorScheme(6, color_scheme_name, AudioStyle_Normal))
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, colors_primary(new AudioColorScheme(6, color_scheme_name, AudioStyle_Primary))
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, colors_inactive(new AudioColorScheme(6, color_scheme_name, AudioStyle_Inactive))
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, audio_buffer(0)
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: audio_buffer(0)
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, render_averages(OPT_GET("Audio/Display/Waveform Style")->GetInt() == Waveform_MaxAvg)
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{
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colors.reserve(AudioStyle_MAX);
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for (int i = 0; i < AudioStyle_MAX; ++i)
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colors.push_back(AudioColorScheme(6, color_scheme_name, i));
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}
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AudioWaveformRenderer::~AudioWaveformRenderer()
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{
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delete[] audio_buffer;
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@ -80,7 +79,7 @@ void AudioWaveformRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle
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wxRect rect(wxPoint(0, 0), bmp.GetSize());
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int midpoint = rect.height / 2;
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const AudioColorScheme *pal = GetColorScheme(style);
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const AudioColorScheme *pal = &colors[style];
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int pixel_samples = (pixel_ms * provider->GetSampleRate() + 500) / 1000;
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@ -153,7 +152,7 @@ void AudioWaveformRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle
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void AudioWaveformRenderer::RenderBlank(wxDC &dc, const wxRect &rect, AudioRenderingStyle style)
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{
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const AudioColorScheme *pal = GetColorScheme(style);
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const AudioColorScheme *pal = &colors[style];
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wxColor line(pal->get(1.0));
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wxColor bg(pal->get(0.0));
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@ -182,16 +181,6 @@ void AudioWaveformRenderer::OnSetMillisecondsPerPixel()
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audio_buffer = 0;
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}
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const AudioColorScheme *AudioWaveformRenderer::GetColorScheme(AudioRenderingStyle style) const
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{
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switch (style)
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{
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case AudioStyle_Primary: return colors_primary.get();
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case AudioStyle_Inactive: return colors_inactive.get();
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default: return colors_normal.get();
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}
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}
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wxArrayString AudioWaveformRenderer::GetWaveformStyles() {
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wxArrayString ret;
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ret.push_back(_("Maximum"));
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@ -37,23 +37,16 @@
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#ifndef AGI_PRE
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#include <stdint.h>
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#include <vector>
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#endif
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#include <libaegisub/scoped_ptr.h>
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class AudioColorScheme;
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#include "audio_renderer.h"
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class AudioWaveformRenderer : public AudioRendererBitmapProvider {
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/// Colour table used for regular rendering
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agi::scoped_ptr<AudioColorScheme> colors_normal;
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/// Colour table used for rendering the audio selection
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agi::scoped_ptr<AudioColorScheme> colors_primary;
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/// Colour table used for rendering inactive lines
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agi::scoped_ptr<AudioColorScheme> colors_inactive;
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/// Colour tables used for rendering
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std::vector<AudioColorScheme> colors;
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/// Pre-allocated buffer for audio fetched from provider
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char *audio_buffer;
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@ -61,9 +54,6 @@ class AudioWaveformRenderer : public AudioRendererBitmapProvider {
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/// Whether to render max+avg or just max
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bool render_averages;
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/// Get the color scheme for a rendering style
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const AudioColorScheme *GetColorScheme(AudioRenderingStyle style) const;
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void OnSetProvider();
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void OnSetMillisecondsPerPixel();
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@ -36,7 +36,7 @@
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/// overlap inactive, which should overlap normal regions.
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enum AudioRenderingStyle {
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/// Regular audio with no special properties
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AudioStyle_Normal,
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AudioStyle_Normal = 0,
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/// Audio belonging to objects that are not part of the current selection
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AudioStyle_Inactive,
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/// Audio belonging to objects that are part of the current selection,
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@ -126,15 +126,15 @@
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"Lightness Offset" : 0.0,
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"Lightness Scale" : 100.0
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},
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"Active" : {
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"Hue Offset" : 85.0,
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"Selection" : {
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"Hue Offset" : 80.0,
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"Hue Scale" : 0.0,
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"Saturation Offset" : 255.0,
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"Saturation Scale" : 0.0,
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"Lightness Offset" : 0.0,
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"Lightness Scale" : 0.0
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"Lightness Offset" : 10.0,
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"Lightness Scale" : 175.0
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},
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"Selected" : {
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"Primary" : {
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"Hue Offset" : 85.0,
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"Hue Scale" : 0.0,
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"Saturation Offset" : 128.0,
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@ -163,6 +163,14 @@
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"Lightness Scale" : 255.0
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},
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"Inactive" : {
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"Hue Offset" : 191.0,
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"Hue Scale" : -128.0,
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"Saturation Offset" : 63.0,
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"Saturation Scale" : 192.0,
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"Lightness Offset" : 32.0,
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"Lightness Scale" : 192.0
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},
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"Selection" : {
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"Hue Offset" : 191.0,
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"Hue Scale" : -128.0,
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"Saturation Offset" : 127.0,
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@ -170,15 +178,7 @@
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"Lightness Offset" : 32.0,
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"Lightness Scale" : 192.0
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},
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"Active" : {
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"Hue Offset" : 191.0,
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"Hue Scale" : -128.0,
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"Saturation Offset" : 127.0,
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"Saturation Scale" : 128.0,
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"Lightness Offset" : 0.0,
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"Lightness Scale" : 0.0
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},
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"Selected" : {
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"Primary" : {
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"Hue Offset" : 191.0,
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"Hue Scale" : -128.0,
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"Saturation Offset" : 127.0,
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