VFR code cleanup
Originally committed to SVN as r159.
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9e3ffaf523
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1 changed files with 39 additions and 18 deletions
57
core/vfr.cpp
57
core/vfr.cpp
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@ -284,36 +284,49 @@ void FrameRate::SetVFR(std::vector<int> newTimes) {
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/////////////////////////////
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// Gets frame number at time
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int FrameRate::PFrameAtTime(int ms,bool useceil) {
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//wxASSERT(loaded);
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// Check if it's loaded
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if (!loaded) return -1;
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ms = MAX(ms,0); //fix me, unsafe for GetFrame... for frame 0?
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// Normalize miliseconds
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ms = MAX(ms,0);
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// Get for constant frame rate
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if (FrameRateType == CFR) {
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if (useceil) return ceil(double(ms)/1000.0 * AverageFrameRate);
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else return floor(double(ms)/1000.0 * AverageFrameRate);
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double value = double(ms)/1000.0 * AverageFrameRate;
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if (useceil) return ceil(value);
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else return floor(value);
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}
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// Get for variable frame rate
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else if (FrameRateType == VFR) {
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// Inside VFR range
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if (ms < floor(last_time)) {
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// Binary search
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// Prepare binary search
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size_t start = 0;
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size_t end = last_frame;
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size_t cur;
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bool largerEqual;
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// Do binary search
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while (start <= end) {
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// Current frame being checked
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cur = (start+end)>>1;
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// Is it larger or equal to searched time?
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largerEqual = Frame[cur] >= ms;
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// Found
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if (largerEqual && (cur == 0 || Frame[cur-1] < ms))
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return cur;
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// If it is, is the previous smaller?
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// If so, this is the frame we're looking for
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if (largerEqual && (cur == 0 || Frame[cur-1] < ms)) return cur;
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// Not found
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// Not found, continue search
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if (largerEqual) end = cur-1;
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else start = cur+1;
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}
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} else {
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}
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// After VFR range
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else {
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return last_frame + floor((ms-last_time) * AverageFrameRate / 1000);
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}
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}
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@ -324,19 +337,27 @@ int FrameRate::PFrameAtTime(int ms,bool useceil) {
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//////////////////////
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// Gets time at frame
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int FrameRate::PTimeAtFrame(int frame) {
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//wxASSERT(loaded);
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// Not loaded
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if (!loaded) return -1;
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// For negative/zero times, fallback to zero
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if (frame <= 0) return 0;
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// Constant frame rate
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if (FrameRateType == CFR) {
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return floor(double(frame) / AverageFrameRate * 1000.0);
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} else if (FrameRateType == VFR) {
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if (frame < last_frame)
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return Frame.at(frame);
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else
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return floor(last_time + double(frame-last_frame) / AverageFrameRate * 1000.0);
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}
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// Variable frame rate
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else if (FrameRateType == VFR) {
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// Is it inside frame rate range? If so, just get the value from timecodes table
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if (frame < last_frame) return Frame.at(frame);
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// Otherwise, calculate it
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else return floor(last_time + double(frame-last_frame) / AverageFrameRate * 1000.0);
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}
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// Unknown frame rate type
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return -1;
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}
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