Use scoped_ptr to store the worker thread in DirectSoundPlayer2
Originally committed to SVN as r5855.
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f45d9f8e2d
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b16f1a0698
2 changed files with 9 additions and 19 deletions
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@ -808,8 +808,6 @@ bool DirectSoundPlayer2Thread::IsDead()
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DirectSoundPlayer2::DirectSoundPlayer2()
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{
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thread = 0;
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// The buffer will hold BufferLength times WantedLatency milliseconds of audio
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WantedLatency = OPT_GET("Player/Audio/DirectSound/Buffer Latency")->GetInt();
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BufferLength = OPT_GET("Player/Audio/DirectSound/Buffer Length")->GetInt();
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@ -823,21 +821,16 @@ DirectSoundPlayer2::DirectSoundPlayer2()
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DirectSoundPlayer2::~DirectSoundPlayer2()
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{
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CloseStream();
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}
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bool DirectSoundPlayer2::IsThreadAlive()
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{
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if (!thread) return false;
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if (thread->IsDead())
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if (thread && thread->IsDead())
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{
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delete thread;
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thread = 0;
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return false;
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thread.reset();
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}
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return true;
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return thread;
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}
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void DirectSoundPlayer2::OpenStream()
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@ -846,21 +839,17 @@ void DirectSoundPlayer2::OpenStream()
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try
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{
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thread = new DirectSoundPlayer2Thread(GetProvider(), WantedLatency, BufferLength);
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thread.reset(new DirectSoundPlayer2Thread(GetProvider(), WantedLatency, BufferLength));
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}
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catch (const char *msg)
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{
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LOG_E("audio/player/dsound") << msg;
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thread = 0;
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}
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}
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void DirectSoundPlayer2::CloseStream()
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{
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if (!IsThreadAlive()) return;
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delete thread;
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thread = 0;
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thread.reset();
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}
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void DirectSoundPlayer2::SetProvider(AudioProvider *provider)
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@ -869,8 +858,7 @@ void DirectSoundPlayer2::SetProvider(AudioProvider *provider)
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{
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if (IsThreadAlive() && provider != GetProvider())
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{
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delete thread;
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thread = new DirectSoundPlayer2Thread(provider, WantedLatency, BufferLength);
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thread.reset(new DirectSoundPlayer2Thread(provider, WantedLatency, BufferLength));
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}
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AudioPlayer::SetProvider(provider);
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@ -38,6 +38,8 @@
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#include "include/aegisub/audio_player.h"
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#include <libaegisub/scoped_ptr.h>
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class DirectSoundPlayer2Thread;
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/// @class DirectSoundPlayer2
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@ -48,7 +50,7 @@ class DirectSoundPlayer2Thread;
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/// send commands to the playback thread.
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class DirectSoundPlayer2 : public AudioPlayer {
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/// The playback thread
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DirectSoundPlayer2Thread *thread;
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agi::scoped_ptr<DirectSoundPlayer2Thread> thread;
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/// Desired length in milliseconds to write ahead of the playback cursor
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int WantedLatency;
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